Special
Balanced
345Low
50Slow
DTier

Mantyke is a baby Pokemon from Gen 4 — it can't hold its own in battle yet. The payoff is Mantine, which is where the real competitive value lives. Worth raising if you need one on your team. Ground moves can't touch it, and only 2 types hit it super-effectively.

The stat bars tell the story: Sp. Def carries everything and Attack's dead weight. But this Kite Pokemon still yields 1 Sp. Def EV per fight on a slow 1.25M XP grind.

Base Stats
345Avg
HP45
D
Attack20
F
Defense50
D
Sp. Atk60
C
Sp. Def120
A
Speed50
D
Total345
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mantyke yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch25DifficultSlow1.25M XP1m / 3'03"65kg / 143.3 lbs69Base XP
Pokedex Entries

The pattern on its back varies by region. It often swims in a school of Remoraid.

Black 2 / White 2

Mantyke Weakness

Excellent

Type-wise, Mantyke takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. The Water/Flying typing picks up 5 resistances to work with. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantyke's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
Stealth Rock25% on switch
4x Electric — Thunderbolt, Volt Switch, Thunder
Abilities
Swift SwimDoubles Speed during rain.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water VeilHAPrevents burns.
Water Absorb grants Water immunity

Mantyke starts the chain as a baby form and evolves into Mantine through a special method. To get more eggs, breed the evolved versions. Evolving adds up to 140 stat points total.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Unavailable
Undiscovered egg group

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantyke, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Tackle
5010035Normal
Lv 3
Supersonic
5520Normal
Lv 7
Bubble Beam
6510020Water
Lv 11
Confuse Ray
10010Ghost
Lv 14
Wing Attack
6010035Flying
Lv 16
Headbutt
7010015Normal
Lv 19
Water Pulse
6010020Water
Lv 23
Wide Guard+3
10Rock
Lv 27
Take Down
908520Normal
Lv 32
Agility
30Psychic
Lv 36
Air Slash
759520Flying
Lv 39
Aqua Ring
20Water
Lv 46
Bounce
85855Flying
Lv 49
Hydro Pump
120805Water

TM Moves

Src
TM62
Acrobatics
5510015Flying
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM78
Bulldoze
6010020Ground
HM06
Dive
8010010Water
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
9010Poison
HM05
Waterfall
8010015Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Haze
30Ice
Egg
Hydro Pump
120805Water
Egg
Mirror Coat-5
10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Src
Tutor
Bounce
85855Flying
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
559515Ice
Tutor
Signal Beam
7510015Bug
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal

Transfer Moves

Src
Gen 4
Air Cutter
559525Flying
Gen 4
Captivate
10020Normal
Gen 4
Endure+4
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
358515Water

Mantyke appears at high spawn rates across 4 spots in mid-game water routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations

Mantyke appears in 4 surfing locations at Lv. 25-45 across Black 2 and White 2. Not all encounters show up in every version, so check which ones match your game.

Undella Bay
Black 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumn
EASY
Undella Bay
White 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumn
EASY
Route 21
Black 2Surfing on waterLv.30-45CommonMidRouteAny
EASY
Route 21
White 2Surfing on waterLv.30-45CommonMidRouteAny
EASY
  • At 345 BST, Mantyke is firmly in pre-evolution territory. Evolve it into Mantine before bringing it to any serious fight.

  • Mantyke's biggest threats include Manectric (Electric) and Tyranitar (Rock), all carrying super-effective STAB moves. Manectric is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Mantyke evolves into Mantine through a special method. Mantyke is the base form of this evolutionary line.

  • Mantyke gets Swift Swim, Water Absorb, and Water Veil. But Swift Swim is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mantyke is a special attacker with base 60 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 50 Speed is low. Priority moves or Trick Room are the way to go.

  • Mantyke appears in 12 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Debuting in Diamond & Pearl, Mantyke appears in 12 games across 6 generations. A reliable presence in a solid number of games, typically found through catching or hatching as a base form.