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Pokemon SV Normal Moves List

Pokemon SV Normal Moves List ranks the best moves in S Tier such as 1# Explosion, #2 Self-Destruct, 3# Giga Impact, and the Weakest in F Tier being 197# , 198# , 199# .

TIER Type Normal Moves Class Power Acc PP Effect
S Tier
Normal
Explosion
250 100 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
S Tier
Normal
Self-Destruct
200 100 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
A Tier
Normal
Giga Impact
150 90 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
A Tier
Normal
Hyper Beam
150 90 5 The target is attacked with a powerful beam. The user can't move on the next turn.
B Tier
Normal
Boomburst
140 100 10 The user attacks everything around it with the destructive power of a terrible explosive sound.
B Tier
Normal
Last Resort
140 100 5 This move can be used only after the user has used all the other moves it knows in the battle.
C Tier
Normal
Double-Edge
120 100 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
C Tier
Normal
Judgment
100 100 10 The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
C Tier
Normal
Mega Kick
120 75 5 The target is attacked by a kick launched with muscle- packed power.
C Tier
Normal
Thrash
120 100 10 The user rampages and attacks for two to three turns. The user then becomes confused.
D Tier
Normal
Body Slam
85 100 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
D Tier
Normal
Covet
60 100 25 The user endearingly approaches the target, then steals the target's held item.
D Tier
Normal
Crush Claw
75 95 10 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
D Tier
Normal
Extreme Speed
80 100 5 The user charges the target at blinding speed. This move always goes first.
D Tier
Normal
Facade
70 100 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
D Tier
Normal
Headbutt
70 100 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
D Tier
Normal
Horn Attack
65 100 25 The target is jabbed with a sharply pointed horn to inflict damage.
D Tier
Normal
Hyper Voice
90 100 10 The user attacks by letting loose a horribly loud, resounding cry.
D Tier
Normal
Mega Punch
80 85 20 The target is slugged by a punch thrown with muscle- packed power.
D Tier
Normal
Relic Song
75 100 10 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokemon. This may also induce sleep.
D Tier
Normal
Retaliate
70 100 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
D Tier
Normal
Revelation Dance
90 100 15 The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
D Tier
Normal
Round
60 100 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
D Tier
Normal
Slam
80 75 20 The target is slammed with a long tail, vines, or the like to inflict damage.
D Tier
Normal
Slash
70 100 20 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
D Tier
Normal
Stomp
65 100 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
D Tier
Normal
Strength
80 100 15 The target is slugged with a punch thrown at maximum power.
D Tier
Normal
Swift
60 101 20 Star-shaped rays are shot at opposing Pokemon. This attack never misses.
D Tier
Normal
Take Down
90 85 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
D Tier
Normal
Tri Attack
80 100 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
D Tier
Normal
Uproar
90 100 10 The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
E Tier
Normal
Cut
50 95 30 The target is cut with a scythe, a claw, or the like to inflict damage.
E Tier
Normal
Double Hit
35 90 10 The user slams the target with a tail or the like. The target is hit twice in a row.
E Tier
Normal
Echoed Voice
40 100 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokemon, its power is boosted.
E Tier
Normal
Fake Out
40 100 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
E Tier
Normal
False Swipe
40 100 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
E Tier
Normal
Feint
30 100 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
E Tier
Normal
Hold Back
40 100 40 The user holds back when it attacks, and the target is left with at least 1 HP.
E Tier
Normal
Pay Day
40 100 20 Coins are hurled at the target to inflict damage. Money is earned after the battle.
E Tier
Normal
Pound
40 100 35 The target is physically pounded with a long tail, a foreleg, or the like.
E Tier
Normal
Quick Attack
40 100 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
E Tier
Normal
Rapid Spin
50 100 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
E Tier
Normal
Scratch
40 100 35 Hard, pointed, sharp claws rake the target to inflict damage.
E Tier
Normal
Snore
50 100 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
E Tier
Normal
Tackle
40 100 35 A physical attack in which the user charges and slams into the target with its whole body.
E Tier
Normal
Tail Slap
25 85 10 The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
E Tier
Normal
Vise Grip
55 100 30 The target is gripped and squeezed from both sides to inflict damage.
E Tier
Normal
Weather Ball
50 100 10 This move's type and power change depending on the weather at the time the move is used.
F Tier
Normal
Acupressure
0 101 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
F Tier
Normal
After You
0 101 15 The user helps the target and makes it use its move right after the user.
F Tier
Normal
Attract
0 100 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
F Tier
Normal
Baton Pass
0 101 40 The user switches places with a party Pokemon in waiting and passes along any stat changes.
F Tier
Normal
Belly Drum
0 101 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
F Tier
Normal
Bind
15 85 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
F Tier
Normal
Block
0 101 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
F Tier
Normal
Celebrate
0 101 40 The Pokemon congratulates you on your special day!
F Tier
Normal
Confide
0 101 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
F Tier
Normal
Copycat
0 101 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
F Tier
Normal
Defense Curl
0 101 40 The user curls up and boosts its Defense stat.
F Tier
Normal
Disable
0 100 20 For four turns, the target will be unable to use whichever move it last used.
F Tier
Normal
Double Team
0 101 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
F Tier
Normal
Encore
0 100 5 The user compels the target to keep using the move it encored for three turns.
F Tier
Normal
Endeavor
1 100 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
F Tier
Normal
Endure
0 101 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
F Tier
Normal
Entrainment
0 100 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
F Tier
Normal
Flail
1 100 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
F Tier
Normal
Focus Energy
0 101 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
F Tier
Normal
Follow Me
0 101 20 The user draws attention to itself, making all opposing Pokemon take aim only at the user.
F Tier
Normal
Fury Attack
15 85 20 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
F Tier
Normal
Fury Swipes
18 80 15 The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
F Tier
Normal
Glare
0 100 30 The user intimidates the target with the pattern on its belly to cause paralysis.
F Tier
Normal
Growl
0 100 40 The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
F Tier
Normal
Growth
0 101 20 The user's body grows all at once, boosting the Attack and Sp. Atk stats.
F Tier
Normal
Guillotine
1 30 5 A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
F Tier
Normal
Happy Hour
0 101 30 Using Happy Hour doubles the amount of prize money received after battle.
F Tier
Normal
Harden
0 101 30 The user stiffens all the muscles in its body to boost its Defense stat.
F Tier
Normal
Heal Bell
0 101 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokemon and allies.
F Tier
Normal
Helping Hand
0 101 20 The user assists an ally by boosting the power of that ally's attack.
F Tier
Normal
Hold Hands
0 101 40 The user and an ally hold hands. This makes them very happy.
F Tier
Normal
Horn Drill
1 30 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
F Tier
Normal
Howl
0 101 40 The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
F Tier
Normal
Leer
0 100 30 The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.
F Tier
Normal
Lock-On
0 101 5 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
F Tier
Normal
Mean Look
0 101 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
F Tier
Normal
Metronome
0 101 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
F Tier
Normal
Milk Drink
0 101 5 The user restores its own HP by up to half its max HP.
F Tier
Normal
Mimic
0 101 10 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
F Tier
Normal
Minimize
0 101 10 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
F Tier
Normal
Morning Sun
0 101 5 The user restores its own HP. The amount of HP regained varies with the weather.
F Tier
Normal
Noble Roar
0 100 30 Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
F Tier
Normal
Pain Split
0 101 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
F Tier
Normal
Perish Song
0 101 5 Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
F Tier
Normal
Play Nice
0 101 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
F Tier
Normal
Present
1 90 15 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
F Tier
Normal
Protect
0 101 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
F Tier
Normal
Psych Up
0 101 10 The user hypnotizes itself into copying any stat change made by the target.
F Tier
Normal
Recover
0 101 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
F Tier
Normal
Recycle
0 101 10 The user recycles a held item that has been used in battle so it can be used again.
F Tier
Normal
Roar
0 101 20 The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
F Tier
Normal
Safeguard
0 101 25 The user creates a protective field that prevents status conditions for five turns.
F Tier
Normal
Scary Face
0 100 10 The user frightens the target with a scary face to harshly lower its Speed stat.
F Tier
Normal
Screech
0 85 40 An earsplitting screech harshly lowers the target's Defense stat.
F Tier
Normal
Shell Smash
0 101 15 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
F Tier
Normal
Simple Beam
0 100 15 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
F Tier
Normal
Sing
0 55 15 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
F Tier
Normal
Slack Off
0 101 5 The user slacks off, restoring its own HP by up to half its max HP.
F Tier
Normal
Sleep Talk
0 101 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
F Tier
Normal
Smokescreen
0 100 20 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
F Tier
Normal
Soft-Boiled
0 101 5 The user restores its own HP by up to half its max HP.
F Tier
Normal
Spit Up
1 100 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
F Tier
Normal
Splash
0 101 40 The user just flops and splashes around to no effect at all...
F Tier
Normal
Stockpile
0 101 20 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
F Tier
Normal
Substitute
0 101 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
F Tier
Normal
Super Fang
1 90 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
F Tier
Normal
Supersonic
0 55 20 The user generates odd sound waves from its body that confuse the target.
F Tier
Normal
Swagger
0 85 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
F Tier
Normal
Swallow
0 101 10 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
F Tier
Normal
Sweet Scent
0 100 20 The user releases a scent that harshly lowers opposing Pokemon's evasiveness.
F Tier
Normal
Swords Dance
0 101 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
F Tier
Normal
Tail Whip
0 100 30 The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats.
F Tier
Normal
Teeter Dance
0 100 20 The user performs a wobbly dance that confuses every Pokemon around it.
F Tier
Normal
Tickle
0 100 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
F Tier
Normal
Transform
0 101 10 The user transforms into a copy of the target, right down to having the same move set.
F Tier
Normal
Whirlwind
0 101 20 The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
F Tier
Normal
Wish
0 101 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
F Tier
Normal
Work Up
0 101 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
F Tier
Normal
Wrap
15 90 20 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
F Tier
Normal
Yawn
0 101 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.