Pokemon Scarlet and Violet Heat Rotom
Pokemon Scarlet and Violet Heat Rotom is a new B Tier Type Plasma Pokémon. Heat Rotom has a chance of having Levitate as an Ability, and based on 520 Total Base Stats; we recommend a Bold Nature for Heat Rotom in Pokemon SV.
Heat Rotom Stats
Heat Rotom highest IV stat is Def (107) and the lowest being Attack (65).
| Rank | Value | Stat | |
|---|---|---|---|
| F | 50 | HP | |
| E | 65 | Atk | |
| C | 107 | Def | |
| S | 105 | Sp.Atk | |
| C | 107 | Sp.Def | |
| D | 86 | Speed | |
| B | 520 | Total |
Heat Rotom Abilities
| Abilities | Description |
|---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Heat Rotom Guide
The best nature to have with Heat Rotom is a Bold nature due to the highest IV stat being Defense.
Breeding Heat Rotom
Heat Rotom can breed with pokemon who share the Amorphous Egg Group.
| Heat Rotom | Value |
|---|---|
| Egg Groups |
|
| Gender | Genderless |
How To Evolve Heat Rotom in Pokemon Scarlet & Violet
You will need to participate in the special auctions, you will need to get a bid card. These cards are acquired from the Pokémon Center in Porto Marinada and can be used at any of the three auction houses located around town. Once you have your bid card, special auctions from a fourth vendor may appear if you have this specific Pokémon within your boxes or party.
Rotom Regular Evolution requires Rotom Catalog to evolve into Fan Rotom. If you want the Wash Rotom Alternative Evolution, it will require Rotom Catalog.


Rotom#310- Rotom Catalog


Fan Rotom#310


Rotom#310-
Rotom Catalog


Frost Rotom#310


Rotom#310-
Rotom Catalog


Heat Rotom#310


Rotom#310-
Rotom Catalog


Mow Rotom#310


Rotom#310-
Rotom Catalog


Wash Rotom#310
The Heat Rotom Regular Evolution most significant stat change increases will be Def, meanwhile, Frost Rotom Alternative Evolution will see the biggest increase in the Def stat.
| Evolutions | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
|---|---|---|---|---|---|---|---|
|
Rotom
| 440 | 50 | 50 | 77 | 95 | 77 | 91 |
|
Stat Increase | +80 | +0 | +15 | +30 | +10 | +30 | +5 |
|
Fan Rotom
| 520 | 50 | 65 | 107 | 105 | 107 | 86 |
→ Frost Rotom Alternative Evolution | |||||||
|
Rotom
| 440 | 50 | 50 | 77 | 95 | 77 | 91 |
|
Stat Increase | +80 | +0 | +15 | +30 | +10 | +30 | +5 |
|
Frost Rotom
| 520 | 50 | 65 | 107 | 105 | 107 | 86 |
→ Heat Rotom Alternative Evolution | |||||||
|
Rotom
| 440 | 50 | 50 | 77 | 95 | 77 | 91 |
|
Stat Increase | +80 | +0 | +15 | +30 | +10 | +30 | +5 |
|
Heat Rotom
| 520 | 50 | 65 | 107 | 105 | 107 | 86 |
→ Mow Rotom Alternative Evolution | |||||||
|
Rotom
| 440 | 50 | 50 | 77 | 95 | 77 | 91 |
|
Stat Increase | +80 | +0 | +15 | +30 | +10 | +30 | +5 |
|
Mow Rotom
| 520 | 50 | 65 | 107 | 105 | 107 | 86 |
→ Wash Rotom Alternative Evolution | |||||||
|
Rotom
| 440 | 50 | 50 | 77 | 95 | 77 | 91 |
|
Stat Increase | +80 | +0 | +15 | +30 | +10 | +30 | +5 |
|
Wash Rotom
| 520 | 50 | 65 | 107 | 105 | 107 | 86 |
Where To Find Heat Rotom Locations in Pokemon SV
Heat Rotom has 1 spawn locations in pokemon scarlet and violet. You can find Rotom appearing at level 20 - 50, within the West Province (Area Two), East Province (Area Two) location.
Heat Rotom Locations
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
Rare
Town (10%) Biome
|
Rotom
Lv. 20 - 50
|
Pokemon SV Heat Rotom Weakness
Heat Rotom is a Type pokemon. This will cause Heat Rotom to take More Damage from Rock, Water, Ground type moves, and Less Damage from , Electric, Bug, Fire, Grass, Ice, Fairy, Steel type moves.
| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
S |
| |
S |
| |
S |
| |
S |
| |
S |
| |
A |
| |
A |
| |
B |
|
Best Moves for Heat Rotom in Scarlet and Violet
Heat Rotom Best Moves to use when choosing a Moveset, includes leveling moves such as Uproar and TM Moves like Charge Beam, and Dark Pulse.
| Unlock | Move | Description |
|---|---|---|
| TM 166 |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Egg |
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM 126 |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Lv. 50 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| TM 023 |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
List of Heat Rotom Moves in
Heat Rotom can learn 13 Moves from Leveling Up and 33 TM Moves. Moves like Uproar which, Heat Rotom will learn by reaching level 55. You can also learn TM tutor moves such as Charge Beam, Dark Pulse and Facade.
Heat Rotom Level Up Moves
List of the 13 Moves Heat Rotom can learn from leveling up.
| Lv | Move | Description |
|---|---|---|
| Lv.1 |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Lv.1 |
Double Team
|
Tier: F Tier Power: 0Acc: 101PP: 15Effect: By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Lv.5 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Lv.10 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The target is exposed to a sinister ray that causes confusion. |
| Lv.15 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Lv.20 |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Lv.25 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20Effect: The user launches a weak jolt of electricity that paralyzes the target. |
| Lv.30 |
Shock Wave
|
Tier: D Tier Power: 60Acc: 101PP: 20Effect: The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Lv.35 |
Hex
|
Tier: E Tier Power: 65Acc: 100PP: 10Effect: This relentless attack does massive damage to a target affected by status conditions. |
| Lv.40 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Lv.45 |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user catches the target off guard and swaps the target's held item with its own. |
| Lv.50 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Lv.55 |
Uproar
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep. |
Heat Rotom TM Moves
List of the 33 Moves Heat Rotom can learn from Technical Machines (TMs).
| TM | Move | Description |
|---|---|---|
| TM 007 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM 017 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The target is exposed to a sinister ray that causes confusion. |
| TM 018 |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM 023 |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM 025 |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM 029 |
Hex
|
Tier: E Tier Power: 65Acc: 100PP: 10Effect: This relentless attack does massive damage to a target affected by status conditions. |
| TM 032 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
| TM 041 |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM 042 |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| TM 047 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM 048 |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
| TM 049 |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM 050 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM 062 |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| TM 070 |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM 072 |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM 074 |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM 075 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM 082 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20Effect: The user launches a weak jolt of electricity that paralyzes the target. |
| TM 085 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM 094 |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| TM 096 |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM 103 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM 107 |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15Effect: The user shoots a sinister flame at the target to inflict a burn. |
| TM 109 |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user catches the target off guard and swaps the target's held item with its own. |
| TM 114 |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM 117 |
Hyper Voice
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user attacks by letting loose a horribly loud, resounding cry. |
| TM 126 |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM 130 |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user assists an ally by boosting the power of that ally's attack. |
| TM 136 |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
| TM 140 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| TM 166 |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM 171 |
Tera Blast
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. |
Heat Rotom Egg Moves
List of the 5 Moves Heat Rotom can learn from being hatched from an egg.
| Move | Description |
|---|---|
|
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Stomp
|
Tier: E Tier Power: 65Acc: 100PP: 20Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
|
Weather Ball
|
Tier: E Tier Power: 50Acc: 100PP: 10Effect: This move's type and power change depending on the weather at the time the move is used. |
|
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
|
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10Effect: A seed is planted on the target. It steals some HP from the target every turn. |
Popular Guides
Pokemon Guides
Item Guides
Move Guides