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Pokemon Scarlet and Violet Dark Moves
Pokemon Scarlet and Violet have 101 Moves, most of which deal Damage. At the moment there is no new Dark Moves being introduced in the Scarlet and Violet Series.
Pokemon SV Dark Moves List
Pokemon SV Dark Moves List ranks the best moves in S Tier such as 1# Foul Play, #2 Hyperspace Fury, 3# Assurance, and the Weakest in F Tier being 98# , 99# , 100# .
TIER | Type | Dark Moves | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
C Tier |
Foul Play
| 95 | 100 | 15 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||
C Tier |
Hyperspace Fury
| 100 | 101 | 5 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | ||
D Tier |
Assurance
| 60 | 100 | 10 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
D Tier |
Bite
| 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
D Tier |
Brutal Swing
| 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
D Tier |
Crunch
| 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||
D Tier |
Dark Pulse
| 80 | 100 | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | ||
D Tier |
Darkest Lariat
| 85 | 100 | 10 | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. | ||
D Tier |
Knock Off
| 65 | 100 | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | ||
D Tier |
Night Daze
| 85 | 95 | 10 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | ||
D Tier |
Night Slash
| 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||
D Tier |
Sucker Punch
| 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
D Tier |
Thief
| 60 | 100 | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||
D Tier |
Throat Chop
| 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
E Tier |
Payback
| 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
E Tier |
Snarl
| 55 | 95 | 15 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. | ||
F Tier |
Beat Up
| 1 | 100 | 10 | The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks. | ||
F Tier |
Fake Tears
| 0 | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | ||
F Tier |
Flatter
| 0 | 100 | 15 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | ||
F Tier |
Fling
| 1 | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
F Tier |
Hone Claws
| 0 | 101 | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | ||
F Tier |
Memento
| 0 | 100 | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | ||
F Tier |
Nasty Plot
| 0 | 101 | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | ||
F Tier |
Parting Shot
| 0 | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokemon in waiting. | ||
F Tier |
Power Trip
| 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | ||
F Tier |
Quash
| 0 | 100 | 15 | The user suppresses the target and makes its move go last. | ||
F Tier |
Switcheroo
| 0 | 100 | 10 | The user trades held items with the target faster than the eye can follow. | ||
F Tier |
Taunt
| 0 | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
F Tier |
Torment
| 0 | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||
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