Special
Support
485Average
70Moderate
CTier

Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. Swift Swim doubles its Speed in rain. Introduced in Gen 2. Known as the Kite Pokemon.

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
485Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mantine yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch25DifficultSlow1.25M XP2.1m / 6'11"220kg / 485 lbs170Base XP
Pokedex Entries

Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

Fire Red

As it majestically swims, it doesn’t care if REMORAID attach to it to scavenge for its leftovers.

Leaf Green

Mantine Weakness

Excellent

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
Stealth Rock25% on switch
4x Electric — Thunderbolt, Volt Switch, Thunder
Abilities
Swift SwimDoubles Speed during rain.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water VeilHAPrevents burns.
Water Absorb grants Water immunity

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.

How to Evolve

No Evolution
Mantine
#226Mantine
Does not evolve
Breeding
Easy

Breed with Mantine to get Mantyke eggs easily using 58 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 3 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
6moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Calm nature reinforces special wall. The moveset handles sustain while Waterabsorb does work passively.

Best Build

Wall
Ability
Waterabsorb
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Mantine Moveset

  • SurfSTAB
  • Ice Beam
  • HazeUtility
  • ToxicUtility

The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Tackle
3510035Normal
Lv 8
Supersonic
5520Normal
Lv 15
Bubble Beam
6510020Water
Lv 22
Take Down
908520Normal
Lv 29
Agility
30Psychic
Lv 36
Wing Attack
6010035Flying
Lv 43
Water Pulse
6010020Water
Lv 50
Confuse Ray
10010Ghost

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM
Dive
6010010Water
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
HM03
Surf
9510015Water
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Haze
30Ice
Egg
Hydro Pump
120805Water
Egg
Mud Sport
15Ground
Egg
Rock Slide
759010Rock
Egg
Slam
807520Normal
Egg
Twister
4010020Dragon

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Double-Edge
12010015Normal
Tutor
Mimic
10Normal
Tutor
Substitute
10Normal

Mantine sits at moderate rates across 1 spots in late-game water routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.

Best Locations

Tanoby Ruins
Surfing on waterLv.35-40RareLateRuins
HARD
  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier as a support.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a support.

  • Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.