Special
Balanced
70Speed · Below Avg

Stats & Training

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
Above
HP65
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total465
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift Swim
Doubles Speed during rain.
Water AbsorbTop Pick
Absorbs water moves, healing for 1/4 max HP.
Water VeilHA
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Type ChartExcellent
2Weak
5Resist
2Immune
Score+2
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
2xWeak
¼xResist
None
0xImmune
How to Beat Mantine in Black 2 & White 2 (Best Counters)
Zebstrika
Zebstrika
Electric
C
Available Moves
Moves
  • ThunderTM25
  • Wild ChargeLv. 47
  • DischargeLv. 36
  • SparkLv. 25
Damage vs Mantine
Thunder 4x
113-133%KO
Wild Charge 4x
193-227%KO
Discharge 4x
83-98%
Spark 4x
143-169%KO
View Zebstrika builds →

Black 2 & White 2 Evolution

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 78 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

Black 2 & White 2 Mantine Best Moveset

This is a pure walling set. Chestoberry provides extra utility so Mantine sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Waterabsorb does work passively.

Best Build

Experimental
Wall
Ability
Water Absorb
Item
Chesto BerryRECOVERY
Best Nature for Mantine
Calm+SPD

Mantine best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Mirror Coat
  • ScaldSTAB
  • Ice Beam
  • RestRecovery

Moves

Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
D2510030Grass
Lv 1
Psybeam
D6510020Psychic
Lv 1
Signal Beam
C7510015Bug
Lv 1
Supersonic
D5520Normal
Lv 1
Tackle
D5010035Normal
Lv 3
Supersonic
D5520Normal
Lv 7
Bubble Beam
6510020Water
Lv 11
Confuse Ray
D10010Ghost
Lv 14
Wing Attack
D6010035Flying
Lv 16
Headbutt
D7010015Normal
Lv 19
Water Pulse
C6010020Water
Lv 23
Wide Guard+3
10Rock
Lv 27
Take Down
908520Normal
Lv 32
Agility
C30Psychic
Lv 36
Air Slash
A759520Flying
Lv 39
Aqua Ring
D20Water
Lv 46
Bounce
D85855Flying
Lv 49
Hydro Pump
C120805Water

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM14
Blizzard
C120705Ice
TM78
Bulldoze
D6010020Ground
HM06
Dive
D8010010Water
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
D150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
S9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
S10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM55
Scald
S8010015Water
TM90
Substitute
C10Normal
HM03
Surf
A9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
A9010Poison
HM05
Waterfall
D8010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Haze
C30Ice
Egg
Hydro Pump
C120805Water
Egg
Mirror Coat-5
S10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
C7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Tut
Tutor
Aqua Tail
D909010Water
Tutor
Bounce
D85855Flying
Tutor
Gunk Shot
D120705Poison
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
D559515Ice
Tutor
Iron Head
D8010015Steel
Tutor
Seed Bomb
D8010015Grass
Tutor
Signal Beam
C7510015Bug
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Tailwind
A30Flying

Transfer Moves

Gen
Gen 4
Air Cutter
C559525Flying
Gen 3
Body Slam
D8510015Normal
Gen 4
Brine
C6510010Water
Gen 4
Captivate
10020Normal
Gen 4
Defog
D15Flying
Gen 3
Double-Edge
D12010015Normal
Gen 4
Endure+4
D10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
D358515Water

How to Get Mantine in Black 2 & White 2

moderate rates is the best you'll get on Mantine in mid-game water routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.

Where To Catch Mantine in Black 2 & White 2

Mantyke is your first catch on the way to Mantine. You'll find surfing encounters from Lv. 25-45 across 8 total spots in the chain.

  1. Mantyke
    Step 1Catch Mantyke
    Undella Bay
    Black 2Surfing on water Lv.25-40 Water
    30%Mid
    Spring/summer/autumn
    Undella Bay
    White 2Surfing on water Lv.25-40 Water
    30%Mid
    Spring/summer/autumn
    Route 21
    Black 2Surfing on water Lv.30-45 Route
    CommonMid
    Any
    Route 21
    White 2Surfing on water Lv.30-45 Route
    CommonMid
    Any
  2. Mantine
    Step 2Mantine
    Undella Bay
    Black 2Surfing on water Lv.30-40 Water
    RareMid
    Spring/summer/autumnShaking spot
    Undella Bay
    White 2Surfing on water Lv.30-40 Water
    RareMid
    Spring/summer/autumnShaking spot
    Route 21
    Black 2Surfing on water Lv.35-45 Route
    RareLate
    AnyShaking spot
    Route 21
    White 2Surfing on water Lv.35-45 Route
    RareLate
    AnyShaking spot
    or evolve from Mantyke (Step 1)

Mantine Guide

  • In Black 2 & White 2, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier. Mirrorcoat with Chestoberry is the standard set.

  • In Black 2 & White 2, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two.

  • For Black 2 & White 2, the core moveset is Mirrorcoat, Scald, Ice Beam, and Rest. Mirrorcoat leads at 16% usage. Scald provides reliable STAB damage.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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