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Pokemon SV Moves List

This Pokemon SV Moves List of stats is ordered by our Tier Rank, based on Power. Among the 575 Moves, the most common types are Normal (246), Psychic (85), (72), Type Moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move Damage Multiplier if a Pokemon has a Weakness or Resistance to the Move's Type.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the limited amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.)
You can search this Moves List by:
Name = (Draco Meteor, Spark, Rest, etc)
Type = (Fire, Water, Grass, etc)
Tier = (S Tier, A Tier, F Tier, etc)
Effects = (Poison, Boost, Paralyze, etc)
Other = (New, Special, Physical, etc)
TIER Type Moves List Class Power Acc PP Effect
S Tier
Normal
Explosion
250 100 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
S Tier
Normal
Self-Destruct
200 100 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
S Tier
Fire
V-create
180 95 5 The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats.
A Tier
Fire
Blast Burn
150 90 5 The target is razed by a fiery explosion. The user can't move on the next turn.
A Tier
Fire
Eruption
150 100 5 The user attacks opposing Pokemon with explosive fury. The lower the user's HP, the lower the move's power.
A Tier
Fighting
Focus Punch
150 100 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
A Tier
Grass
Frenzy Plant
150 90 5 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
A Tier
Normal
Giga Impact
150 90 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
A Tier
Rock
Head Smash
150 80 5 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
A Tier
Water
Hydro Cannon
150 90 5 The target is hit with a watery blast. The user can't move on the next turn.
A Tier
Normal
Hyper Beam
150 90 5 The target is attacked with a powerful beam. The user can't move on the next turn.
A Tier
Dragon
Roar of Time
150 90 5 The user blasts the target with power that distorts even time. The user can't move on the next turn.
A Tier
Water
Water Spout
150 100 5 The user spouts water to damage opposing Pokemon. The lower the user's HP, the lower the move's power.
B Tier
Normal
Boomburst
140 100 10 The user attacks everything around it with the destructive power of a terrible explosive sound.
B Tier
Fire
Burn Up
130 100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
B Tier
Dragon
Draco Meteor
130 90 5 Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
B Tier
Fairy
Fleur Cannon
130 90 5 The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.
B Tier
Fighting
High Jump Kick
130 90 10 The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
B Tier
Normal
Last Resort
140 100 5 This move can be used only after the user has used all the other moves it knows in the battle.
B Tier
Grass
Leaf Storm
130 90 5 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
B Tier
Fire
Overheat
130 90 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
B Tier
Flying
Sky Attack
140 90 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
C Tier
Poison
Belch
120 90 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
C Tier
Ice
Blizzard
110 70 5 A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
C Tier
Flying
Brave Bird
120 100 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
C Tier
Fighting
Close Combat
120 100 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
C Tier
Water
Crabhammer
100 90 10 The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
C Tier
Fighting
Cross Chop
100 80 5 The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
C Tier
Rock
Diamond Storm
100 95 5 The user whips up a storm of diamonds to damage opposing Pokemon. This may also sharply boost the user's Defense stat.
C Tier
Normal
Double-Edge
120 100 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
C Tier
Flying
Dragon Ascent
120 100 5 The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
C Tier
Dragon
Dragon Rush
100 75 10 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
C Tier
Psychic
Dream Eater
100 100 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
C Tier
Fighting
Dynamic Punch
100 50 5 The user attacks by punching the target with full concentrated power. This also confuses the target.
C Tier
Ground
Earthquake
100 100 10 The user sets off an earthquake that strikes every Pokemon around it.
C Tier
Fire
Fire Blast
110 85 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
C Tier
Fire
Flare Blitz
120 100 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
C Tier
Fighting
Flying Press
100 95 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
C Tier
Fighting
Focus Blast
120 70 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
C Tier
Dark
Foul Play
95 100 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
C Tier
Psychic
Future Sight
120 100 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
C Tier
Poison
Gunk Shot
120 80 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
C Tier
Fighting
Hammer Arm
100 90 10 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
C Tier
Fire
Heat Wave
95 90 10 The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn.
C Tier
Ground
High Horsepower
95 95 10 The user fiercely attacks the target using its entire body.
C Tier
Flying
Hurricane
110 70 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
C Tier
Water
Hydro Pump
110 80 5 The target is blasted by a huge volume of water launched under great pressure.
C Tier
Dark
Hyperspace Fury
100 101 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
C Tier
Ice
Ice Hammer
100 90 10 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
C Tier
Fire
Inferno
100 50 5 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
C Tier
Steel
Iron Tail
100 75 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
C Tier
Normal
Judgment
100 100 10 The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
C Tier
Fire
Magma Storm
100 75 5 The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
C Tier
Normal
Mega Kick
120 75 5 The target is attacked by a kick launched with muscle- packed power.
C Tier
Bug
Megahorn
120 85 10 Using its tough and impressive horn, the user rams into the target with no letup.
C Tier
Fairy
Moonblast
95 100 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
C Tier
Water
Origin Pulse
110 85 10 The user attacks opposing Pokemon with countless beams of light that glow a deep and brilliant blue.
C Tier
Dragon
Outrage
120 100 10 The user rampages and attacks for two to three turns. The user then becomes confused.
C Tier
Grass
Petal Dance
120 100 10 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
C Tier
Grass
Power Whip
120 85 10 The user violently whirls its vines, tentacles, or the like to lash the target.
C Tier
Ground
Precipice Blades
120 85 10 The user attacks opposing Pokemon by manifesting the power of the land in fearsome blades of stone.
C Tier
Psychic
Psystrike
100 100 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
C Tier
Ghost
Shadow Force
120 100 5 The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
C Tier
Poison
Sludge Wave
95 100 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
C Tier
Grass
Solar Beam
120 100 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
C Tier
Grass
Solar Blade
125 100 10 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
C Tier
Dragon
Spacial Rend
100 95 5 The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
C Tier
Water
Steam Eruption
110 95 5 The user immerses the target in superheated steam. This may also leave the target with a burn.
C Tier
Rock
Stone Edge
100 80 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
C Tier
Fighting
Superpower
120 100 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
C Tier
Normal
Thrash
120 100 10 The user rampages and attacks for two to three turns. The user then becomes confused.
C Tier
Electric
Thunder
110 70 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
C Tier
Electric
Volt Tackle
120 100 15 The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.
C Tier
Grass
Wood Hammer
120 100 15 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
C Tier
Electric
Zap Cannon
120 50 5 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
D Tier
Flying
Aerial Ace
60 101 20 The user confounds the target with speed, then slashes. This attack never misses.
D Tier
Flying
Air Cutter
60 95 25 The user launches razor-like wind to slash opposing Pokemon. This move has a heightened chance of landing a critical hit.
D Tier
Flying
Air Slash
75 95 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
D Tier
Rock
Ancient Power
60 100 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
D Tier
Water
Aqua Tail
90 90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
D Tier
Dark
Assurance
60 100 10 This move's power is doubled if the target has already taken some damage in the same turn.
D Tier
Bug
Attack Order
90 100 15 The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.
D Tier
Fighting
Aura Sphere
80 101 20 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
D Tier
Ice
Aurora Beam
65 100 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
D Tier
Ice
Avalanche
60 100 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
D Tier
Dark
Bite
60 100 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
D Tier
Fire
Blaze Kick
85 90 10 The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
D Tier
Normal
Body Slam
85 100 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
D Tier
Flying
Bounce
85 85 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
D Tier
Fighting
Brick Break
75 100 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
D Tier
Water
Brine
65 100 10 This move's power is doubled if the target's HP is at half or less.
D Tier
Dark
Brutal Swing
60 100 20 The user swings its body around violently to inflict damage on everything in its vicinity.
D Tier
Water
Bubble Beam
65 100 20 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
D Tier
Bug
Bug Bite
60 100 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
D Tier
Bug
Bug Buzz
90 100 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
D Tier
Ground
Bulldoze
60 100 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
D Tier
Fighting
Circle Throw
60 90 10 The target is thrown, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
D Tier
Normal
Covet
60 100 25 The user endearingly approaches the target, then steals the target's held item.
D Tier
Poison
Cross Poison
70 100 20 A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
D Tier
Dark
Crunch
80 100 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
D Tier
Normal
Crush Claw
75 95 10 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
D Tier
Dark
Dark Pulse
80 100 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
D Tier
Dark
Darkest Lariat
85 100 10 The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
D Tier
Fairy
Dazzling Gleam
80 100 10 The user damages opposing Pokemon by emitting a powerful flash.
D Tier
Ground
Dig
80 100 10 The user burrows into the ground on the first turn, then attacks on the next turn.
D Tier
Electric
Discharge
80 100 15 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
D Tier
Water
Dive
80 100 10 The user dives on the first turn, then floats up and attacks on the next turn.
D Tier
Dragon
Dragon Breath
60 100 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
D Tier
Dragon
Dragon Claw
80 100 15 The user slashes the target with huge, sharp claws to inflict damage.
D Tier
Dragon
Dragon Pulse
85 100 10 The target is attacked with a shock wave generated by the user's gaping mouth.
D Tier
Dragon
Dragon Tail
60 90 10 The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
D Tier
Fighting
Drain Punch
75 100 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
D Tier
Flying
Drill Peck
80 100 20 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
D Tier
Ground
Drill Run
80 95 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
D Tier
Ground
Earth Power
90 100 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
D Tier
Grass
Energy Ball
90 100 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
D Tier
Psychic
Extrasensory
80 100 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
D Tier
Normal
Extreme Speed
80 100 5 The user charges the target at blinding speed. This move always goes first.
D Tier
Normal
Facade
70 100 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
D Tier
Fire
Fiery Dance
80 100 10 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.
D Tier
Fire
Fire Fang
65 95 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
D Tier
Fire
Fire Lash
80 100 15 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
D Tier
Fire
Fire Pledge
80 100 10 A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
D Tier
Fire
Fire Punch
75 100 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
D Tier
Bug
First Impression
90 100 10 Although this move has great power, it works only on the first turn each time the user enters battle.
D Tier
Fire
Flame Wheel
60 100 25 The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
D Tier
Fire
Flamethrower
90 100 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
D Tier
Steel
Flash Cannon
80 100 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
D Tier
Flying
Fly
90 95 15 The user flies up into the sky on the first turn, then attacks on the next turn.
D Tier
Fighting
Force Palm
60 100 10 The target is attacked with a shock wave. This may also leave the target with paralysis.
D Tier
Ice
Freeze-Dry
70 100 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
D Tier
Ice
Frost Breath
60 90 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
D Tier
Grass
Giga Drain
75 100 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
D Tier
Grass
Grass Pledge
80 100 10 A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
D Tier
Normal
Headbutt
70 100 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
D Tier
Ghost
Hex
65 100 10 This relentless attack does massive damage to a target affected by status conditions.
D Tier
Normal
Horn Attack
65 100 25 The target is jabbed with a sharply pointed horn to inflict damage.
D Tier
Grass
Horn Leech
75 100 10 The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
D Tier
Normal
Hyper Voice
90 100 10 The user attacks by letting loose a horribly loud, resounding cry.
D Tier
Psychic
Hyperspace Hole
80 101 5 Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
D Tier
Ice
Ice Beam
90 100 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
D Tier
Ice
Ice Fang
65 95 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
D Tier
Ice
Ice Punch
75 100 15 The target is attacked with an icy punch. This may also leave the target frozen.
D Tier
Ice
Icicle Crash
85 90 10 The user attacks by crashing large icicles onto the target. This may also make the target flinch.
D Tier
Fire
Incinerate
60 100 15 The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
D Tier
Steel
Iron Head
80 100 15 The user slams the target with its steel-hard head. This may also make the target flinch.
D Tier
Dark
Knock Off
65 100 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
D Tier
Fire
Lava Plume
80 100 15 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
D Tier
Grass
Leaf Blade
90 100 15 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
D Tier
Bug
Leech Life
80 100 10 The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
D Tier
Fighting
Low Sweep
65 100 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
D Tier
Bug
Lunge
80 100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
D Tier
Grass
Magical Leaf
60 101 20 The user scatters curious leaves that chase the target. This attack never misses.
D Tier
Normal
Mega Punch
80 85 20 The target is slugged by a punch thrown with muscle- packed power.
D Tier
Steel
Meteor Mash
90 90 10 The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.
D Tier
Water
Muddy Water
90 85 10 The user attacks by shooting muddy water at opposing Pokemon. This may also lower their accuracy.
D Tier
Fire
Mystical Fire
75 100 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
D Tier
Dark
Night Daze
85 95 10 The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
D Tier
Dark
Night Slash
70 100 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
D Tier
Electric
Parabolic Charge
65 100 20 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
D Tier
Grass
Petal Blizzard
90 100 15 The user stirs up a violent petal blizzard and damages everything around it.
D Tier
Ghost
Phantom Force
90 100 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
D Tier
Fairy
Play Rough
90 90 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
D Tier
Flying
Pluck
60 100 20 The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
D Tier
Poison
Poison Jab
80 100 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
D Tier
Bug
Pollen Puff
90 100 15 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
D Tier
Rock
Power Gem
80 100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
D Tier
Psychic
Psybeam
65 100 20 The target is attacked with a peculiar ray. This may also confuse the target.
D Tier
Psychic
Psychic
90 100 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
D Tier
Psychic
Psycho Cut
70 100 20 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
D Tier
Psychic
Psyshock
80 100 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
D Tier
Water
Razor Shell
75 95 10 The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
D Tier
Normal
Relic Song
75 100 10 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokemon. This may also induce sleep.
D Tier
Normal
Retaliate
70 100 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
D Tier
Normal
Revelation Dance
90 100 15 The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
D Tier
Rock
Rock Slide
75 90 10 Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
D Tier
Rock
Rock Tomb
60 95 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
D Tier
Normal
Round
60 100 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
D Tier
Fighting
Sacred Sword
90 100 15 The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
D Tier
Water
Scald
80 100 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
D Tier
Grass
Seed Bomb
80 100 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
D Tier
Ghost
Shadow Ball
80 100 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
D Tier
Ghost
Shadow Claw
70 100 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
D Tier
Ghost
Shadow Punch
60 101 20 The user throws a punch from the shadows. This attack never misses.
D Tier
Electric
Shock Wave
60 101 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
D Tier
Normal
Slam
80 75 20 The target is slammed with a long tail, vines, or the like to inflict damage.
D Tier
Normal
Slash
70 100 20 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
D Tier
Poison
Sludge
65 100 20 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
D Tier
Poison
Sludge Bomb
90 100 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
D Tier
Steel
Smart Strike
70 101 10 The user stabs the target with a sharp horn. This attack never misses.
D Tier
Electric
Spark
65 100 20 The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
D Tier
Ghost
Spirit Shackle
80 100 10 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
D Tier
Steel
Steel Wing
70 90 25 The target is hit with wings of steel. This may also boost the user's Defense stat.
D Tier
Normal
Stomp
65 100 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
D Tier
Normal
Strength
80 100 15 The target is slugged with a punch thrown at maximum power.
D Tier
Dark
Sucker Punch
70 100 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
D Tier
Water
Surf
90 100 15 The user attacks everything around it by swamping its surroundings with a giant wave.
D Tier
Normal
Swift
60 101 20 Star-shaped rays are shot at opposing Pokemon. This attack never misses.
D Tier
Normal
Take Down
90 85 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
D Tier
Dark
Thief
60 100 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
D Tier
Dark
Throat Chop
80 100 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
D Tier
Electric
Thunder Fang
65 95 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
D Tier
Electric
Thunder Punch
75 100 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
D Tier
Electric
Thunderbolt
90 100 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
D Tier
Normal
Tri Attack
80 100 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
D Tier
Grass
Trop Kick
70 100 15 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
D Tier
Bug
U-turn
70 100 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
D Tier
Normal
Uproar
90 100 10 The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
D Tier
Poison
Venoshock
65 100 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
D Tier
Electric
Volt Switch
70 100 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
D Tier
Water
Water Pledge
80 100 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
D Tier
Water
Water Pulse
60 100 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
D Tier
Water
Waterfall
80 100 15 The user charges at the target and may make it flinch.
D Tier
Electric
Wild Charge
90 100 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
D Tier
Flying
Wing Attack
60 100 35 The target is struck with large, imposing wings spread wide to inflict damage.
D Tier
Bug
X-Scissor
80 100 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
D Tier
Psychic
Zen Headbutt
80 90 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
E Tier
Poison
Acid
40 100 30 Opposing Pokemon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
E Tier
Poison
Acid Spray
40 100 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
E Tier
Flying
Acrobatics
55 100 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
E Tier
Water
Aqua Jet
40 100 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
E Tier
Ghost
Astonish
30 100 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
E Tier
Ground
Bone Rush
25 90 10 The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
E Tier
Steel
Bullet Punch
40 100 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
E Tier
Grass
Bullet Seed
25 100 30 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
E Tier
Electric
Charge Beam
50 90 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
E Tier
Poison
Clear Smog
50 101 15 The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
E Tier
Psychic
Confusion
50 100 25 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
E Tier
Normal
Cut
50 95 30 The target is cut with a scythe, a claw, or the like to inflict damage.
E Tier
Fairy
Disarming Voice
40 101 15 Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
E Tier
Normal
Double Hit
35 90 10 The user slams the target with a tail or the like. The target is hit twice in a row.
E Tier
Fighting
Double Kick
30 100 30 The user attacks by kicking the target twice in a row using two feet.
E Tier
Fairy
Draining Kiss
50 100 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
E Tier
Normal
Echoed Voice
40 100 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokemon, its power is boosted.
E Tier
Electric
Electroweb
55 95 15 The user captures opposing Pokemon in an electric net to inflict damage. This also lowers their Speed stats.
E Tier
Fire
Ember
40 100 25 The target is attacked with small flames. This may also leave the target with a burn.
E Tier
Fairy
Fairy Wind
40 100 30 The user attacks by stirring up a fairy wind to strike the target.
E Tier
Normal
Fake Out
40 100 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
E Tier
Normal
False Swipe
40 100 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
E Tier
Normal
Feint
30 100 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
E Tier
Bug
Fell Stinger
50 100 25 When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
E Tier
Fire
Fire Spin
35 85 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
E Tier
Fire
Flame Charge
50 100 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
E Tier
Bug
Fury Cutter
40 95 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
E Tier
Flying
Gust
40 100 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
E Tier
Normal
Hold Back
40 100 40 The user holds back when it attacks, and the target is left with at least 1 HP.
E Tier
Ice
Ice Shard
40 100 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
E Tier
Ice
Icicle Spear
25 100 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
E Tier
Ice
Icy Wind
55 95 15 The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
E Tier
Grass
Leafage
40 100 40 The user attacks by pelting the target with leaves.
E Tier
Ghost
Lick
30 100 30 The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
E Tier
Fighting
Mach Punch
40 100 30 The user throws a punch at blinding speed. This move always goes first.
E Tier
Grass
Mega Drain
40 100 15 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
E Tier
Steel
Metal Claw
50 95 35 The target is raked with steel claws. This may also boost the user's Attack stat.
E Tier
Ground
Mud Shot
55 95 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
E Tier
Normal
Pay Day
40 100 20 Coins are hurled at the target to inflict damage. Money is earned after the battle.
E Tier
Dark
Payback
50 100 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
E Tier
Flying
Peck
35 100 35 The target is jabbed with a sharply pointed beak or horn to inflict damage.
E Tier
Bug
Pin Missile
25 95 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
E Tier
Poison
Poison Fang
50 100 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
E Tier
Poison
Poison Tail
50 100 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
E Tier
Normal
Pound
40 100 35 The target is physically pounded with a long tail, a foreleg, or the like.
E Tier
Ice
Powder Snow
40 100 25 The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokemon frozen.
E Tier
Normal
Quick Attack
40 100 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
E Tier
Normal
Rapid Spin
50 100 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
E Tier
Grass
Razor Leaf
55 95 25 Sharp-edged leaves are launched to slash at opposing Pokemon. This move has a heightened chance of landing a critical hit.
E Tier
Rock
Rock Blast
25 90 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
E Tier
Fighting
Rock Smash
40 100 15 The user attacks with a punch. This may also lower the target's Defense stat.
E Tier
Rock
Rock Throw
50 90 15 The user picks up and throws a small rock at the target to inflict damage.
E Tier
Rock
Rollout
30 90 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
E Tier
Ground
Sand Tomb
35 85 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
E Tier
Normal
Scratch
40 100 35 Hard, pointed, sharp claws rake the target to inflict damage.
E Tier
Ghost
Shadow Sneak
40 100 30 The user extends its shadow and attacks the target from behind. This move always goes first.
E Tier
Rock
Smack Down
50 100 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
E Tier
Poison
Smog
30 70 20 The target is attacked with a discharge of filthy gases. This may also poison the target.
E Tier
Dark
Snarl
55 95 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
E Tier
Normal
Snore
50 100 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
E Tier
Bug
Struggle Bug
50 100 20 The user attacks by struggling against opposing Pokemon. This also lowers their Sp. Atk stats.
E Tier
Normal
Tackle
40 100 35 A physical attack in which the user charges and slams into the target with its whole body.
E Tier
Normal
Tail Slap
25 85 10 The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
E Tier
Electric
Thunder Shock
40 100 30 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
E Tier
Dragon
Twister
40 100 20 The user whips up a vicious tornado to tear at opposing Pokemon. This may also make them flinch.
E Tier
Fighting
Vacuum Wave
40 100 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
E Tier
Grass
Vine Whip
45 100 25 The target is struck with slender, whiplike vines to inflict damage.
E Tier
Normal
Vise Grip
55 100 30 The target is gripped and squeezed from both sides to inflict damage.
E Tier
Water
Water Gun
40 100 25 The target is blasted with a forceful shot of water.
E Tier
Normal
Weather Ball
50 100 10 This move's type and power change depending on the weather at the time the move is used.
E Tier
Water
Whirlpool
35 85 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
F Tier
Grass
Absorb
20 100 25 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
F Tier
Poison
Acid Armor
0 101 20 The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
F Tier
Normal
Acupressure
0 101 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
F Tier
Normal
After You
0 101 15 The user helps the target and makes it use its move right after the user.
F Tier
Psychic
Agility
0 101 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
F Tier
Psychic
Ally Switch
0 101 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
F Tier
Psychic
Amnesia
0 101 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
F Tier
Water
Aqua Ring
0 101 20 The user envelops itself in a veil made of water. It regains some HP every turn.
F Tier
Fighting
Arm Thrust
15 100 20 The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
F Tier
Fairy
Aromatic Mist
0 101 20 The user boosts the Sp. Def stat of an ally Pokemon by using a mysterious aroma.
F Tier
Normal
Attract
0 100 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
F Tier
Ice
Aurora Veil
0 101 20 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
F Tier
Fairy
Baby-Doll Eyes
0 100 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
F Tier
Poison
Baneful Bunker
0 101 10 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
F Tier
Normal
Baton Pass
0 101 40 The user switches places with a party Pokemon in waiting and passes along any stat changes.
F Tier
Dark
Beat Up
1 100 10 The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
F Tier
Normal
Belly Drum
0 101 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
F Tier
Normal
Bind
15 85 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
F Tier
Normal
Block
0 101 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
F Tier
Fighting
Bulk Up
0 101 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
F Tier
Psychic
Calm Mind
0 101 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
F Tier
Normal
Celebrate
0 101 40 The Pokemon congratulates you on your special day!
F Tier
Electric
Charge
0 101 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
F Tier
Fairy
Charm
0 100 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
F Tier
Poison
Coil
0 101 20 The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
F Tier
Normal
Confide
0 101 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
F Tier
Ghost
Confuse Ray
0 100 10 The target is exposed to a sinister ray that causes confusion.
F Tier
Normal
Copycat
0 101 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
F Tier
Psychic
Cosmic Power
0 101 20 The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
F Tier
Grass
Cotton Guard
0 101 10 The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
F Tier
Grass
Cotton Spore
0 100 40 The user releases cotton-like spores that cling to opposing Pokemon. This harshly lowers their Speed stats.
F Tier
Fighting
Counter
1 100 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
F Tier
Ghost
Curse
0 101 10 A move that has different effects depending on whether the user is a Ghost type or not.
F Tier
Bug
Defend Order
0 101 10 The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
F Tier
Normal
Defense Curl
0 101 40 The user curls up and boosts its Defense stat.
F Tier
Flying
Defog
0 101 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
F Tier
Ghost
Destiny Bond
0 101 5 If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
F Tier
Fighting
Detect
0 101 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
F Tier
Normal
Disable
0 100 20 For four turns, the target will be unable to use whichever move it last used.
F Tier
Normal
Double Team
0 101 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
F Tier
Dragon
Dragon Dance
0 101 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
F Tier
Electric
Eerie Impulse
0 100 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
F Tier
Electric
Electric Terrain
0 101 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep.
F Tier
Electric
Electro Ball
1 100 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
F Tier
Normal
Encore
0 100 5 The user compels the target to keep using the move it encored for three turns.
F Tier
Normal
Endeavor
1 100 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
F Tier
Normal
Endure
0 101 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
F Tier
Normal
Entrainment
0 100 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
F Tier
Fairy
Fairy Lock
0 101 10 By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
F Tier
Dark
Fake Tears
0 100 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
F Tier
Flying
Feather Dance
0 100 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
F Tier
Fighting
Final Gambit
1 100 5 The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
F Tier
Ground
Fissure
1 30 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
F Tier
Normal
Flail
1 100 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
F Tier
Dark
Flatter
0 100 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
F Tier
Dark
Fling
1 100 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
F Tier
Normal
Focus Energy
0 101 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
F Tier
Normal
Follow Me
0 101 20 The user draws attention to itself, making all opposing Pokemon take aim only at the user.
F Tier
Normal
Fury Attack
15 85 20 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
F Tier
Normal
Fury Swipes
18 80 15 The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
F Tier
Poison
Gastro Acid
0 100 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
F Tier
Normal
Glare
0 100 30 The user intimidates the target with the pattern on its belly to cause paralysis.
F Tier
Grass
Grass Knot
1 100 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
F Tier
Grass
Grassy Terrain
0 101 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
F Tier
Psychic
Gravity
0 101 5 Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
F Tier
Normal
Growl
0 100 40 The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
F Tier
Normal
Growth
0 101 20 The user's body grows all at once, boosting the Attack and Sp. Atk stats.
F Tier
Psychic
Guard Split
0 101 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
F Tier
Psychic
Guard Swap
0 101 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
F Tier
Normal
Guillotine
1 30 5 A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
F Tier
Steel
Gyro Ball
1 100 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
F Tier
Normal
Happy Hour
0 101 30 Using Happy Hour doubles the amount of prize money received after battle.
F Tier
Normal
Harden
0 101 30 The user stiffens all the muscles in its body to boost its Defense stat.
F Tier
Ice
Haze
0 101 30 The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
F Tier
Normal
Heal Bell
0 101 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokemon and allies.
F Tier
Psychic
Heal Pulse
0 101 10 The user emits a healing pulse that restores the target's HP by up to half its max HP.
F Tier
Psychic
Healing Wish
0 101 10 The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
F Tier
Psychic
Heart Swap
0 101 10 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
F Tier
Fire
Heat Crash
1 100 10 The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
F Tier
Steel
Heavy Slam
1 100 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
F Tier
Normal
Helping Hand
0 101 20 The user assists an ally by boosting the power of that ally's attack.
F Tier
Normal
Hold Hands
0 101 40 The user and an ally hold hands. This makes them very happy.
F Tier
Dark
Hone Claws
0 101 15 The user sharpens its claws to boost its Attack stat and accuracy.
F Tier
Normal
Horn Drill
1 30 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
F Tier
Normal
Howl
0 101 40 The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
F Tier
Psychic
Hypnosis
0 60 20 The user employs hypnotic suggestion to make the target fall asleep.
F Tier
Psychic
Imprison
0 101 10 If opposing Pokemon know any move also known by the user, they are prevented from using it.
F Tier
Bug
Infestation
20 100 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
F Tier
Grass
Ingrain
0 101 20 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
F Tier
Psychic
Instruct
0 101 15 The user instructs the target to reuse the move last used by the target.
F Tier
Steel
Iron Defense
0 101 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
F Tier
Grass
Leech Seed
0 90 10 A seed is planted on the target. It steals some HP from the target every turn.
F Tier
Normal
Leer
0 100 30 The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.
F Tier
Psychic
Light Screen
0 101 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
F Tier
Normal
Lock-On
0 101 5 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
F Tier
Fighting
Low Kick
1 100 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
F Tier
Psychic
Lunar Dance
0 101 10 The user faints. In return, the Pokemon taking its place will have its HP and PP restored and its status conditions cured.
F Tier
Psychic
Magic Room
0 101 10 The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
F Tier
Electric
Magnet Rise
0 101 10 The user levitates using electrically generated magnetism for five turns.
F Tier
Electric
Magnetic Flux
0 101 20 The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability.
F Tier
Normal
Mean Look
0 101 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
F Tier
Dark
Memento
0 100 10 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
F Tier
Steel
Metal Burst
1 100 10 The user retaliates with much greater force against the opponent that last inflicted damage on it.
F Tier
Steel
Metal Sound
0 85 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
F Tier
Normal
Metronome
0 101 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
F Tier
Normal
Milk Drink
0 101 5 The user restores its own HP by up to half its max HP.
F Tier
Normal
Mimic
0 101 10 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
F Tier
Normal
Minimize
0 101 10 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
F Tier
Psychic
Mirror Coat
1 100 20 A retaliatory attack that counters any special move, inflicting double the damage taken.
F Tier
Ice
Mist
0 101 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
F Tier
Fairy
Misty Terrain
0 101 10 This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
F Tier
Fairy
Moonlight
0 101 5 The user restores its own HP. The amount of HP regained varies with the weather.
F Tier
Normal
Morning Sun
0 101 5 The user restores its own HP. The amount of HP regained varies with the weather.
F Tier
Ground
Mud-Slap
20 100 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
F Tier
Dark
Nasty Plot
0 101 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
F Tier
Ghost
Night Shade
1 100 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
F Tier
Normal
Noble Roar
0 100 30 Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
F Tier
Electric
Nuzzle
20 100 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
F Tier
Normal
Pain Split
0 101 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
F Tier
Dark
Parting Shot
0 100 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokemon in waiting.
F Tier
Normal
Perish Song
0 101 5 Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
F Tier
Normal
Play Nice
0 101 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
F Tier
Poison
Poison Gas
0 90 40 A cloud of poison gas is sprayed in the faces of opposing Pokemon, poisoning those it hits.
F Tier
Poison
Poison Powder
0 75 35 The user scatters a cloud of poisonous dust that poisons the target.
F Tier
Poison
Poison Sting
15 100 35 The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
F Tier
Psychic
Power Split
0 101 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
F Tier
Psychic
Power Swap
0 101 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
F Tier
Psychic
Power Trick
0 101 10 The user employs its psychic power to switch its Attack stat with its Defense stat.
F Tier
Dark
Power Trip
20 100 10 The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
F Tier
Normal
Present
1 90 15 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
F Tier
Normal
Protect
0 101 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
F Tier
Normal
Psych Up
0 101 10 The user hypnotizes itself into copying any stat change made by the target.
F Tier
Psychic
Psychic Terrain
0 101 10 This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
F Tier
Dark
Quash
0 100 15 The user suppresses the target and makes its move go last.
F Tier
Fighting
Quick Guard
0 101 15 The user protects itself and its allies from priority moves.
F Tier
Bug
Quiver Dance
0 101 20 The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
F Tier
Bug
Rage Powder
0 101 20 The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokemon aim only at the user.
F Tier
Water
Rain Dance
0 101 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
F Tier
Normal
Recover
0 101 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
F Tier
Normal
Recycle
0 101 10 The user recycles a held item that has been used in battle so it can be used again.
F Tier
Psychic
Reflect
0 101 20 The user reflects the target's type to become the same type as the target.
F Tier
Psychic
Rest
0 101 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
F Tier
Fighting
Reversal
1 100 15 An all-out attack that becomes more powerful the less HP the user has.
F Tier
Normal
Roar
0 101 20 The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
F Tier
Rock
Rock Polish
0 101 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
F Tier
Psychic
Role Play
0 101 10 The user mimics the target completely, copying the target's Ability.
F Tier
Flying
Roost
0 101 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
F Tier
Normal
Safeguard
0 101 25 The user creates a protective field that prevents status conditions for five turns.
F Tier
Ground
Sand Attack
0 100 15 Sand is hurled in the target's face, lowering the target's accuracy.
F Tier
Rock
Sandstorm
0 101 10 A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
F Tier
Normal
Scary Face
0 100 10 The user frightens the target with a scary face to harshly lower its Speed stat.
F Tier
Normal
Screech
0 85 40 An earsplitting screech harshly lowers the target's Defense stat.
F Tier
Fighting
Seismic Toss
1 100 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
F Tier
Ice
Sheer Cold
1 30 5 The target faints instantly. This move is less likely to hit the target if used by Pokemon other than Ice types.
F Tier
Normal
Shell Smash
0 101 15 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
F Tier
Steel
Shift Gear
0 101 10 The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
F Tier
Ground
Shore Up
0 101 5 The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
F Tier
Normal
Simple Beam
0 100 15 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
F Tier
Normal
Sing
0 55 15 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
F Tier
Psychic
Skill Swap
0 101 10 The user employs its psychic power to exchange Abilities with the target.
F Tier
Normal
Slack Off
0 101 5 The user slacks off, restoring its own HP by up to half its max HP.
F Tier
Grass
Sleep Powder
0 75 15 The user scatters a cloud of soporific dust that puts the target to sleep.
F Tier
Normal
Sleep Talk
0 101 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
F Tier
Normal
Smokescreen
0 100 20 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
F Tier
Water
Soak
0 100 20 The user shoots a torrent of water that changes the target's type to Water.
F Tier
Normal
Soft-Boiled
0 101 5 The user restores its own HP by up to half its max HP.
F Tier
Psychic
Speed Swap
0 101 10 The user exchanges Speed stats with the target.
F Tier
Ground
Spikes
0 101 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle.
F Tier
Grass
Spiky Shield
0 101 10 In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
F Tier
Normal
Spit Up
1 100 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
F Tier
Ghost
Spite
0 100 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
F Tier
Normal
Splash
0 101 40 The user just flops and splashes around to no effect at all...
F Tier
Grass
Spore
0 100 15 The user scatters bursts of spores that induce sleep.
F Tier
Rock
Stealth Rock
0 101 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle.
F Tier
Bug
Sticky Web
0 101 20 The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
F Tier
Normal
Stockpile
0 101 20 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
F Tier
Psychic
Stored Power
20 100 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
F Tier
Grass
Strength Sap
0 100 10 The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
F Tier
Bug
String Shot
0 95 40 The user blows silk from its mouth that binds opposing Pokemon and harshly lowers their Speed stats.
F Tier
Grass
Stun Spore
0 75 30 The user scatters a cloud of numbing powder that paralyzes the target.
F Tier
Normal
Substitute
0 101 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
F Tier
Fire
Sunny Day
0 101 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
F Tier
Normal
Super Fang
1 90 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
F Tier
Normal
Supersonic
0 55 20 The user generates odd sound waves from its body that confuse the target.
F Tier
Normal
Swagger
0 85 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
F Tier
Normal
Swallow
0 101 10 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
F Tier
Fairy
Sweet Kiss
0 75 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
F Tier
Normal
Sweet Scent
0 100 20 The user releases a scent that harshly lowers opposing Pokemon's evasiveness.
F Tier
Dark
Switcheroo
0 100 10 The user trades held items with the target faster than the eye can follow.
F Tier
Normal
Swords Dance
0 101 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
F Tier
Grass
Synthesis
0 101 5 The user restores its own HP. The amount of HP regained varies with the weather.
F Tier
Normal
Tail Whip
0 100 30 The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats.
F Tier
Flying
Tailwind
0 101 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
F Tier
Dark
Taunt
0 100 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
F Tier
Normal
Teeter Dance
0 100 20 The user performs a wobbly dance that confuses every Pokemon around it.
F Tier
Psychic
Teleport
0 101 20 The user switches places with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
F Tier
Electric
Thunder Wave
0 90 20 The user launches a weak jolt of electricity that paralyzes the target.
F Tier
Normal
Tickle
0 100 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
F Tier
Dark
Torment
0 100 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
F Tier
Poison
Toxic
0 90 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
F Tier
Poison
Toxic Spikes
0 101 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
F Tier
Normal
Transform
0 101 10 The user transforms into a copy of the target, right down to having the same move set.
F Tier
Psychic
Trick
0 100 10 The user catches the target off guard and swaps the target's held item with its own.
F Tier
Psychic
Trick Room
0 101 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns.
F Tier
Water
Water Shuriken
15 100 20 The user hits the target with throwing stars two to five times in a row. This move always goes first.
F Tier
Normal
Whirlwind
0 101 20 The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
F Tier
Rock
Wide Guard
0 101 10 The user and its allies are protected from wide-ranging attacks for one turn.
F Tier
Fire
Will-O-Wisp
0 85 15 The user shoots a sinister flame at the target to inflict a burn.
F Tier
Normal
Wish
0 101 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
F Tier
Water
Withdraw
0 101 40 The user withdraws its body into its hard shell, boosting its Defense stat.
F Tier
Psychic
Wonder Room
0 101 10 The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns.
F Tier
Normal
Work Up
0 101 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
F Tier
Grass
Worry Seed
0 100 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
F Tier
Normal
Wrap
15 90 20 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
F Tier
Normal
Yawn
0 101 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.