Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. It needs some investment to avoid getting outsped. Introduced in Gen 2. It needs some investment to avoid getting outsped.
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
As it majestically swims, it doesn’t care if REMORAID attach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Mantine Weakness
ExcellentType-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
- Special stat split into Sp.Atk and Sp.Def
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.
How to Evolve
Breed with Mantine to get Mantyke eggs easily using 37 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Slam and 1 more.
Nothing fancy here. Mantine builds around Leftovers for passive recovery each turn, a nature nature for the right stat lean, and flexible EVs EVs. An ability does its job quietly.
Best Build
Best Mantine Moveset
- Swagger
- Hidden Power Ground
- Surf
- Ice Beam
Recommended Teammates
The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Mantine appears at decent spawn rates across 1 spots in mid-game water routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.
Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.
Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.
Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
