Golduck Stats

Golduck highest IV stat is Special Attack (95) and the lowest being Def (78).

Rank Value Stat
E
80
HP
C
82
Atk
E
78
Def
B
95
Sp.Atk
D
80
Sp.Def
D
85
Speed
B
500
Total

Golduck Guide

Golduck has a 2 Special Attack EV Yield, which means the best nature to have with Golduck is a Mild nature due to the highest IV stat being Special Attack.

Golduck Detail
Best Nature
Mild
+10% Special Attack
-10% Defense
Weak To
2x
2x
Resistance To
1/2
1/2
1/2
1/2
Catch Rate75 (9.8% with PokéBall, full HP)
EV Yield2 Special Attack

How To Evolve Golduck in Pokemon Scarlet & Violet

Psyduck Regular Evolution requires Level 33 to evolve into Golduck.

    Golduck Regular Evolution
  1. #055
    Psyduck
  2. Evolves at level 33
  3. #056
    Golduck

The Golduck Regular Evolution biggest stat increase will be the HP stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Psyduck
320
50
52
48
65
50
55
Stat Increase
+180
+30
+30
+30
+30
+30
+30
Golduck
500
80
82
78
95
80
85
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Where To Find Golduck Locations in Pokemon SV

Golduck Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Golduck
Lv. 45

Wild Golduck Tera Type Location

Golduck Raid Rewards in Pokemon SV

Pokemon SV Golduck has 1 Tera Raids. The Golduck Tera Raid will be a Lv.45 4-Star Raid.

Raid Rewards Raid Moves
Lv. 45
15%
4.71%
12.35%
9.86%
10.94%
17.54%
31.91%
15.63%
Aqua Tail
Zen Headbutt
Water Pulse
Hypnosis
Other Moves
Rain Dance

Pokemon SV Golduck Weakness

Golduck is a Water Type pokemon. This will cause Golduck to take More Damage from Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.

Golduck Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Grass
2x
Electric
2x
-50%
Less Damage From
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Golduck Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%

What pokemon is Golduck Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Golduck in Scarlet and Violet

Golduck Best Moves to use when choosing a Moveset, includes leveling moves such as Water Pulse and TM Moves like Hyper Beam, and Blizzard.

Unlock Move Description
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Blizzard
Ice
Tier:
C Tier
Power:
110
Acc:
70
PP:
5
Special
Effect:
A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
Focus Blast
Fighting
Tier:
C Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

List of Golduck Moves in

Golduck can learn 16 Moves from Leveling Up and 45 TM Moves. Moves like Wonder Room which, Golduck will learn by reaching level 45. You can also learn TM tutor moves such as Hyper Beam, Blizzard and Focus Blast.

Golduck Level Up Moves

List of the 16 Moves Golduck can learn from leveling up.

Lv Move Description
Lv.1
Aqua Jet
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
20
Physical
Effect:
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv.1
Confusion
Psychic
Tier:
E Tier
Power:
50
Acc:
100
PP:
25
Special
Effect:
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv.1
Scratch
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
Hard, pointed, sharp claws rake the target to inflict damage.
Lv.1
Tail Whip
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
30
Status
Effect:
The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats.
Lv.1
Water Gun
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
25
Special
Effect:
The target is blasted with a forceful shot of water.
Lv.9
Fury Swipes
Normal
Tier:
F Tier
Power:
18
Acc:
80
PP:
15
Physical
Effect:
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Lv.12
Water Pulse
Water
Tier:
D Tier
Power:
60
Acc:
100
PP:
20
Special
Effect:
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Lv.15
Disable
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
For four turns, the target will be unable to use whichever move it last used.
Lv.18
Zen Headbutt
Psychic
Tier:
D Tier
Power:
80
Acc:
90
PP:
15
Physical
Effect:
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Lv.21
Screech
Normal
Tier:
F Tier
Power:
0
Acc:
85
PP:
40
Status
Effect:
An earsplitting screech harshly lowers the target's Defense stat.
Lv.24
Aqua Tail
Water
Tier:
C Tier
Power:
90
Acc:
90
PP:
10
Physical
Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Lv.27
Soak
Water
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user shoots a torrent of water that changes the target's type to Water.
Lv.30
Psych Up
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user hypnotizes itself into copying any stat change made by the target.
Lv.36
Amnesia
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Lv.40
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Lv.45
Wonder Room
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns.