Pokemon Scarlet and Violet Pawniard
Pokemon Scarlet and Violet Pawniard is a new E Tier Type Sharp Blade Pokémon, with a growth rate and a 1 Attack EV Yield. Pawniard has a chance of having as an Ability, and based on 340 Total Base Stats; we recommend a Adamant Nature for Pawniard in Pokemon SV.
Pawniard Stats
Pawniard highest IV stat is Attack (85) and the lowest being Special Attack (40).
Rank | Value | Stat | |
---|---|---|---|
F | 45 | HP | |
C | 85 | Atk | |
E | 70 | Def | |
F | 40 | Sp.Atk | |
F | 40 | Sp.Def | |
E | 60 | Speed | |
E | 340 | Total |
Pawniard Abilities
Abilities | Description |
---|---|
Defiant Ability 1 | When its stats are lowered its Attack increases. (Single Use Only) |
Pressure Hidden Ability | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
Pawniard Guide
Pawniard has a 1 Attack EV Yield, which means the best nature to have with Pawniard is a Adamant nature due to the highest IV stat being Attack.
Pawniard | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
Pawniard Blade
|
Best Nature |
Adamant
↑ +10% Attack↓ -10% Special Attack |
Weak To | |
Resistance To | |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
EV Yield | 1 Attack |
Breeding Pawniard
Pawniard can breed with pokemon who share the Human-Like Egg Group.
Pawniard | Value |
---|---|
Egg Groups |
Human-Like
|
Gender | 50% male / 50% female |
How To Evolve Pawniard in Pokemon Scarlet & Violet
Pawniard Regular Evolution requires Level 52 to evolve into Bisharp and defeat 3 Bisharp that are holding Leader's Crest to evolve into Kingambit.
-
Pawniard#367
-
52Evolves at level 52
-
Bisharp#368
-
defeat 3 Bisharp that are holding Leader's Crest
-
NewKingambit#369
Pawniard Regular Evolution's most significant stat increase will be its HP stat.
Where To Find Pawniard Locations in Pokemon SV
Pawniard has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Bisharp appearing at level 52 - 65, within the North Province (Area Two) location.
Pawniard Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
2 Pawniard Raid |
Pawniard
Lv. 20
|
Very Rare
1 Biome
|
1
Lv. 1
| |
Very Rare
1 Biome
|
1
Lv. 1
|
Pawniard Raid Rewards in Pokemon SV
Pokemon SV Pawniard has 1 Tera Raids. The Pawniard Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2 Pawniard RaidLv. 20
|
Exp. Candy S
3x
Pawniard Blade
2x
Muscle Feather
1x
Exp. Candy M
1x
12.37%
Muscle Feather
1x
11.76%
Oran Berry
1x
5.33%
Pecha Berry
2x
5.63%
Rawst Berry
1x
5.97%
Pearl
1x
47.62%
|
Fury Cutter
Metal Claw
Scary Face
Assurance
|
Pokemon SV Pawniard Weakness
Pawniard is a Ground, Fire, Fighting type moves, and Less Damage from Ghost, Dark, Normal, , Rock, Steel, Grass, Ice, Dragon, Psychic, Poison type moves.
Type pokemon. This will cause Pawniard to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+400% | |
S |
+400% | |
S |
+400% | |
S |
+400% | |
S |
+200% | |
S |
+200% | |
A |
+400% | |
A |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
Immune | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Pawniard in Scarlet and Violet
Pawniard Best Moves to use when choosing a Moveset, includes leveling moves such as Metal Claw and TM Moves like Foul Play, and Iron Head.
Unlock | Move | Description |
---|---|---|
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: C Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Iron Head
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Air Slash
|
Tier: D Tier Power: 75Acc: 95PP: 15 Special
Effect: The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
List of Pawniard Moves in
Pawniard can learn 15 Moves from Leveling Up and 36 TM Moves. Moves like Guillotine which, Pawniard will learn by reaching level 65. You can also learn TM tutor moves such as Foul Play, Iron Head and Air Slash.
Pawniard Level Up Moves
List of the 15 Moves Pawniard can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Leer
|
Tier: F Tier Power: 0Acc: 100PP: 30 Status
Effect: The user gives opposing Pokemon an intimidating leer that lowers their Defense stats. |
Lv.1 |
Scratch
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: Hard, pointed, sharp claws rake the target to inflict damage. |
Lv.5 |
Fury Cutter
|
Tier: E Tier Power: 40Acc: 95PP: 20 Physical
Effect: The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
Lv.10 |
Metal Claw
|
Tier: D Tier Power: 50Acc: 95PP: 35 Physical
Effect: The target is raked with steel claws. This may also boost the user's Attack stat. |
Lv.15 |
Torment
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Lv.20 |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. |
Lv.25 |
Assurance
|
Tier: D Tier Power: 60Acc: 100PP: 10 Physical
Effect: This move's power is doubled if the target has already taken some damage in the same turn. |
Lv.30 |
Metal Sound
|
Tier: F Tier Power: 0Acc: 85PP: 40 Status
Effect: A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Lv.35 |
Slash
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
Lv.40 |
Night Slash
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
Lv.45 |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. |
Lv.50 |
Retaliate
|
Tier: D Tier Power: 70Acc: 100PP: 5 Physical
Effect: The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
Lv.55 |
Iron Head
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. |
Lv.60 |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
Lv.65 |
Guillotine
|
Tier: F Tier Power: 1Acc: 30PP: 5 Physical
Effect: A vicious tearing attack with big pincers. The target faints instantly if this attack hits. |
Pawniard TM Moves
List of the 36 Moves Pawniard can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Aerial Ace
|
Tier: E Tier Power: 60Acc: 101PP: 20 Physical
Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Air Slash
|
Tier: D Tier Power: 75Acc: 95PP: 15 Special
Effect: The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
False Swipe
|
Tier: E Tier Power: 40Acc: 100PP: 40 Physical
Effect: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Foul Play
|
Tier: C Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: E Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metal Claw
|
Tier: D Tier Power: 50Acc: 95PP: 35 Physical
Effect: The target is raked with steel claws. This may also boost the user's Attack stat. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20 Physical
Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Snarl
|
Tier: D Tier Power: 55Acc: 95PP: 15 Special
Effect: The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. | |
Stealth Rock
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. | |
Stone Edge
|
Tier: D Tier Power: 100Acc: 80PP: 5 Physical
Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: D Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
X-Scissor
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Pawniard Egg Moves
List of the 4 Moves Pawniard can learn from being hatched from an egg.
Move | Description |
---|---|
Headbutt
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5 Physical
Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Mean Look
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Quick Guard
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user protects itself and its allies from priority moves. |
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