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List of TMs in Pokemon SV

List of all the TMs in Pokemon SV and the materials needed to craft them. You will need to use LP (League Points) and various materials dropped by wild pokemon after a battle. You can farm these materials more efficiently using the Let's Go Auto-Battle command.

You can search this TM List by:
Name (Thunder Fang, Aerial Ace, Charm, etc)
TM Type (Fire, Water, Grass, etc)
Tier (S Tier, A Tier, F Tier, etc)
Move Effect (Poison, Defense, Paralyze, etc)
Other (New, Special, Physical, etc)
TIER Type TM Class Power Acc PP Effect
D Tier
Normal
TM 001
Take Down
90 85 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
F Tier
Fairy
TM 002
Charm
0 100 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
F Tier
Dark
TM 003
Fake Tears
0 100 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
F Tier
Psychic
TM 004
Agility
0 101 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
F Tier
Ground
TM 005
Mud-Slap
20 100 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
F Tier
Normal
TM 006
Scary Face
0 100 10 The user frightens the target with a scary face to harshly lower its Speed stat.
F Tier
Normal
TM 007
Protect
0 101 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
D Tier
Fire
TM 008
Fire Fang
65 95 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
D Tier
Electric
TM 009
Thunder Fang
65 95 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
D Tier
Ice
TM 010
Ice Fang
65 95 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
D Tier
Water
TM 011
Water Pulse
60 100 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
F Tier
Fighting
TM 012
Low Kick
1 100 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
E Tier
Poison
TM 013
Acid Spray
40 100 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
E Tier
Flying
TM 014
Acrobatics
55 100 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
E Tier
Bug
TM 015
Struggle Bug
50 100 20 The user attacks by struggling against opposing Pokemon. This also lowers their Sp. Atk stats.
D Tier
Psychic
TM 016
Psybeam
65 100 20 The target is attacked with a peculiar ray. This may also confuse the target.
F Tier
Ghost
TM 017
Confuse Ray
0 100 10 The target is exposed to a sinister ray that causes confusion.
D Tier
Dark
TM 018
Thief
60 100 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
E Tier
Fairy
TM 019
Disarming Voice
40 101 15 Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
TM 020
TM 021
TM 022
E Tier
Electric
TM 023
Charge Beam
50 90 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
E Tier
Fire
TM 024
Fire Spin
35 85 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
D Tier
Normal
TM 025
Facade
70 100 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
E Tier
Poison
TM 026
Poison Tail
50 100 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
D Tier
Flying
TM 027
Aerial Ace
60 101 20 The user confounds the target with speed, then slashes. This attack never misses.
D Tier
Ground
TM 028
Bulldoze
60 100 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
D Tier
Ghost
TM 029
Hex
65 100 10 This relentless attack does massive damage to a target affected by status conditions.
E Tier
Dark
TM 030
Snarl
55 95 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
E Tier
Steel
TM 031
Metal Claw
50 95 35 The target is raked with steel claws. This may also boost the user's Attack stat.
D Tier
Normal
TM 032
Swift
60 101 20 Star-shaped rays are shot at opposing Pokemon. This attack never misses.
D Tier
Grass
TM 033
Magical Leaf
60 101 20 The user scatters curious leaves that chase the target. This attack never misses.
E Tier
Ice
TM 034
Icy Wind
55 95 15 The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
E Tier
Ground
TM 035
Mud Shot
55 95 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
D Tier
Rock
TM 036
Rock Tomb
60 95 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
E Tier
Fairy
TM 037
Draining Kiss
50 100 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
E Tier
Fire
TM 038
Flame Charge
50 100 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
D Tier
Fighting
TM 039
Low Sweep
65 100 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
D Tier
Flying
TM 040
Air Cutter
60 95 25 The user launches razor-like wind to slash opposing Pokemon. This move has a heightened chance of landing a critical hit.
F Tier
Psychic
TM 041
Stored Power
20 100 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
F Tier
Ghost
TM 042
Night Shade
1 100 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
F Tier
Dark
TM 043
Fling
1 100 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
D Tier
Dragon
TM 044
Dragon Tail
60 90 10 The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
D Tier
Poison
TM 045
Venoshock
65 100 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
D Tier
Ice
TM 046
Avalanche
60 100 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
F Tier
Normal
TM 047
Endure
0 101 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
D Tier
Electric
TM 048
Volt Switch
70 100 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
F Tier
Fire
TM 049
Sunny Day
0 101 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
F Tier
Water
TM 050
Rain Dance
0 101 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
F Tier
Rock
TM 051
Sandstorm
0 101 10 A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM 052
D Tier
Steel
TM 053
Smart Strike
70 101 10 The user stabs the target with a sharp horn. This attack never misses.
D Tier
Psychic
TM 054
Psyshock
80 100 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
D Tier
Ground
TM 055
Dig
80 100 10 The user burrows into the ground on the first turn, then attacks on the next turn.
E Tier
Grass
TM 056
Bullet Seed
25 100 30 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
E Tier
Normal
TM 057
False Swipe
40 100 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
D Tier
Fighting
TM 058
Brick Break
75 100 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
D Tier
Psychic
TM 059
Zen Headbutt
80 90 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
D Tier
Bug
TM 060
U-turn
70 100 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
D Tier
Ghost
TM 061
Shadow Claw
70 100 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
C Tier
Dark
TM 062
Foul Play
95 100 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM 063
F Tier
Fighting
TM 064
Bulk Up
0 101 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
D Tier
Flying
TM 065
Air Slash
75 95 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
D Tier
Normal
TM 066
Body Slam
85 100 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
D Tier
Fire
TM 067
Fire Punch
75 100 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
D Tier
Electric
TM 068
Thunder Punch
75 100 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
D Tier
Ice
TM 069
Ice Punch
75 100 15 The target is attacked with an icy punch. This may also leave the target frozen.
F Tier
Normal
TM 070
Sleep Talk
0 101 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
D Tier
Grass
TM 071
Seed Bomb
80 100 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
F Tier
Electric
TM 072
Electro Ball
1 100 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
D Tier
Fighting
TM 073
Drain Punch
75 100 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
F Tier
Psychic
TM 074
Reflect
0 101 20 The user reflects the target's type to become the same type as the target.
F Tier
Psychic
TM 075
Light Screen
0 101 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
E Tier
Rock
TM 076
Rock Blast
25 90 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
D Tier
Water
TM 077
Waterfall
80 100 15 The user charges at the target and may make it flinch.
D Tier
Dragon
TM 078
Dragon Claw
80 100 15 The user slashes the target with huge, sharp claws to inflict damage.
D Tier
Fairy
TM 079
Dazzling Gleam
80 100 10 The user damages opposing Pokemon by emitting a powerful flash.
F Tier
Normal
TM 080
Metronome
0 101 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
F Tier
Grass
TM 081
Grass Knot
1 100 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
F Tier
Electric
TM 082
Thunder Wave
0 90 20 The user launches a weak jolt of electricity that paralyzes the target.
D Tier
Poison
TM 083
Poison Jab
80 100 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM 084
F Tier
Psychic
TM 085
Rest
0 101 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
D Tier
Rock
TM 086
Rock Slide
75 90 10 Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
F Tier
Dark
TM 087
Taunt
0 100 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
F Tier
Normal
TM 088
Swords Dance
0 101 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM 089
F Tier
Ground
TM 090
Spikes
0 101 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle.
F Tier
Poison
TM 091
Toxic Spikes
0 101 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
F Tier
Psychic
TM 092
Imprison
0 101 10 If opposing Pokemon know any move also known by the user, they are prevented from using it.
D Tier
Steel
TM 093
Flash Cannon
80 100 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
D Tier
Dark
TM 094
Dark Pulse
80 100 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
D Tier
Bug
TM 095
Leech Life
80 100 10 The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
F Tier
Electric
TM 096
Eerie Impulse
0 100 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
D Tier
Flying
TM 097
Fly
90 95 15 The user flies up into the sky on the first turn, then attacks on the next turn.
F Tier
Psychic
TM 098
Skill Swap
0 101 10 The user employs its psychic power to exchange Abilities with the target.
D Tier
Steel
TM 099
Iron Head
80 100 15 The user slams the target with its steel-hard head. This may also make the target flinch.
F Tier
Dragon
TM 100
Dragon Dance
0 101 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
D Tier
Rock
TM 101
Power Gem
80 100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
C Tier
Poison
TM 102
Gunk Shot
120 80 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
F Tier
Normal
TM 103
Substitute
0 101 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
F Tier
Steel
TM 104
Iron Defense
0 101 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
D Tier
Bug
TM 105
X-Scissor
80 100 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
D Tier
Ground
TM 106
Drill Run
80 95 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
F Tier
Fire
TM 107
Will-O-Wisp
0 85 15 The user shoots a sinister flame at the target to inflict a burn.
D Tier
Dark
TM 108
Crunch
80 100 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
F Tier
Psychic
TM 109
Trick
0 100 10 The user catches the target off guard and swaps the target's held item with its own.
TM 110
D Tier
Grass
TM 111
Giga Drain
75 100 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
D Tier
Fighting
TM 112
Aura Sphere
80 101 20 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
F Tier
Flying
TM 113
Tailwind
0 101 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
D Tier
Ghost
TM 114
Shadow Ball
80 100 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
D Tier
Dragon
TM 115
Dragon Pulse
85 100 10 The target is attacked with a shock wave generated by the user's gaping mouth.
F Tier
Rock
TM 116
Stealth Rock
0 101 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle.
D Tier
Normal
TM 117
Hyper Voice
90 100 10 The user attacks by letting loose a horribly loud, resounding cry.
C Tier
Fire
TM 118
Heat Wave
95 90 10 The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn.
D Tier
Grass
TM 119
Energy Ball
90 100 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
D Tier
Psychic
TM 120
Psychic
90 100 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
F Tier
Steel
TM 121
Heavy Slam
1 100 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
F Tier
Normal
TM 122
Encore
0 100 5 The user compels the target to keep using the move it encored for three turns.
D Tier
Water
TM 123
Surf
90 100 15 The user attacks everything around it by swamping its surroundings with a giant wave.
TM 124
D Tier
Fire
TM 125
Flamethrower
90 100 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
D Tier
Electric
TM 126
Thunderbolt
90 100 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
D Tier
Fairy
TM 127
Play Rough
90 90 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
F Tier
Psychic
TM 128
Amnesia
0 101 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
F Tier
Psychic
TM 129
Calm Mind
0 101 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
F Tier
Normal
TM 130
Helping Hand
0 101 20 The user assists an ally by boosting the power of that ally's attack.
D Tier
Bug
TM 131
Pollen Puff
90 100 15 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
F Tier
Normal
TM 132
Baton Pass
0 101 40 The user switches places with a party Pokemon in waiting and passes along any stat changes.
D Tier
Ground
TM 133
Earth Power
90 100 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
F Tier
Fighting
TM 134
Reversal
1 100 15 An all-out attack that becomes more powerful the less HP the user has.
D Tier
Ice
TM 135
Ice Beam
90 100 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
F Tier
Electric
TM 136
Electric Terrain
0 101 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep.
F Tier
Grass
TM 137
Grassy Terrain
0 101 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
F Tier
Psychic
TM 138
Psychic Terrain
0 101 10 This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
F Tier
Fairy
TM 139
Misty Terrain
0 101 10 This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
F Tier
Dark
TM 140
Nasty Plot
0 101 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
C Tier
Fire
TM 141
Fire Blast
110 85 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
C Tier
Water
TM 142
Hydro Pump
110 80 5 The target is blasted by a huge volume of water launched under great pressure.
C Tier
Ice
TM 143
Blizzard
110 70 5 A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
D Tier
Fire
TM 144
Fire Pledge
80 100 10 A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
D Tier
Water
TM 145
Water Pledge
80 100 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
D Tier
Grass
TM 146
Grass Pledge
80 100 10 A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
D Tier
Electric
TM 147
Wild Charge
90 100 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
D Tier
Poison
TM 148
Sludge Bomb
90 100 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
C Tier
Ground
TM 149
Earthquake
100 100 10 The user sets off an earthquake that strikes every Pokemon around it.
C Tier
Rock
TM 150
Stone Edge
100 80 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
D Tier
Ghost
TM 151
Phantom Force
90 100 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
A Tier
Normal
TM 152
Giga Impact
150 90 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
A Tier
Fire
TM 153
Blast Burn
150 90 5 The target is razed by a fiery explosion. The user can't move on the next turn.
A Tier
Water
TM 154
Hydro Cannon
150 90 5 The target is hit with a watery blast. The user can't move on the next turn.
A Tier
Grass
TM 155
Frenzy Plant
150 90 5 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
C Tier
Dragon
TM 156
Outrage
120 100 10 The user rampages and attacks for two to three turns. The user then becomes confused.
B Tier
Fire
TM 157
Overheat
130 90 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
C Tier
Fighting
TM 158
Focus Blast
120 70 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
B Tier
Grass
TM 159
Leaf Storm
130 90 5 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
C Tier
Flying
TM 160
Hurricane
110 70 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
F Tier
Psychic
TM 161
Trick Room
0 101 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns.
D Tier
Bug
TM 162
Bug Buzz
90 100 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
A Tier
Normal
TM 163
Hyper Beam
150 90 5 The target is attacked with a powerful beam. The user can't move on the next turn.
C Tier
Flying
TM 164
Brave Bird
120 100 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
C Tier
Fire
TM 165
Flare Blitz
120 100 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
C Tier
Electric
TM 166
Thunder
110 70 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
C Tier
Fighting
TM 167
Close Combat
120 100 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
C Tier
Grass
TM 168
Solar Beam
120 100 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
B Tier
Dragon
TM 169
Draco Meteor
130 90 5 Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
TM 170
TM 171