Special
Support
485Average
70Moderate
CTier

Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. Swift Swim doubles its Speed in rain. Introduced in Gen 2. Known as the Kite Pokemon.

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
485Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mantine yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch25DifficultSlow1.25M XP2.1m / 6'11"220kg / 485 lbs170Base XP
Pokedex Entries

When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.

Diamond

It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.

Pearl

Mantine Weakness

Excellent

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
Stealth Rock25% on switch
4x Electric — Thunderbolt, Volt Switch, Thunder
Abilities
Swift SwimDoubles Speed during rain.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water VeilHAPrevents burns.
Water Absorb grants Water immunity

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Easy

Breed with Mantine to get Mantyke eggs easily using 69 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Mirror Coat and 7 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
10moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Bold nature reinforces physical wall. Rest handles sustain while Waterabsorb does work passively.

Best Build

Wall
Ability
Waterabsorb
Item
LeftoversSUSTAIN
Nature
Bold+DEF
EVs

Best Mantine Moveset

  • SurfSTAB
  • RestRecovery
  • Icy Wind
  • Sleep Talk

The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
1010030Grass
Lv 1
Psybeam
6510020Psychic
Lv 1
Signal Beam
7510015Bug
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
3510035Normal
Lv 4
Supersonic
5520Normal
Lv 10
Bubble Beam
6510020Water
Lv 13
Headbutt
7010015Normal
Lv 19
Agility
30Psychic
Lv 22
Wing Attack
6010035Flying
Lv 28
Water Pulse
6010020Water
Lv 31
Take Down
908520Normal
Lv 37
Confuse Ray
10010Ghost
Lv 40
Bounce
85855Flying
Lv 46
Aqua Ring
20Water
Lv 49
Hydro Pump
120805Water

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM55
Brine
6510010Water
TM09
Bullet Seed
1010030Grass
TM78
Captivate
10020Normal
HM05
Defog
15Flying
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
TM82
Sleep Talk
10Normal
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Haze
30Ice
Egg
Hydro Pump
120805Water
Egg
Mirror Coat-5
10020Psychic
Egg
Mud Sport
15Ground
Egg
Rock Slide
759010Rock
Egg
Signal Beam
7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water

Tutor Moves

Mantine can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Double-Edge
12010015Normal
Gen 3
Mimic
10Normal

You're catching Mantyke first, not Mantine. Mantyke appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Mantine in Diamond & Pearl

To get Mantine, start by catching Mantyke through surfing encounters at Lv. 30-45. The chain covers 1 catchable stage before reaching the final form.

  1. Mantyke
    Step 1Catch Mantyke
    Route 223
    DiamondSurfing on waterLv.30-45UncommonMidRoute
    MODERATE
    Route 223
    PearlSurfing on waterLv.30-45UncommonMidRoute
    MODERATE
    Sunyshore City
    DiamondSurfing on waterLv.30-45UncommonMidCity
    MODERATE
    Sunyshore City
    PearlSurfing on waterLv.30-45UncommonMidCity
    MODERATE
  2. Mantine
    Step 2Mantine
  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier as a support.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a support.

  • Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.