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Iron Hands Hariyama Forms

Iron Hands Hariyama has 1 alternative forms in the Scarlet and Violet Series.

ID TIER Iron Hands Hariyama Forms Type Total HP Atk Def Sp.Atk Sp.Def Speed
#384
S Tier
Fighting
Electric
570 154 140 108 50 68 50
#117
C Tier
Fighting
474 144 120 60 40 60 50

Iron Hands Hariyama Stats

Iron Hands Hariyama highest IV stat is Attack (140) and the lowest being Speed (50).

Rank Value Stat
B
154
HP
S
140
Atk
C
108
Def
E
50
Sp.Atk
E
68
Sp.Def
F
50
Speed
S
570
Total

Iron Hands Hariyama Guide

Iron Hands Hariyama has a 3 Attack EV Yield, which means the best nature to have with Iron Hands Hariyama is a Brave nature due to the highest IV stat being Attack.

Iron Hands Hariyama Detail
Best Nature
Brave
+10% Attack
-10% Speed
Weak To
2x
2x
2x
Resistance To
1/2
1/2
1/2
1/2
1/2
Catch Rate50
EV Yield3 Attack

How To Evolve Iron Hands Hariyama in Pokemon Scarlet & Violet

The Pokemon Iron Hands Hariyama does NOT have an evolution in the Pokemon Scarlet & Violet Series.

    Iron Hands Hariyama currently has no Evolutions available
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Where To Find Iron Hands Hariyama Locations in Pokemon SV

How to get Iron Hands Hariyama in Pokemon Scarlet Version
  1. The Union Circle is a great way to get Pokémon that you don't have in your Violet game version. When two players join a Union Circle (Online-Multiplayer or Local), if they are playing different versions of Pokémon Scarlet & Violet, exclusive Pokémon can spawn and be caught by either of them.
  2. You also Trade for the Iron Hands Hariyama pokemon with someone who has a different version of the game.
How To Get Iron Hands Hariyama Paradox Pokémon

Iron Hands Hariyama can be found in the Area Zero Location through the use of a Time Machine. Keep in mind that Iron Hands Hariyama is a Violet Game Version Exclusive Pokemon.

Iron Hands Hariyama Locations

Location How To Catch Pokemon Spawns

Pokemon SV Iron Hands Hariyama Weakness

Iron Hands Hariyama is a Fighting Electric Type pokemon. This will cause Iron Hands Hariyama to take More Damage from Psychic, Fairy, Ground type moves, and Less Damage from Rock, Bug, Dark, Steel, Electric type moves.

Iron Hands Hariyama Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Psychic
2x
Fairy
2x
Ground
2x
-50%
Less Damage From
Rock
1/2
Bug
1/2
Dark
1/2
Steel
1/2
Electric
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Iron Hands Hariyama Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
B
+200%
B
+200%

What pokemon is Iron Hands Hariyama Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Iron Hands Hariyama in Scarlet and Violet

Iron Hands Hariyama Best Moves to use when choosing a Moveset, includes leveling moves such as Thunder Punch and TM Moves like Giga Impact, and Hyper Beam.

Unlock Move Description
Lv. 91
Focus Punch
Fighting
Tier:
S Tier
Power:
150
Acc:
100
PP:
20
Physical
Effect:
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Focus Blast
Fighting
Tier:
A Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.

List of Iron Hands Hariyama Moves in

Iron Hands Hariyama can learn 17 Moves from Leveling Up and 37 TM Moves. Moves like Belly Drum which, Iron Hands Hariyama will learn by reaching level 84. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Thunder.

Iron Hands Hariyama Level Up Moves

List of the 17 Moves Iron Hands Hariyama can learn from leveling up.

Lv Move Description
Lv.1
Arm Thrust
Fighting
Tier:
F Tier
Power:
15
Acc:
100
PP:
20
Physical
Effect:
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Lv.1
Focus Energy
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv.1
Sand Attack
Ground
Tier:
F Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
Sand is hurled in the target's face, lowering the target's accuracy.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.7
Fake Out
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
10
Physical
Effect:
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Lv.14
Whirlwind
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
Lv.21
Thunder Punch
Electric
Tier:
C Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Lv.28
Slam
Normal
Tier:
D Tier
Power:
80
Acc:
75
PP:
20
Physical
Effect:
The target is slammed with a long tail, vines, or the like to inflict damage.
Lv.35
Force Palm
Fighting
Tier:
D Tier
Power:
60
Acc:
100
PP:
10
Physical
Effect:
The target is attacked with a shock wave. This may also leave the target with paralysis.
Lv.42
Seismic Toss
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
20
Physical
Effect:
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Lv.49
Charge
Electric
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lv.56
Wild Charge
Electric
Tier:
C Tier
Power:
90
Acc:
100
PP:
15
Physical
Effect:
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Lv.63
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Lv.70
Detect
Fighting
Tier:
? Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lv.77
Heavy Slam
Steel
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Physical
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Lv.84
Belly Drum
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user maximizes its Attack stat but loses HP equal to half its max HP.
Lv.91
Focus Punch
Fighting
Tier:
S Tier
Power:
150
Acc:
100
PP:
20
Physical
Effect:
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.