Sp. Def leads and Speed gets almost nothing. That's Goodra's stat line in a nutshell. 5 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Sp. Def EVs.
This very friendly dragon Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.
Type-wise, Goodra takes extra damage from Fighting and Ground. Poison moves do nothing thanks to a full immunity. With 9 resistances, the defensive profile is strong. Sap Sipper grants an additional Grass immunity, reshaping the matchup chart. Goodra's special bulk (base 150 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting, Ground |
| 0.5x (Resist) | Normal, Water, Electric, Flying, Psychic, Bug, Rock, Steel |
| 0.25x (Resist) | Grass |
| 0x (Immune) | Poison |
Magmortar's Scorching Sands hits Goodra for 36-42%.
B | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureSassy Moves
Damage vs Goodra View Slowking builds →Scald10-12% | ||
B | ||
Recommended Build AbilityFlame Body ItemHeavy-Duty Boots NatureTimid Moves
Damage vs Goodra View Magmortar builds →Thunderbolt11-13% Scorching Sands 2x36-42% Flamethrower34-40% Psychic11-13% | ||
B | ||
Recommended Build AbilityDrizzle ItemFocus Sash NatureTimid Moves
Damage vs Goodra View Pelipper builds →Hurricane17-20% | ||
B | ||
Recommended Build AbilityVoltabsorb ItemHeavy-Duty Boots NatureTimid Moves
Damage vs Goodra View Kilowattrel builds →Volt Switch12-14% Thunderbolt15-18% Hurricane18-21% Air Slash12-15% | ||
C | ||
Recommended Build AbilityGrassy Surge ItemTerrain Extender NatureAdamant Moves
Damage vs Goodra View Thwackey builds →U Turn10-12% Knock Off19-23% | ||
End of the line. Goodra caps a three-stage chain that started at Goomy. Breeding produces the base form, and eggs are takes forever to hatch. Sp.Def grew the most through evolution (+75 over Goomy), and Goodra peaks at 600 total stats. View every chain in the Evolution Chart.
How to Evolve
This build takes hits and hits back. Leftovers provides passive recovery each turn, Sapsipper supports the gameplan, and max Sp. Atk and Speed EVs mean Goodra doesn't crumble to chip damage. Plus Fire coverage backing it up.
Best Build
Goodra best EVs are Sp. Atk and Speed
Special Sweeper Moveset
- Draco Meteor
- Flamethrower
- Knock Off
- Toxic
Recommended Teammates
Special Attacker Moveset
- Draco Meteor
- Knock Off
- Fire Blast
- Toxic
Recommended Teammates
Special Tank Moveset
- Dragon Pulse
- Flamethrower
- Sludge Bomb
- Thunderbolt
Recommended Teammates
Doubles Special Tank Moveset
- Sludge Bomb
- Dragon Pulse
- Scald
- Draco Meteor
Recommended Teammates
Utility Moveset
- Dragon Pulse
- Earthquake
- Draco Meteor
- Thunderbolt
Recommended Teammates
Special Sweeper Moveset
- Draco Meteor
- Flamethrower
- Knock Off
- Toxic
Special Attacker Moveset
- Draco Meteor
- Knock Off
- Fire Blast
- Toxic
Special Tank Moveset
- Dragon Pulse
- Flamethrower
- Sludge Bomb
- Thunderbolt
Doubles Special Tank Moveset
- Sludge Bomb
- Dragon Pulse
- Scald
- Draco Meteor
Utility Moveset
- Dragon Pulse
- Earthquake
- Draco Meteor
- Thunderbolt
Recommended Teammates
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Special Tank Moveset
- Thunderbolt
- Flamethrower
- Ice Beam
- Sludge Bomb
Recommended Teammates
Special Sweeper Moveset
- Dragon Pulse
- Earthquake
- Hydro Pump
- Flamethrower
Doubles Special Sweeper Moveset
- Draco Meteor
- Thunder
- Focus Blast
- Sludge Bomb
Recommended Teammates
Moves
Hard to wall, honestly. Goodra threatens 12 types beyond its own STAB, with Grass and Poison standing out. Pair that with Steel Beam and Draco Meteor and switchins need to think twice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Hard to wall, honestly. Goodra threatens 10 types beyond its own STAB, with Grass and Normal standing out. Pair that with Steel Beam and Draco Meteor and switchins need to think twice.
A solid spread overall. Goodra gets Steel Beam and Draco Meteor for same-type damage alongside coverage across 9 types. It won't blow anyone away, but it doesn't leave you stuck either.
Hard to wall, honestly. Goodra threatens 12 types beyond its own STAB, with Grass and Poison standing out. Pair that with Outrage and Iron Tail and switchins need to think twice.
You're catching Goomy first, not Goodra. Goomy appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.
How to Obtain Goodra in Scarlet & Violet
To get Goodra, start by catching Goomy through walking encounters at Lv. 15-50. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch GoomySouth Province (Area Five) - SwampVioletOverworld Lv.15-39 Route30%EarlySouth Province (Area Five) - SwampScarletOverworld Lv.15-39 Route30%EarlyCasseroya Lake - LakeScarletOverworld Lv.15-39 Water20%EarlyCasseroya Lake - LakeVioletOverworld Lv.15-39 Water20%EarlyEast Province (Area Three) - LakeScarletOverworld Lv.15-39 Route20%EarlyEast Province (Area Three) - LakeVioletOverworld Lv.15-39 Route20%EarlyGlaseado MountainVioletOverworld Lv.15-39 Cave20%EarlyGlaseado MountainScarletOverworld Lv.15-39 Cave20%EarlyNorth Province (Area One) - LakeVioletOverworld Lv.15-39 Route20%EarlyNorth Province (Area One) - LakeScarletOverworld Lv.15-39 Route20%EarlyNorth Province (Area Two) - LakeVioletOverworld Lv.15-39 Route20%EarlyNorth Province (Area Two) - LakeScarletOverworld Lv.15-39 Route20%EarlySouth Province (Area Five) - LakeVioletOverworld Lv.15-39 Route20%EarlySouth Province (Area Five) - LakeScarletOverworld Lv.15-39 Route20%EarlySouth Province (Area Four) - LakeVioletOverworld Lv.15-39 Route20%EarlySouth Province (Area Four) - LakeScarletOverworld Lv.15-39 Route20%EarlySouth Province (Area One) - LakeVioletOverworld Lv.15-39 Route20%EarlySouth Province (Area One) - LakeScarletOverworld Lv.15-39 Route20%EarlySouth Province (Area Six) - LakeVioletOverworld Lv.15-39 Route20%EarlySouth Province (Area Six) - LakeScarletOverworld Lv.15-39 Route20%EarlyTagtree Thicket - LakeVioletOverworld Lv.15-39 Forest20%EarlyTagtree Thicket - LakeScarletOverworld Lv.15-39 Forest20%EarlyWest Province (Area Three) - LakeScarletOverworld Lv.15-39 Route20%EarlyWest Province (Area Three) - LakeVioletOverworld Lv.15-39 Route20%Early
Step 2Catch or Evolve SliggooCasseroya Lake - LakeVioletOverworld Lv.40-50 Water15%LateCasseroya Lake - LakeScarletOverworld Lv.40-50 Water15%Lateor evolve from Goomy (Step 1)
Step 3Goodra ✓
No wild encounters for Goodra in Legends: Z-A. Bring Goomy over from X, Sun, or Scarlet, then level through the stages. Each step in the chain is laid out below.
How to Obtain Goodra in Legends: Z-A
decent spawn rates across 1 locations for Goodra in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Where To Catch Goodra in Legends: Arceus
The path to Goodra starts with Goomy at walking via walking encounters. 3 catchable stages total, with locations listed for each one below.
No wild encounters for Goodra. The 3-stage chain runs through Goomy, which you can catch at moderate rates from the locations below. Evolve at level 50 once you've got the levels.
How to Obtain Goodra in Sword & Shield
To get Goodra, start by catching Goomy through walking encounters at Lv. 10-52. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch GoomySoothing WetlandsOverworld Lv.10-15 Swamp10%EarlyRainingSoothing WetlandsOverworld Lv.10-15 Swamp10%EarlyThunderstormLake of OutrageGrass Lv.50-52 Water2%PostRaining
Step 2Catch or Evolve SliggooLake of OutrageGrass Lv.50-52 Water2%PostThunderstormor evolve from Goomy (Step 1)
Step 3Goodra ✓
Sap Sipper changes the entire equation for Goodra. The 600 BST doesn't tell the full story. Ranked A-Tier as a tank.
Sap Sipper is what you want on Goodra. Every competitive set worth running is built with that ability in mind. The alternatives (Shell Armor, Gooey) work on paper but Sap Sipper is what makes Goodra worth using.
At base 60 Speed, it won't be moving first often. On offense, Goodra is a mixed attacker with base 100 Attack and 110 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a tank.
Best way to handle Goodra: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Physical attackers can break through.
Since debuting in X & Y, Goodra has appeared in 8 titles over 5 generations. Along the way, it received a Hisuian form in Generation 8, keeping it relevant across different competitive metas.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XYDebut

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLAHisuian
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
