Bisharp Stats

Bisharp highest IV stat is Attack (125) and the lowest being Special Attack (60).

Rank Value Stat
F
65
HP
S
125
Atk
C
100
Def
D
60
Sp.Atk
E
70
Sp.Def
E
70
Speed
C
490
Total

Bisharp Guide

Bisharp has a 2 Attack EV Yield, which means the best nature to have with Bisharp is a Adamant nature due to the highest IV stat being Attack.

Bisharp Detail
Wild Held Item
Best Nature
Adamant
+10% Attack
-10% Special Attack
Weak To
2x
2x
4x
Resistance To
1/2
1/2
1/2
1/2
1/2
1/2
1/2
1/2
1/2
0
0
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield2 Attack

How To Evolve Bisharp in Pokemon Scarlet & Violet

Pawniard Regular Evolution requires Level 52 to evolve into Bisharp and defeat 3 Bisharp that are holding Leader's Crest to evolve into Kingambit.

    Bisharp Regular Evolution
  1. #367
    Pawniard
  2. Evolves at level 52
  3. #368
    Bisharp
  4. defeat 3 Bisharp that are holding Leader's Crest
  5. New
    #369
    Kingambit

Bisharp Regular Evolution's most significant stat increase will be its HP stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Pawniard
340
45
85
70
40
40
60
Stat Increase
+150
+20
+40
+30
+20
+30
+10
Bisharp
490
65
125
100
60
70
70
Stat Increase
+60
+35
+10
+20
+0
+15
+20
Kingambit
550
100
135
120
60
85
50
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Where To Find Bisharp Locations in Pokemon SV

Bisharp has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Pawniard appearing at level 52 - 65, within the North Province (Area Two) location.

Bisharp Locations

Location How To Catch Pokemon Spawns
Very Common
50%
River (60%) Biome
Rocky (60%) Biome
Pawniard
Lv. 22 - 47
Common
30%
River (10%) Biome
Rocky (10%) Biome
Bamboo (10%) Biome
Bisharp
Lv. 52 - 65

Pokemon SV Bisharp Weakness

Bisharp is a Dark Steel Type pokemon. This will cause Bisharp to take More Damage from Ground, Fire, Fighting type moves, and Less Damage from Ghost, Dark, Normal, Flying, Rock, Steel, Grass, Ice, Dragon, Psychic, Poison type moves.

Bisharp Type Weakness Chart
Damage Taken Types
+400%
Damage From
Fighting
4x
+200%
Damage From
Ground
2x
Fire
2x
-50%
Less Damage From
Ghost
1/2
Dark
1/2
Normal
1/2
Flying
1/2
Rock
1/2
Steel
1/2
Grass
1/2
Ice
1/2
Dragon
1/2
-75%
Less Damage From
Immune
to Damage From
Psychic
0
Poison
0

What pokemon is Bisharp Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+400%
S
+400%
S
+400%
S
+400%
S
+200%
S
+200%
A
+400%
A
+200%

What pokemon is Bisharp Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
Immune
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Bisharp in Scarlet and Violet

Bisharp Best Moves to use when choosing a Moveset, includes leveling moves such as Metal Claw and TM Moves like Dark Pulse, and Flash Cannon.

Unlock Move Description
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Dark Pulse
Dark
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Special
Effect:
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Flash Cannon
Steel
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Focus Blast
Fighting
Tier:
C Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

List of Bisharp Moves in

Bisharp can learn 16 Moves from Leveling Up and 40 TM Moves. Moves like Guillotine which, Bisharp will learn by reaching level 71. You can also learn TM tutor moves such as Dark Pulse, Flash Cannon and Focus Blast.

Bisharp Level Up Moves

List of the 16 Moves Bisharp can learn from leveling up.

Lv Move Description
Lv.1
Fury Cutter
Bug
Tier:
E Tier
Power:
40
Acc:
95
PP:
20
Physical
Effect:
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Lv.1
Leer
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
30
Status
Effect:
The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.
Lv.1
Metal Burst
Steel
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Physical
Effect:
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Lv.1
Metal Claw
Steel
Tier:
D Tier
Power:
50
Acc:
95
PP:
35
Physical
Effect:
The target is raked with steel claws. This may also boost the user's Attack stat.
Lv.1
Scratch
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
Hard, pointed, sharp claws rake the target to inflict damage.
Lv.15
Torment
Dark
Tier:
? Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Lv.20
Scary Face
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
10
Status
Effect:
The user frightens the target with a scary face to harshly lower its Speed stat.
Lv.25
Assurance
Dark
Tier:
D Tier
Power:
60
Acc:
100
PP:
10
Physical
Effect:
This move's power is doubled if the target has already taken some damage in the same turn.
Lv.30
Metal Sound
Steel
Tier:
? Tier
Power:
0
Acc:
85
PP:
40
Status
Effect:
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Lv.35
Slash
Normal
Tier:
D Tier
Power:
70
Acc:
100
PP:
20
Physical
Effect:
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Lv.40
Night Slash
Dark
Tier:
D Tier
Power:
70
Acc:
100
PP:
15
Physical
Effect:
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Lv.45
Iron Defense
Steel
Tier:
? Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Lv.50
Retaliate
Normal
Tier:
D Tier
Power:
70
Acc:
100
PP:
5
Physical
Effect:
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Lv.57
Iron Head
Steel
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Physical
Effect:
The user slams the target with its steel-hard head. This may also make the target flinch.
Lv.64
Swords Dance
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Lv.71
Guillotine
Normal
Tier:
F Tier
Power:
1
Acc:
30
PP:
5
Physical
Effect:
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.