
Pokemon Scarlet and Violet Magnezone
Pokemon Scarlet and Violet Magnezone is a new A Tier Type Magnet Area Pokémon, with a growth rate and a 3 Special Attack EV Yield. Magnezone has a chance of having as an Ability, and based on 535 Total Base Stats; we recommend a Quiet Nature for Magnezone in Pokemon SV.
Magnezone Stats
Magnezone highest IV stat is Special Attack (130) and the lowest being Speed (60).
Rank | Value | Stat | |
---|---|---|---|
F | 70 | HP | |
D | 70 | Atk | |
C | 115 | Def | |
S | 130 | Sp.Atk | |
D | 90 | Sp.Def | |
E | 60 | Speed | |
A | 535 | Total |
Magnezone Abilities
Abilities | Description |
---|---|
Magnet Pull Ability 1 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Analytic Hidden Ability | Boosts move power when the Pokémon moves last. |
Magnezone Guide
Magnezone has a 3 Special Attack EV Yield, which means the best nature to have with Magnezone is a Quiet nature due to the highest IV stat being Special Attack.
Breeding Magnezone
Magnezone can breed with pokemon who share the Mineral Egg Group.
Magnezone | Value |
---|---|
Egg Groups |
![]() |
Gender | Genderless |
How To Evolve Magnezone in Pokemon Scarlet & Violet
Magnemite Regular Evolution requires Level 30 to evolve into Magneton and Thunder Stone to evolve into Magnezone.
- Magnemite#209
-
30Evolves at level 30
- Magneton#210
- Thunder Stone
- Magnezone#211
Magnezone Regular Evolution's most significant stat increase will be its HP stat.
Where To Find Magnezone Locations in Pokemon SV
Magnezone has 2 spawn locations in pokemon scarlet and violet. You can find Magneton appearing at level 30 - 60, within the Glaseado Mountain 1, Glaseado Mountain 2 location.

Magnezone Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
5 ![]() |
![]() ![]() ![]() Magnezone
Lv. 75
|
Tera Raid Spawn |
6 ![]() |
![]() ![]() ![]() Magnezone
Lv. 75
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() ![]() 1
Lv. 1
| |
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() ![]() 1
Lv. 1
|
Magnezone Raid Rewards in Pokemon SV
Pokemon SV Magnezone has 2 Tera Raids. There are multiple Magnezone Tera Raids, first being a Lv.75 5-Star Raid and the second is a Lv.90 6-Star Raid.

Pokemon SV Magnezone Weakness
Magnezone is a Fighting, Fire, Ground type moves, and Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, , Steel type moves.
Type pokemon. This will cause Magnezone to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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A |
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A |
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A |
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B |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Magnezone in Scarlet and Violet
Magnezone Best Moves to use when choosing a Moveset, includes leveling moves such as Flash Cannon and TM Moves like Thunder, and Flash Cannon.
Unlock | Move | Description |
---|---|---|
Lv. 64 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5![]() Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
List of Magnezone Moves in
Magnezone can learn 19 Moves from Leveling Up and 31 TM Moves. Moves like Lock-On which, Magnezone will learn by reaching level 58. You can also learn TM tutor moves such as Thunder, Flash Cannon and Iron Head.
Magnezone Level Up Moves
List of the 19 Moves Magnezone can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Lv.1 |
Magnetic Flux
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability. |
Lv.1 |
Mirror Coat
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A retaliatory attack that counters any special move, inflicting double the damage taken. |
Lv.1 |
Supersonic
|
Tier: F Tier Power: 0Acc: 55PP: 20![]() Effect: The user generates odd sound waves from its body that confuse the target. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.1 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.1 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.1 |
Tri Attack
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Lv.12 |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Lv.16 |
Gyro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 5![]() Effect: The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
Lv.20 |
Spark
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Lv.24 |
Screech
|
Tier: F Tier Power: 0Acc: 85PP: 40![]() Effect: An earsplitting screech harshly lowers the target's Defense stat. |
Lv.28 |
Magnet Rise
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user levitates using electrically generated magnetism for five turns. |
Lv.34 |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Lv.40 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.46 |
Metal Sound
|
Tier: F Tier Power: 0Acc: 85PP: 40![]() Effect: A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Lv.52 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.58 |
Lock-On
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
Lv.64 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5![]() Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Magnezone TM Moves
List of the 31 Moves Magnezone can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Magnezone Egg Moves
List of the 5 Moves Magnezone can learn from being hatched from an egg.
Move | Description |
---|---|
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15![]() Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Stomp
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Weather Ball
|
Tier: E Tier Power: 50Acc: 100PP: 10![]() Effect: This move's type and power change depending on the weather at the time the move is used. |
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10![]() Effect: A seed is planted on the target. It steals some HP from the target every turn. |
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