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Pokemon SV Ability List

This Pokemon Scarlet and Violet Ability List has 237 abilities, and is a great resource for learning about all the abilities in (Gen 9) Scarlet and Violet.

You can search this Ability List by:
Name = (Water Absorb, Armor Tail, Aftermath, etc)
Effects = (Poison, Boost, Paralyze, New, etc)
Ability Effect
Blaze
Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Solar Power
During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1/8 of its maximum HP after each turn.
Lightning Rod
Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles.
Static
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Surge Surfer
Surge Surfer doubles the bearer's Speed when Electric Terrain is active.
Competitive
Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it.
Friend Guard
Reduces damage done to allies.
Cute Charm
Contact with the Pokémon may cause infatuation.
Frisk
The Pokémon can check a foe's held item.
Compound Eyes
Compound Eyes raises the ability-bearer's accuracy by 30%.
Run Away
Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap.
Tinted Lens
Powers up “not very effective” moves.
Shield Dust
Blocks the added effects of attacks taken.
Wonder Skin
Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer.
Arena Trap
Arena Trap prevents opponents from fleeing or switching out. Raised Pokémon are not affected.
Sand Force
Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm.
Sand Veil
Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type).
Tangling Hair
Contact with the Pokémon lowers the attacker's Speed stat.
Pickup
When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again.
Technician
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Unnerve
Makes the foe nervous and unable to eat Berries.
Rattled
When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages).
Tough Claws
Tough Claws increases the power of moves that make contact.
Limber
The Pokémon is protected from paralysis.
Fur Coat
Fur Coat reduces damage taken from physical attacks by 50%.
Cloud Nine
Cloud Nine suppresses all effects brought on by weather, including move power increases, end-of-turn damage, accuracy changes, relevant abilities and so on.
Damp
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.
Swift Swim
Swift Swim doubles the ability-bearer's Speed during rain.
Anger Point
Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit.
Defiant
When its stats are lowered its Attack increases. (Single Use Only)
Vital Spirit
Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest.
Flash Fire
When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle.
Intimidate
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Justified
Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.
Rock Head
Protects the Pokémon from recoil damage.
Oblivious
Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm.
Own Tempo
Prevents the Pokémon from becoming confused.
Regenerator
A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out.
Gluttony
A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%.
Quick Draw
Analytic
Boosts move power when the Pokémon moves last.
Magnet Pull
Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing.
Sturdy
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Poison Touch
May poison targets when a Pokémon makes contact.
Stench
A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual).
Sticky Hold
Sticky Hold prevents held items from being taken or switched.
Power of Alchemy
The Pokémon copies the Ability of a defeated ally.
Overcoat
Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm).
Shell Armor
Shell Armor prevents the Pokémon from receiving a critical hit.
Skill Link
Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected.
Levitate
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).
Cursed Body
May disable a move used on the Pokémon.
Forewarn
Determines what moves a foe has.
Inner Focus
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.
Insomnia
Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest.
Aftermath
If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP.
Soundproof
Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects.
Healer
May heal an ally's status conditions.
Natural Cure
All status problems heal when it switches out.
Serene Grace
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Steadfast
Raises Speed each time the Pokémon flinches.
Swarm
Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Sheer Force
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.
Cud Chew New
After using the Berry, it will then use it again with the same effect at the end of the player' turn
Moxie
Moxie increases the user's Attack one stage upon fainting an opponent.
Imposter
It transforms itself into the Pokémon it is facing.
Adaptability
Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x.
Anticipation
A Pokémon with Anticipation will shudder upon entering battle, if an opponent has a move that is super-effective against it, or a One-Hit-KO move (Fissure, Horn Drill, Guillotine or Sheer Cold). It only activates when the ability-bearer switches in, not when an opponent switches in.
Hydration
A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest.
Water Absorb
A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack.
Quick Feet
Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed.
Volt Absorb
A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave.
Guts
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Pressure
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Snow Cloak
Snow Cloak raises ability-bearer's evasion by 20% in a hail storm. It also gives immunity to damage by hail (if they are not already protected by being Ice type).
Flame Body
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Berserk
Berserk raises the Pokémon's Special Attack by one stage when its HP falls below 50%.
Marvel Scale
Marvel Scale raises the ability-bearer's Defense by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep).
Shed Skin
The Pokémon may heal its own status problems.
Multiscale
Reduces damage when HP is full.
Synchronize
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Huge Power
Raises the Pokémon's Attack stat.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Thick Fat
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Chlorophyll
Chlorophyll doubles the ability-bearer's Speed during bright sunshine.
Infiltrator
Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them.
Leaf Guard
Leaf Guard prevents the bearer from succumbing to major status ailments (sleep, burns, poisoning, paralysis or freezing) during sunny weather.
Early Bird
The Pokémon awakens quickly from sleep.
Unaware
Ignores any stat changes in the Pokémon.
Poison Point
Contact with the Pokémon may poison the attacker.
Magic Bounce
Reflects status- changing moves.
Prankster
Prankster increases the priority of status moves by +1.
Super Luck
Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8).
Curious Medicine
Resets all stat changes upon entering battlefield.
Light Metal
Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves:
Keen Eye
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.
Pickpocket
Steals an item when hit by another Pokémon.
Honey Gather
Honey Gather has no effect in battle.
Hustle
Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%.
Sand Stream
Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Rain Dish
A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn.
Drizzle
Drizzle creates a rain shower when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Telepathy
Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles.
Trace
The Pokémon copies a foe's Ability.
Effect Spore
Contact may poison or cause paralysis or sleep.
Poison Heal
Restores HP if the Pokémon is poisoned.
Truant
Truant causes the ability-bearer to only attack every alternate turn. On the even turns, it will say the Pokémon is loafing around.
Stall
The Pokémon moves after all other Pokémon do.
Pure Power
Raises the Pokémon's Attack stat.
Liquid Ooze
Damages attackers using any draining move.
Simple
The Simple ability doubles the number of stages of all stat changes. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each.
Magma Armor
Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard.
Solid Rock
Solid Rock reduces the damage taken from super-effective attacks by 25%.
Drought
Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
White Smoke
Prevents other Pokémon from lowering its stats.
Immunity
Prevents the Pokémon from getting poisoned.
Toxic Boost
Powers up physical attacks when poisoned.
Harvest
May create another Berry after one is used.
Ice Body
A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune.
Moody
Raises one stat and lowers another.
Air Lock
Air Lock suppresses all effects brought on by weather, including move power increases, end-of-turn damage, accuracy changes, relevant abilities and so on.
Reckless
Reckless increases the power of recoil moves by 20%. By extension this means the amount of recoil damage taken will increase as more more damage is dealt (except for High Jump Kick and Jump Kick which have fixed recoil).
Rivalry
Deals more damage to a Pokémon of same gender.
Water Veil
Prevents the Pokémon from getting a burn.
Storm Drain
Storm Drain forces all single-target Water-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. The ability is most useful in double/triple battles.
Flare Boost
Powers up special attacks when burned.
Unburden
Raises Speed if a held item is used.
Heatproof
Heatproof reduces the damage taken from Fire-type moves by 50%. It also halves the damage from a burn, from 1/8 to 1/16 of the Pokémon's maximum HP.
Heavy Metal
Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves:
Rough Skin
When a Pokémon with Rough Skin is hit by a move that makes contact, the attacker receives damage equal to 1/8 of their maximum HP.
Dry Skin
Dry Skin causes several effects:
Snow Warning
Snow Warning creates a hailstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Sharpness New
Powers up slicing moves by x1.5.
Multitype
Multitype changes the ability-bearer's type if it is holding one of the Type Plate items. Moves of the corresponding type receive STAB.
Torrent
Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Mold Breaker
Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves.
Illusion
When a Pokémon with the Illusion ability switches into battle, it takes the form of the Pokémon in last place (6th) of the player's party. Illusion will not activate if the Pokémon in last place is the same species or is fainted.
Shadow Tag
Prevents the foe from escaping.
Slush Rush
Boosts the Pokémon's Speed stat in a hailstorm.
Bulletproof
Bulletproof makes the Pokémon immune to ball and bomb moves.
Overgrow
Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Protean
Protean changes the Pokémon's type to that of its previously used attack.
Battle Bond
Battle Bond causes Greninja to transform into Ash-Greninja when it KOs an opponent.
Big Pecks
Big Pecks prevents the ability-bearer's Defense stat from being lowered, for example via Tail Whip.
Gale Wings
Gives priority to Flying-type moves.
Flower Veil
Flower Veil prevents ally Grass-type Pokémon's stats from being lowered, in double and triple battles.
Symbiosis
The Pokémon can pass an item to an ally.
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
Mega Launcher
Mega Launcher increases the power of all aura and pulse moves by 50%. Heal Pulse boosts the HP restored by 50%.
Pixilate
Pixilate causes all Normal-type attacking moves used by the Pokémon to become Fairy-type, and increase in power by 20%.
Cheek Pouch
Cheek Pouch restores the bearer's HP when a Berry is consumed, on top of the berry's usual effects.
Clear Body
Prevents other Pokémon from lowering its stats.
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
Strong Jaw
Strong Jaw increases the power of all biting moves by 50%.
Long Reach
The Pokémon uses its moves without making contact with the target.
Scrappy
Enables moves to hit Ghost-type Pokémon.
Stakeout
Stakeout enables the Pokémon to deal twice the normal damage to any Pokémon that switches in or enters the field mid-battle.
Hyper Cutter
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Iron Fist
Iron Fist increases the power of all punching moves by 20%.
Dancer
When another Pokémon on the field uses any Dance move, Dancer causes the ability-bearer to use that same move immediately afterward. They will still use their own move originally selected, at the usual time (e.g. after the opponent if they are slower).
Sand Rush
Sand Rush doubles the ability-bearer's Speed during a sandstorm.
No Guard
No Guard ensures that all attacks used by, and targeted at, the ability-bearer hit without fail.
Merciless
The Pokémon's attacks become critical hits if the target is poisoned.
Stamina
Stamina raises the bearer's Defense by one stage when it is attacked by any move.
Contrary
Makes stat changes have an opposite effect. (Single Use Only)
Corrosion
Corrosion allows the bearer to poison any Pokémon, including Steel and Poison types.
Sweet Veil
Sweet Veil prevents this Pokémon and its allies from falling asleep, for example from moves like Hypnosis.
Queenly Majesty
Prevents use of priority moves.
Receiver
A Pokémon with Receiver will inherit the ability of a teammate in a double/triple battle when that teammate faints.
Water Compaction
Water Compaction raises the bearer's Defense by 2 stages when it is hit by a Water-type move.
Comatose
Comatose causes the Pokémon to behave as if it were asleep, though it doesn't officially have the Sleep status condition. It can still use its regular moves, but cannot be inflicted with any major status condition (sleep, poison, paralysis, burn, or freeze).
Disguise
Disguise allows the bearer to avoid damage for one attack, in a similar way to Substitute.
Dazzling
Dazzling makes the Pokémon immune to high-priority moves (i.e. those with a priority above 0).
Soul-Heart
Soul-Heart raises the bearer's Special Attack one stage when a teammate faints.
Grassy Surge
Grassy Surge creates a low-lying grassy field, like the move Grassy Terrain, when the Pokémon enters battle. It restores the HP of grounded Pokémon each turn and increases the power of Grass type attacks.
Libero
Libero changes the Pokémon's type to that of its previously used attack.
Sniper
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Mirror Armor
Reflects any stat-lowering effects.
Steam Engine
Steam Engine raises the user's Speed by three stages when it is hit by a Fire- or Water-type attack.
Ripen
Doubles the effect of berries.
Sand Spit
Creates a sandstorm when hit by an attack.
Propeller Tail
Ignores moves and abilities that draw in moves.
Klutz
The Pokémon can't use any held items.
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Weak Armor
When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage.
Battle Armor
Battle Armor prevents the Pokémon from receiving a critical hit.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Electric Surge
Electric Surge creates a low-lying electric field, like the move Electric Terrain, when the Pokémon enters battle. It prevents grounded Pokémon from falling asleep, and increases the power of Electric type attacks.
Ice Scales
Halves damage from Special moves.
Power Spot
Just being next to the Pokémon powers up moves.
Ice Face
Ice Face is the signature ability of Eiscue. It allows the Pokémon to take a physical attack without taking damage. After the attack, Eiscue changes to its No Ice Face form, however, it can be restored in hail.
Psychic Surge
Psychic Surge creates a low-lying psychic field, like the move Psychic Terrain, when the Pokémon enters battle. It prevents high-priority moves being used and increases the power of Psychic type attacks.
Intrepid Sword
Boosts Attack in battle.
Dauntless Shield
Boosts Defense in battle.
Unseen Fist
Contact moves can strike through Protect/Detect.
Transistor
Signature ability of Regieleki. Powers up Electric-type moves.
Chilling Neigh
Boosts Attack after knocking out a Pokémon.
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
As One
Combines Unnerve and Chilling Neigh/Grim Neigh
Aroma Veil
Protects allies from attacks that limit their move choices.
Lingering Aroma New
Contact with the Pokémon change the attacker's ability to Lingering Aroma.
Fluffy
Fluffy reduces damage from contact moves by 50%, but Fire-type moves do double damage. Fire-type moves that make contact do regular damage.
Speed Boost
Its Speed stat is gradually boosted.
Opportunist New
If an opponent's stats is boosted, the pokemon seizes the opportunity to boost the same stat for itself.
Armor Tail New
Prevents opposing Pokémon from using priority moves against the target
Zero to Hero New
The pokemon transforms into its Hero Form when it switches out.
Seed Sower New
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Electromorphosis New
After being hit by an attack, the power of its next Electric-type move is increased
Slow Start
Temporarily halves Attack and Speed.
Filter
Filter reduces the damage taken from super-effective attacks by 25%.
Earth Eater New
If hit by a Ground-type move, the Pokémon has its HP (25%) restored instead of taking damage.
Thermal Exchange New
Boosts the Attack stat when the pokemon is hit by a Fire-type move. The pokemon also cannot be burned.
Commander New
When the pokemon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The pokemon then issues commands from there.
Wind Power New
The pokemon becomes charged when it is hit by a wind move, boosing the power of the next Electric-type move the pokemon uses.
Rocky Payload New
Powers up Rock-type moves.
Tangled Feet
Raises evasion if the Pokémon is confused.
Costar New
When the pokemon enters a battle, it copies an ally's stat changes.
Anger Shell New
When the user's Hit Points drop to 50% or lower, the user's Defense & Special Defense are dropped by 1 stage but the user's Attack, Sp. Attack and Speed are increased by 1 stage
Purifying Salt New
The pokemon pure salt protects it from status conditions and halves the damage taken from Ghost-Type moves
Toxic Debris New
Scatters poison spikes at the feet of the opposing team when the pokemon takes damage from physical moves.
Well-Baked Body New
This Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
Guard Dog New
Boosts the pokemon's Attack stat if intimidated. Moves and items that would force the pokemon to switch out also fail to work.
Wind Rider New
Boosts the pokemon's Attack stat if Tailwind takes effect or if the pokemon is hit by a wind move. The pokemon also takes no damage from wind moves.
Good as Gold New
A body of pure, solid gold gives the pokemon full immunity to other pokemon's status moves.
Protosynthesis New
Boosts the Pokémon's most proficient stat in harsh sunlight, or if the Pokémon is holding Booster Energy.
Quark Drive New
Boosts the Pokémon's most proficient stat by on Electric Terrain, or if the Pokémon is holding Booster Energy.
Vessel of Ruin New
The Power of the Pokémon's ruinous vessels lowers the Sp. Atk of all Pokémon except itself.
Sword of Ruin New
The power of the Pokémon's ruinous sword lowers the Defense stat of all Pokémon except itself.
Tablets of Ruin New
The Power of the Pokémon's ruinous wooden tablets lowers the Attack of all Pokémon except itself.
Beads of Ruin New
The Power of the Pokémon's ruinous beads lowers the Sp. Def of all Pokémon except itself.
Orichalcum Pulse New
Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat 1.3x Power in harsh sunlight.
Hadron Engine New
Turns the ground into Electric Terrain when the pokemon enters a battle. The futuristic engine within the pokemon also boosts its Sp. Atk stat 1.3x Power on Electric Terrain.
Mycelium Might New
The pokemon will always act more slowly when using status moves, bu these moves will be unimpeded by the ability of the target.
Supreme Overlord New
When the pokemon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party in its party that have already been defeated.(First ally gives 1.2x, each fainted ally after is 0.1x)

Ability List FAQs

How to get a hidden ability with a pokemon?

To get a hidden ability for a Pokémon, you must first catch a wild Pokemon with the desired ability. Once you have done this, you can breed more Pokemon of that species that have a chance of having the desired ability as their hidden ability.