Pokemon Scarlet and Violet Hariyama
Pokemon Scarlet and Violet Hariyama is a new C Tier Type Arm Thrust Pokémon, with a growth rate and a 2 HP EV Yield. Hariyama has a chance of having as an Ability, and based on 474 Total Base Stats; we recommend a Adamant Nature for Hariyama in Pokemon SV.
Hariyama Forms
Hariyama has 1 alternative forms in the Scarlet and Violet Series.
ID | TIER | Hariyama Forms | Type | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|---|---|---|
#117 | C Tier | 474 | 144 | 120 | 60 | 40 | 60 | 50 | ||
#384 | S Tier | 570 | 154 | 140 | 108 | 50 | 68 | 50 |
Hariyama Stats
Hariyama highest IV stat is Attack (120) and the lowest being Special Attack (40).
Rank | Value | Stat | |
---|---|---|---|
C | 144 | HP | |
S | 120 | Atk | |
E | 60 | Def | |
F | 40 | Sp.Atk | |
E | 60 | Sp.Def | |
F | 50 | Speed | |
C | 474 | Total |
Hariyama Abilities
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
Hariyama Guide
Hariyama has a 2 HP EV Yield, which means the best nature to have with Hariyama is a Adamant nature due to the highest IV stat being Attack.
Breeding Hariyama
Hariyama can breed with pokemon who share the Human-Like Egg Group.
Hariyama | Value |
---|---|
Egg Groups |
Human-Like
|
Gender | 75% male / 25% female |
How To Evolve Hariyama in Pokemon Scarlet & Violet
Makuhita Regular Evolution requires Level 24 to evolve into Hariyama.
-
Makuhita#116
-
24Evolves at level 24
-
Hariyama#117
The Hariyama Regular Evolution biggest stat increase will be the HP stat.
Where To Find Hariyama Locations in Pokemon SV
Hariyama Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
5 Hariyama Raid |
Hariyama
Lv. 75
|
Hariyama Raid Rewards in Pokemon SV
Pokemon SV Hariyama has 1 Tera Raids. The Hariyama Tera Raid will be a Lv.75 5-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
5 Hariyama RaidLv. 75
|
Exp. Candy L
1x
Exp. Candy XL
1x
Makuhita Sweat
5x
Muscle Feather
3x
Current Type Tera Shard
2x
Current Type Tera Shard
2x
Exp. Candy L
2x
10.58%
Rare Candy
1x
4.3%
Muscle Feather
2x
11.24%
Kelpsy Berry
3x
10.13%
Star Piece
1x
16.9%
Comet Shard
1x
3.39%
Nugget
1x
8.77%
Spicy Herba Mystica
1x
4.81%
Adamant Mint
1x
5.05%
Lonely Mint
1x
5.32%
Naughty Mint
1x
5.62%
Brave Mint
1x
5.95%
PP Up
1x
7.59%
Bottle Cap
1x
5.48%
Ability Capsule
1x
5.8%
|
Reversal
Brick Break
Brine
Heavy Slam
Other Moves
Scary Face
Taunt
Bulk Up
|
Pokemon SV Hariyama Weakness
Hariyama is a Psychic, Fairy type moves, and Less Damage from , Rock, Bug, Dark type moves.
Type pokemon. This will cause Hariyama to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
A |
+200% | |
A |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Hariyama in Scarlet and Violet
Hariyama Best Moves to use when choosing a Moveset, includes leveling moves such as Force Palm and TM Moves like Giga Impact, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Lv. 38 |
Focus Punch
|
Tier: S Tier Power: 150Acc: 100PP: 20 Physical
Effect: The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Hariyama Moves in
Hariyama can learn 18 Moves from Leveling Up and 43 TM Moves. Moves like Heavy Slam which, Hariyama will learn by reaching level 54. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Brick Break.
Hariyama Level Up Moves
List of the 18 Moves Hariyama can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Arm Thrust
|
Tier: F Tier Power: 15Acc: 100PP: 20 Physical
Effect: The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
Lv.1 |
Brine
|
Tier: E Tier Power: 65Acc: 100PP: 10 Special
Effect: This move's power is doubled if the target's HP is at half or less. |
Lv.1 |
Focus Energy
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
Lv.1 |
Sand Attack
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: Sand is hurled in the target's face, lowering the target's accuracy. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.10 |
Fake Out
|
Tier: E Tier Power: 40Acc: 100PP: 10 Physical
Effect: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
Lv.13 |
Force Palm
|
Tier: D Tier Power: 60Acc: 100PP: 10 Physical
Effect: The target is attacked with a shock wave. This may also leave the target with paralysis. |
Lv.16 |
Whirlwind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. |
Lv.19 |
Knock Off
|
Tier: E Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
Lv.22 |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
Lv.26 |
Belly Drum
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user maximizes its Attack stat but loses HP equal to half its max HP. |
Lv.30 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.34 |
Seismic Toss
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Lv.38 |
Focus Punch
|
Tier: S Tier Power: 150Acc: 100PP: 20 Physical
Effect: The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Lv.42 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Lv.46 |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Lv.50 |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: An all-out attack that becomes more powerful the less HP the user has. |
Lv.54 |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Hariyama TM Moves
List of the 43 Moves Hariyama can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Drain Punch
|
Tier: C Tier Power: 75Acc: 100PP: 10 Physical
Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10 Physical
Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: D Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20 Physical
Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10 Physical
Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Stone Edge
|
Tier: D Tier Power: 100Acc: 80PP: 5 Physical
Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Surf
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Hariyama Egg Moves
List of the 7 Moves Hariyama can learn from being hatched from an egg.
Move | Description |
---|---|
Cross Chop
|
Tier: B Tier Power: 100Acc: 80PP: 5 Physical
Effect: The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
Dynamic Punch
|
Tier: B Tier Power: 100Acc: 50PP: 5 Physical
Effect: The user attacks by punching the target with full concentrated power. This also confuses the target. |
Bullet Punch
|
Tier: E Tier Power: 40Acc: 100PP: 30 Physical
Effect: The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Feint
|
Tier: E Tier Power: 30Acc: 100PP: 10 Physical
Effect: This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Counter
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A retaliatory attack that counters any physical move, inflicting double the damage taken. |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. |
Wide Guard
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user and its allies are protected from wide-ranging attacks for one turn. |
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