Steel Type Weakness
Steel type weakness: Fire, Fighting and Ground moves deal 2× damage to the Steel type, and it takes no damage from Poison attacks. Aegislash (Steel/Ghost) turns the Fighting weakness into an immunity. Magnezone (Electric/Steel) doubles the Ground weakness to 4×.
What is Steel type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Steel
The best counters to Steel. These Pokémon win both ways: they take half damage or less from Steel attacks, and their own type hits Steel for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Flare BlitzPHYSICAL120 PWR100 ACC
Fire PunchPHYSICAL75 PWR100 ACC
SuperpowerPHYSICAL120 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
- Total
- 480
- HP
- 105
- Atk
- 140
- Def
- 55
- SpA
- 30
- SpD
- 55
- Spe
- 95
- 2USES
EarthquakePHYSICAL100 PWR100 ACC
Drill RunPHYSICAL80 PWR95 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
SubmissionPHYSICAL80 PWR80 ACC
- Total
- 508
- HP
- 110
- Atk
- 135
- Def
- 60
- SpA
- 50
- SpD
- 65
- Spe
- 88
- 3USES
FlamethrowerSPECIAL90 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
Fiery DanceSPECIAL80 PWR100 ACC
- Total
- 550
- HP
- 85
- Atk
- 60
- Def
- 65
- SpA
- 135
- SpD
- 105
- Spe
- 100
- 4USES
Armor CannonSPECIAL120 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
FlamethrowerSPECIAL90 PWR100 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
- Total
- 525
- HP
- 85
- Atk
- 60
- Def
- 100
- SpA
- 125
- SpD
- 80
- Spe
- 75
- 5USES
Flare BlitzPHYSICAL120 PWR100 ACC
Bitter BladePHYSICAL90 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
- Total
- 525
- HP
- 75
- Atk
- 125
- Def
- 80
- SpA
- 60
- SpD
- 100
- Spe
- 85
- 6USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Flare BlitzPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Fire PunchPHYSICAL75 PWR100 ACC
- Total
- 528
- HP
- 110
- Atk
- 123
- Def
- 65
- SpA
- 100
- SpD
- 65
- Spe
- 65
- 7USES
FlamethrowerSPECIAL90 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
Mystical FireSPECIAL75 PWR100 ACC
- Total
- 520
- HP
- 60
- Atk
- 55
- Def
- 90
- SpA
- 145
- SpD
- 90
- Spe
- 80
- 8USES
Flare BlitzPHYSICAL120 PWR100 ACC
Pyro BallPHYSICAL120 PWR90 ACC
Blaze KickPHYSICAL85 PWR90 ACC
Fire PunchPHYSICAL75 PWR100 ACC
Temper FlarePHYSICAL75 PWR100 ACC
- Total
- 530
- HP
- 80
- Atk
- 116
- Def
- 75
- SpA
- 65
- SpD
- 75
- Spe
- 119
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Fusion FlareSPECIAL100 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
FlamethrowerSPECIAL90 PWR100 ACC
Heat WaveSPECIAL95 PWR90 ACC
Blue FlareSPECIAL130 PWR85 ACC
- Total
- 680
- HP
- 100
- Atk
- 120
- Def
- 100
- SpA
- 150
- SpD
- 120
- Spe
- 90
- 2USES
Close CombatPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
Fire PunchPHYSICAL75 PWR100 ACC
- Total
- 570
- HP
- 154
- Atk
- 140
- Def
- 108
- SpA
- 50
- SpD
- 68
- Spe
- 50
- 3USES
Flare BlitzPHYSICAL120 PWR100 ACC
Sacred FirePHYSICAL100 PWR95 ACC
OverheatSPECIAL130 PWR90 ACC
FlamethrowerSPECIAL90 PWR100 ACC
Heat WaveSPECIAL95 PWR90 ACC
- Total
- 680
- HP
- 106
- Atk
- 130
- Def
- 90
- SpA
- 110
- SpD
- 154
- Spe
- 90
- 4USES
FlamethrowerSPECIAL90 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
Lava PlumeSPECIAL80 PWR100 ACC
- Total
- 600
- HP
- 91
- Atk
- 90
- Def
- 106
- SpA
- 130
- SpD
- 106
- Spe
- 77
Abilities and items that change Steel matchups
Some abilities and held items change how much damage Steel deals or takes, on top of the chart.
Abilities that cover Steel’s weaknesses
Carried by Steel Pokémon themselves.
- Flash FireNO DAMAGEVSFire moves deal no damage and power up the holder's own Fire moves by 50% until it switches out.
FIRE - HeatproofLESS DAMAGEVSHalves the attacker's attacking stat for Fire moves and also halves burn damage each turn.
FIRE - LevitateNO DAMAGEVSGround moves miss it, except Thousand Arrows; Gravity, Iron Ball, Smack Down and Ingrain take that away.
GROUND - Earth EaterNO DAMAGEVSGround moves deal no damage and restore 1/4 of the holder's max HP instead.
GROUND - FilterLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
Resist berries
- Halves one super effective Steel hit on the holder, then is used up.
Babiri BerryVS
STEEL - Halves one super effective Fire hit on a Steel Pokémon, then is used up.
Occa BerryVS
FIRE - Halves one super effective Fighting hit on a Steel Pokémon, then is used up.
Chople BerryVS
FIGHTING - Halves one super effective Ground hit on a Steel Pokémon, then is used up.
Shuca BerryVS
GROUND
Super effective moves against Steel
Moves that deal 2× damage to Steel, from every type it is weak to.
Up to 10 moves of each type that hit Steel for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 390 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 347 | |
| PHYSICAL | 100 | ACC 100% | PP 10 | LEARNED BY 294 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 257 | |
| SPECIAL | 120 | ACC 70% | PP 5 | LEARNED BY 228 | |
| PHYSICAL | 150 | ACC 100% | PP 20 | LEARNED BY 226 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 210 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 204 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 186 | |
| SPECIAL | 110 | ACC 85% | PP 5 | LEARNED BY 183 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 168 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 155 | |
| SPECIAL | 95 | ACC 90% | PP 10 | LEARNED BY 153 | |
| PHYSICAL | 100 | ACC 50% | PP 5 | LEARNED BY 150 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 135 | |
| SPECIAL | 130 | ACC 90% | PP 5 | LEARNED BY 102 | |
| PHYSICAL | 120 | ACC 100% | PP 15 | LEARNED BY 85 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 70 | |
| PHYSICAL | 80 | ACC 80% | PP 20 | LEARNED BY 65 | |
| PHYSICAL | 100 | ACC 90% | PP 10 | LEARNED BY 59 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 53 | |
| PHYSICAL | 80 | ACC 95% | PP 10 | LEARNED BY 45 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| PHYSICAL | 85 | ACC 90% | PP 10 | LEARNED BY 25 |
Steel type rules beyond the chart
Battle effects tied to the Steel type, and what was different in older games.
Beyond the chart
- Status and weatherFrom Gen 3, Steel types can’t be poisoned (Corrosion aside), and they take no sandstorm damage.
- Stealth Rock: 6.25% on switch-inSteel resists Rock, so Stealth Rock takes half the usual 12.5% of max HP.
How Steel changed across generations
- GEN2Gold & SilverSteel type added, resisting Ghost and Dark until Gen 6.
- GEN4Diamond & PearlSince Gen 4, each Steel move is physical or special based on the move itself. Before that, every Steel move was physical.
- GEN6X & YFairy type added. Steel moves hit Fairy for 2×, and Steel resists Fairy moves.
- GEN6X & YSteel no longer resists Ghost and Dark moves.
