Yellow Pokémon Tower
Looming over Lavender Town, this haunted graveyard is where restless Gastly and Haunter drift and a grieving Marowak's ghost blocks the way.
Pokémon Tower is in Kanto, with its entrance in Lavender Town. In the story it comes after Rocket Hideout and before Saffron City.
POKéMON TOWER MAP
The tower has no rooms branching off to the sides, only floor stacked on floor up to the seventh. Reaching the top means passing through every level below it, since the stairs never let you skip ahead.
Pokemon Encounters
Cubone hides at 5 percent here, levels 20 to 24, the one place to grab it before it evolves into Marowak. Gastly fills nearly every other step at 90 percent and up, by far the best spot to grab a Ghost-type, with Haunter already evolved at 5 percent.
Gastly
ITEMS
The climb to rescue Mr. Fuji turns up an HP Up, a pair of Elixirs, an Escape Rope, and a Rare Candy across the floors. A Nugget near the top sells for a tidy sum.
HP Up
Raises HP effort and happiness.
HP Up
Raises HP effort and happiness.
Rare Candy
Causes a level-up and raises happiness.
Escape Rope
Transports user to the outside entrance of a cave.
Awakening
Cures sleep.
Elixir
Restores 10 PP for each move.
Nugget
Sell for 5000 Pokédollars, or to Ore Collector for 10000 Pokédollars.
X Accuracy
Raises accuracy by one stage in battle. Raises happiness.
Elixir
Restores 10 PP for each move.
TRAINERS
Channelers and their Ghost-types fill the tower's fifteen battles, with a Rival fight partway up and Rockets near the top. Levels reach 27, and without the Silph Scope the ghosts stay invisible.

Channeler
Pokémon Tower Guide
Because the tower bottlenecks you until you own the Silph Scope, and the Scope is clear across the region under the Celadon Game Corner. You climb partway, hit the wall of unreadable ghosts and the Marowak blocking the stairs, and have to backtrack to Celadon for the Scope before the tower will let you finish.
Near the top, they're holding Mr. Fuji hostage. The anime duo fights you with Arbok, Weezing, and Meowth, where Red and Blue just stack three plain Rocket grunts. Beating them is what frees Mr. Fuji from the top floor.










