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Pokemon SV Dark Moves List

Pokemon SV Dark Moves List ranks the best moves in S Tier such as 1# Foul Play, #2 Hyperspace Fury, 3# Assurance, and the Weakest in F Tier being 98# , 99# , 100# .

TIER Type Dark Moves Class Power Acc PP Effect
C Tier
Dark
Foul Play
95 100 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
C Tier
Dark
Hyperspace Fury
100 101 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
D Tier
Dark
Assurance
60 100 10 This move's power is doubled if the target has already taken some damage in the same turn.
D Tier
Dark
Bite
60 100 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
D Tier
Dark
Brutal Swing
60 100 20 The user swings its body around violently to inflict damage on everything in its vicinity.
D Tier
Dark
Crunch
80 100 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
D Tier
Dark
Dark Pulse
80 100 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
D Tier
Dark
Darkest Lariat
85 100 10 The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
D Tier
Dark
Knock Off
65 100 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
D Tier
Dark
Night Daze
85 95 10 The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
D Tier
Dark
Night Slash
70 100 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
D Tier
Dark
Sucker Punch
70 100 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
D Tier
Dark
Thief
60 100 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
D Tier
Dark
Throat Chop
80 100 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
E Tier
Dark
Payback
50 100 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
E Tier
Dark
Snarl
55 95 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
F Tier
Dark
Beat Up
1 100 10 The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
F Tier
Dark
Fake Tears
0 100 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
F Tier
Dark
Flatter
0 100 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
F Tier
Dark
Fling
1 100 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
F Tier
Dark
Hone Claws
0 101 15 The user sharpens its claws to boost its Attack stat and accuracy.
F Tier
Dark
Memento
0 100 10 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
F Tier
Dark
Nasty Plot
0 101 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
F Tier
Dark
Parting Shot
0 100 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokemon in waiting.
F Tier
Dark
Power Trip
20 100 10 The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
F Tier
Dark
Quash
0 100 15 The user suppresses the target and makes its move go last.
F Tier
Dark
Switcheroo
0 100 10 The user trades held items with the target faster than the eye can follow.
F Tier
Dark
Taunt
0 100 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
F Tier
Dark
Torment
0 100 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.