Pokemon Scarlet and Violet Psyduck
Pokemon Scarlet and Violet Psyduck is a new F Tier Type Duck Pokémon, with a growth rate and a 1 Special Attack EV Yield. Psyduck has a chance of having as an Ability, and based on 320 Total Base Stats; we recommend a Mild Nature for Psyduck in Pokemon SV.
Psyduck Stats
Psyduck highest IV stat is Special Attack (65) and the lowest being Def (48).
Rank | Value | Stat | |
---|---|---|---|
F | 50 | HP | |
E | 52 | Atk | |
F | 48 | Def | |
D | 65 | Sp.Atk | |
F | 50 | Sp.Def | |
F | 55 | Speed | |
F | 320 | Total |
Psyduck Abilities
Abilities | Description |
---|---|
Damp Ability 1 | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
Swift Swim Hidden Ability | Swift Swim doubles the ability-bearer's Speed during rain. |
Psyduck Guide
Psyduck has a 1 Special Attack EV Yield, which means the best nature to have with Psyduck is a Mild nature due to the highest IV stat being Special Attack.
Psyduck | Detail |
---|---|
Wild Material Drops |
Psyduck Down
|
Best Nature |
Mild
↑ +10% Special Attack↓ -10% Defense |
Weak To | |
Resistance To | |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
EV Yield | 1 Special Attack |
How To Evolve Psyduck in Pokemon Scarlet & Violet
Psyduck Regular Evolution requires Level 33 to evolve into Golduck.
-
Psyduck#055
-
33Evolves at level 33
-
Golduck#056
The Psyduck Regular Evolution biggest stat increase will be the HP stat.
Where To Find Psyduck Locations in Pokemon SV
Psyduck Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
2 Psyduck Raid |
Psyduck
Lv. 20
|
Psyduck Raid Rewards in Pokemon SV
Pokemon SV Psyduck has 1 Tera Raids. The Psyduck Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2 Psyduck RaidLv. 20
|
Exp. Candy S
3x
Psyduck Down
2x
Genius Feather
1x
Exp. Candy M
1x
12.37%
Genius Feather
1x
11.76%
Rawst Berry
1x
5.33%
Aspear Berry
2x
5.63%
Chesto Berry
1x
5.97%
Pearl
1x
47.62%
|
Water Pulse
Zen Headbutt
Disable
Hypnosis
|
Pokemon SV Psyduck Weakness
Psyduck is a Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.
Type pokemon. This will cause Psyduck to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
A |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Psyduck in Scarlet and Violet
Psyduck Best Moves to use when choosing a Moveset, includes leveling moves such as Zen Headbutt and TM Moves like Surf, and Waterfall.
Unlock | Move | Description |
---|---|---|
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5 Special
Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user charges at the target and may make it flinch. | |
Lv. 24 |
Aqua Tail
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
List of Psyduck Moves in
Psyduck can learn 14 Moves from Leveling Up and 40 TM Moves. Moves like Wonder Room which, Psyduck will learn by reaching level 39. You can also learn TM tutor moves such as Surf, Waterfall and Body Slam.
Psyduck Level Up Moves
List of the 14 Moves Psyduck can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Scratch
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: Hard, pointed, sharp claws rake the target to inflict damage. |
Lv.1 |
Tail Whip
|
Tier: F Tier Power: 0Acc: 100PP: 30 Status
Effect: The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. |
Lv.3 |
Water Gun
|
Tier: E Tier Power: 40Acc: 100PP: 25 Special
Effect: The target is blasted with a forceful shot of water. |
Lv.6 |
Confusion
|
Tier: E Tier Power: 50Acc: 100PP: 25 Special
Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.9 |
Fury Swipes
|
Tier: F Tier Power: 18Acc: 80PP: 15 Physical
Effect: The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
Lv.12 |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20 Special
Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Lv.15 |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: For four turns, the target will be unable to use whichever move it last used. |
Lv.18 |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.21 |
Screech
|
Tier: F Tier Power: 0Acc: 85PP: 40 Status
Effect: An earsplitting screech harshly lowers the target's Defense stat. |
Lv.24 |
Aqua Tail
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Lv.27 |
Soak
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user shoots a torrent of water that changes the target's type to Water. |
Lv.30 |
Psych Up
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user hypnotizes itself into copying any stat change made by the target. |
Lv.34 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
Lv.39 |
Wonder Room
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns. |
Psyduck TM Moves
List of the 40 Moves Psyduck can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5 Special
Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5 Status
Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: E Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20 Special
Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user charges at the target and may make it flinch. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Psyduck Egg Moves
List of the 7 Moves Psyduck can learn from being hatched from an egg.
Move | Description |
---|---|
Cross Chop
|
Tier: D Tier Power: 100Acc: 80PP: 5 Physical
Effect: The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
Clear Smog
|
Tier: E Tier Power: 50Acc: 101PP: 15 Special
Effect: The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20 Status
Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Simple Beam
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
Yawn
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
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