Fighting Type Weakness
Fighting type weakness: Flying, Psychic and Fairy moves deal 2× damage to the Fighting type. Lucario (Fighting/Steel) takes normal damage from all three. Its weaknesses are Fire, Fighting and Ground instead.
What is Fighting type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Fighting
The best counters to Fighting. These Pokémon win both ways: they take half damage or less from Fighting attacks, and their own type hits Fighting for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
MoonblastSPECIAL95 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC- Air SlashSPECIAL75 PWR95 ACC
PsychicSPECIAL90 PWR100 ACC
ExtrasensorySPECIAL80 PWR100 ACC
- Total
- 545
- HP
- 85
- Atk
- 50
- Def
- 95
- SpA
- 120
- SpD
- 115
- Spe
- 80
- 2USES
MoonblastSPECIAL95 PWR100 ACC
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
- Total
- 518
- HP
- 68
- Atk
- 65
- Def
- 65
- SpA
- 125
- SpD
- 115
- Spe
- 80
- 3USES
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
Psychic NoiseSPECIAL75 PWR100 ACC
- Total
- 510
- HP
- 57
- Atk
- 90
- Def
- 95
- SpA
- 136
- SpD
- 103
- Spe
- 29
- 4USES
MoonblastSPECIAL95 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Alluring VoiceSPECIAL80 PWR100 ACC
PsychicSPECIAL90 PWR100 ACC
Psychic NoiseSPECIAL75 PWR100 ACC
- Total
- 530
- HP
- 80
- Atk
- 74
- Def
- 74
- SpA
- 126
- SpD
- 116
- Spe
- 60
- 5USES
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
Esper WingSPECIAL80 PWR100 ACC
Psychic NoiseSPECIAL75 PWR100 ACC
- Total
- 510
- HP
- 110
- Atk
- 83
- Def
- 70
- SpA
- 112
- SpD
- 70
- Spe
- 65
- 7USES
MoonblastSPECIAL95 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Alluring VoiceSPECIAL80 PWR100 ACC
PsychicSPECIAL90 PWR100 ACC
Psychic NoiseSPECIAL75 PWR100 ACC
- Total
- 552
- HP
- 78
- Atk
- 65
- Def
- 68
- SpA
- 112
- SpD
- 154
- Spe
- 75
- 8USES
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
- Total
- 525
- HP
- 85
- Atk
- 60
- Def
- 100
- SpA
- 125
- SpD
- 80
- Spe
- 75
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
MoonblastSPECIAL95 PWR100 ACC
Psycho CutPHYSICAL70 PWR100 ACC
- Total
- 680
- HP
- 137
- Atk
- 113
- Def
- 89
- SpA
- 137
- SpD
- 107
- Spe
- 97
- 2USES
PsystrikeSPECIAL100 PWR100 ACC
PsychicSPECIAL90 PWR100 ACC
PsyshockSPECIAL80 PWR100 ACC
Expanding ForceSPECIAL80 PWR100 ACC
Psychic NoiseSPECIAL75 PWR100 ACC
- Total
- 680
- HP
- 106
- Atk
- 110
- Def
- 90
- SpA
- 154
- SpD
- 90
- Spe
- 130
Abilities and items that change Fighting matchups
Some abilities and held items change how much damage Fighting deals or takes, on top of the chart.
Resist berries
- Halves one super effective Fighting hit on the holder, then is used up.
Chople BerryVS
FIGHTING - Halves one super effective Flying hit on a Fighting Pokémon, then is used up.
Coba BerryVSFLYING - Halves one super effective Psychic hit on a Fighting Pokémon, then is used up.
Payapa BerryVS
PSYCHIC - Halves one super effective Fairy hit on a Fighting Pokémon, then is used up.
Roseli BerryVS
FAIRY
Super effective moves against Fighting
Moves that deal 2× damage to Fighting, from every type it is weak to.
Up to 10 moves of each type that hit Fighting for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 80 | ACC 90% | PP 15 | LEARNED BY 326 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 245 | |
| SPECIAL | 100 | ACC 100% | PP 15 | LEARNED BY 186 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 175 | |
| PHYSICAL | 90 | ACC 90% | PP 10 | LEARNED BY 166 | |
| Air SlashGEN 4 | SPECIAL | 75 | ACC 95% | PP 15 | LEARNED BY 147 |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 139 | |
| BounceGEN 3 | PHYSICAL | 85 | ACC 85% | PP 5 | LEARNED BY 128 |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 110 | |
| FlyGEN 1 | PHYSICAL | 90 | ACC 95% | PP 15 | LEARNED BY 109 |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 89 | |
| HurricaneGEN 5 | SPECIAL | 110 | ACC 70% | PP 10 | LEARNED BY 80 |
| PHYSICAL | 85 | ACC 100% | PP 10 | LEARNED BY 79 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 68 | |
| Sky AttackGEN 1 | PHYSICAL | 140 | ACC 90% | PP 5 | LEARNED BY 67 |
| Brave BirdGEN 4 | PHYSICAL | 120 | ACC 100% | PP 15 | LEARNED BY 64 |
| SPECIAL | 80 | ACC 100% | PP 20 | LEARNED BY 61 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 61 | |
| SPECIAL | 95 | ACC 100% | PP 15 | LEARNED BY 55 | |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 36 | |
| SPECIAL | 100 | ACC 100% | PP 5 | LEARNED BY 25 | |
| Drill PeckGEN 1 | PHYSICAL | 80 | ACC 100% | PP 20 | LEARNED BY 23 |
Fighting type rules beyond the chart
Battle effects tied to the Fighting type, and what was different in older games.
Beyond the chart
- Ghost is immuneFighting attacks miss Ghost types unless Scrappy or a similar effect is in play.
- Counter in Gen 1In Gen 1, Counter only reflected Normal and Fighting moves.
- Stealth Rock: 6.25% on switch-inFighting resists Rock, so Stealth Rock takes half the usual 12.5% of max HP.
How Fighting changed across generations
- GEN4Diamond & PearlSince Gen 4, each Fighting move is physical or special based on the move itself. Before that, every Fighting move was physical.
- GEN6X & YFairy type added. Fighting moves do ½ damage to Fairy, and Fairy moves hit Fighting for 2×.
