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Pokemon SV Psychic Moves List

Pokemon SV Psychic Moves List ranks the best moves in S Tier such as 1# Dream Eater, #2 Future Sight, 3# Psystrike, and the Weakest in F Tier being 112# , 113# , 114# .

TIER Type Psychic Moves Class Power Acc PP Effect
C Tier
Psychic
Dream Eater
100 100 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
C Tier
Psychic
Future Sight
120 100 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
C Tier
Psychic
Psystrike
100 100 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
D Tier
Psychic
Extrasensory
80 100 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
D Tier
Psychic
Hyperspace Hole
80 101 5 Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
D Tier
Psychic
Psybeam
65 100 20 The target is attacked with a peculiar ray. This may also confuse the target.
D Tier
Psychic
Psychic
90 100 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
D Tier
Psychic
Psycho Cut
70 100 20 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
D Tier
Psychic
Psyshock
80 100 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
D Tier
Psychic
Zen Headbutt
80 90 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
E Tier
Psychic
Confusion
50 100 25 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
F Tier
Psychic
Agility
0 101 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
F Tier
Psychic
Ally Switch
0 101 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
F Tier
Psychic
Amnesia
0 101 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
F Tier
Psychic
Calm Mind
0 101 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
F Tier
Psychic
Cosmic Power
0 101 20 The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
F Tier
Psychic
Gravity
0 101 5 Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
F Tier
Psychic
Guard Split
0 101 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
F Tier
Psychic
Guard Swap
0 101 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
F Tier
Psychic
Heal Pulse
0 101 10 The user emits a healing pulse that restores the target's HP by up to half its max HP.
F Tier
Psychic
Healing Wish
0 101 10 The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
F Tier
Psychic
Heart Swap
0 101 10 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
F Tier
Psychic
Hypnosis
0 60 20 The user employs hypnotic suggestion to make the target fall asleep.
F Tier
Psychic
Imprison
0 101 10 If opposing Pokemon know any move also known by the user, they are prevented from using it.
F Tier
Psychic
Instruct
0 101 15 The user instructs the target to reuse the move last used by the target.
F Tier
Psychic
Light Screen
0 101 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
F Tier
Psychic
Lunar Dance
0 101 10 The user faints. In return, the Pokemon taking its place will have its HP and PP restored and its status conditions cured.
F Tier
Psychic
Magic Room
0 101 10 The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
F Tier
Psychic
Mirror Coat
1 100 20 A retaliatory attack that counters any special move, inflicting double the damage taken.
F Tier
Psychic
Power Split
0 101 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
F Tier
Psychic
Power Swap
0 101 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
F Tier
Psychic
Power Trick
0 101 10 The user employs its psychic power to switch its Attack stat with its Defense stat.
F Tier
Psychic
Psychic Terrain
0 101 10 This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
F Tier
Psychic
Reflect
0 101 20 The user reflects the target's type to become the same type as the target.
F Tier
Psychic
Rest
0 101 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
F Tier
Psychic
Role Play
0 101 10 The user mimics the target completely, copying the target's Ability.
F Tier
Psychic
Skill Swap
0 101 10 The user employs its psychic power to exchange Abilities with the target.
F Tier
Psychic
Speed Swap
0 101 10 The user exchanges Speed stats with the target.
F Tier
Psychic
Stored Power
20 100 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
F Tier
Psychic
Teleport
0 101 20 The user switches places with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
F Tier
Psychic
Trick
0 100 10 The user catches the target off guard and swaps the target's held item with its own.
F Tier
Psychic
Trick Room
0 101 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns.
F Tier
Psychic
Wonder Room
0 101 10 The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns.