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Pokemon Scarlet and Violet Psychic Moves
Pokemon Scarlet and Violet have 115 Moves, most of which deal Damage. At the moment there is no new Psychic Moves being introduced in the Scarlet and Violet Series.
Pokemon SV Psychic Moves List
Pokemon SV Psychic Moves List ranks the best moves in S Tier such as 1# Dream Eater, #2 Future Sight, 3# Psystrike, and the Weakest in F Tier being 112# , 113# , 114# .
TIER | Type | Psychic Moves | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
C Tier |
Dream Eater
| 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | ||
C Tier |
Future Sight
| 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
C Tier |
Psystrike
| 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||
D Tier |
Extrasensory
| 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | ||
D Tier |
Hyperspace Hole
| 80 | 101 | 5 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | ||
D Tier |
Psybeam
| 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. | ||
D Tier |
Psychic
| 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | ||
D Tier |
Psycho Cut
| 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | ||
D Tier |
Psyshock
| 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||
D Tier |
Zen Headbutt
| 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||
E Tier |
Confusion
| 50 | 100 | 25 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | ||
F Tier |
Agility
| 0 | 101 | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | ||
F Tier |
Ally Switch
| 0 | 101 | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | ||
F Tier |
Amnesia
| 0 | 101 | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | ||
F Tier |
Calm Mind
| 0 | 101 | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | ||
F Tier |
Cosmic Power
| 0 | 101 | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | ||
F Tier |
Gravity
| 0 | 101 | 5 | Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | ||
F Tier |
Guard Split
| 0 | 101 | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||
F Tier |
Guard Swap
| 0 | 101 | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||
F Tier |
Heal Pulse
| 0 | 101 | 10 | The user emits a healing pulse that restores the target's HP by up to half its max HP. | ||
F Tier |
Healing Wish
| 0 | 101 | 10 | The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured. | ||
F Tier |
Heart Swap
| 0 | 101 | 10 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
F Tier |
Hypnosis
| 0 | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | ||
F Tier |
Imprison
| 0 | 101 | 10 | If opposing Pokemon know any move also known by the user, they are prevented from using it. | ||
F Tier |
Instruct
| 0 | 101 | 15 | The user instructs the target to reuse the move last used by the target. | ||
F Tier |
Light Screen
| 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||
F Tier |
Lunar Dance
| 0 | 101 | 10 | The user faints. In return, the Pokemon taking its place will have its HP and PP restored and its status conditions cured. | ||
F Tier |
Magic Room
| 0 | 101 | 10 | The user creates a bizarre area in which Pokemon's held items lose their effects for five turns. | ||
F Tier |
Mirror Coat
| 1 | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | ||
F Tier |
Power Split
| 0 | 101 | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||
F Tier |
Power Swap
| 0 | 101 | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||
F Tier |
Power Trick
| 0 | 101 | 10 | The user employs its psychic power to switch its Attack stat with its Defense stat. | ||
F Tier |
Psychic Terrain
| 0 | 101 | 10 | This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||
F Tier |
Reflect
| 0 | 101 | 20 | The user reflects the target's type to become the same type as the target. | ||
F Tier |
Rest
| 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||
F Tier |
Role Play
| 0 | 101 | 10 | The user mimics the target completely, copying the target's Ability. | ||
F Tier |
Skill Swap
| 0 | 101 | 10 | The user employs its psychic power to exchange Abilities with the target. | ||
F Tier |
Speed Swap
| 0 | 101 | 10 | The user exchanges Speed stats with the target. | ||
F Tier |
Stored Power
| 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||
F Tier |
Teleport
| 0 | 101 | 20 | The user switches places with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees. | ||
F Tier |
Trick
| 0 | 100 | 10 | The user catches the target off guard and swaps the target's held item with its own. | ||
F Tier |
Trick Room
| 0 | 101 | 5 | The user creates a bizarre area in which slower Pokemon get to move first for five turns. | ||
F Tier |
Wonder Room
| 0 | 101 | 10 | The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns. | ||
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