Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. Swift Swim doubles its Speed in rain. Introduced in Gen 2. Known as the Kite Pokemon.
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Mantine Weakness
ExcellentType-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.
How to Evolve
Breed with Mantine to get Mantyke eggs easily from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.
This is a pure walling set. Chestoberry provides extra utility so Mantine sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Waterabsorb does work passively.
Best Build
Best Mantine Moveset
- Mirror Coat
- Scald
- Ice Beam
- Rest
Recommended Teammates
Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
moderate rates is the best you'll get on Mantine in mid-game water routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Where To Catch Mantine in Black 2 & White 2
Mantyke is your first catch on the way to Mantine. You'll find surfing encounters from Lv. 25-45 across 8 total spots in the chain.
Step 1Catch MantykeEASYUndella BayBlack 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumnEASYUndella BayWhite 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumnEASYRoute 21Black 2Surfing on waterLv.30-45CommonMidRouteAnyEASYRoute 21White 2Surfing on waterLv.30-45CommonMidRouteAny
Step 2Mantine ✓HARDUndella BayBlack 2Surfing on waterLv.30-40RareMidWaterSpring/summer/autumnShaking spotHARDUndella BayWhite 2Surfing on waterLv.30-40RareMidWaterSpring/summer/autumnShaking spotHARDRoute 21Black 2Surfing on waterLv.35-45RareLateRouteAnyShaking spotHARDRoute 21White 2Surfing on waterLv.35-45RareLateRouteAnyShaking spotor evolve from Mantyke (Step 1)
Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.
Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.
Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A