Pokemon Scarlet and Violet Magneton
Pokemon Scarlet and Violet Magneton is a new C Tier Type Magnet Pokémon, with a growth rate and a 2 Special Attack EV Yield. Magneton has a chance of having as an Ability, and based on 465 Total Base Stats; we recommend a Modest Nature for Magneton in Pokemon SV.
Magneton Forms
Magneton has 1 alternative forms in the Scarlet and Violet Series.
ID | TIER | Magneton Forms | Type | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|---|---|---|
#210 | C Tier | 465 | 50 | 60 | 95 | 120 | 70 | 70 | ||
#381 | S Tier | 570 | 85 | 81 | 97 | 121 | 85 | 101 |
Magneton Stats
Magneton highest IV stat is Special Attack (120) and the lowest being Attack (60).
Rank | Value | Stat | |
---|---|---|---|
F | 50 | HP | |
E | 60 | Atk | |
D | 95 | Def | |
S | 120 | Sp.Atk | |
E | 70 | Sp.Def | |
E | 70 | Speed | |
C | 465 | Total |
Magneton Abilities
Abilities | Description |
---|---|
Magnet Pull Ability 1 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Analytic Hidden Ability | Boosts move power when the Pokémon moves last. |
Magneton Guide
Magneton has a 2 Special Attack EV Yield, which means the best nature to have with Magneton is a Modest nature due to the highest IV stat being Special Attack.
Breeding Magneton
Magneton can breed with pokemon who share the Mineral Egg Group.
Magneton | Value |
---|---|
Egg Groups |
Mineral
|
Gender | Genderless |
How To Evolve Magneton in Pokemon Scarlet & Violet
Magnemite Regular Evolution requires Level 30 to evolve into Magneton and Thunder Stone to evolve into Magnezone.
-
Magnemite#209
-
30Evolves at level 30
-
Magneton#210
-
Thunder Stone
-
Magnezone#211
Magneton Regular Evolution's most significant stat increase will be its HP stat.
Where To Find Magneton Locations in Pokemon SV
Magneton has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Magnemite appearing at level 30 - 60, within the Glaseado Mountain 1, Glaseado Mountain 2 location.
Magneton Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
4 Magneton Raid |
Magneton
Lv. 45
|
Very Rare
1 Biome
|
1
Lv. 1
| |
Very Rare
1 Biome
|
1
Lv. 1
|
Magneton Raid Rewards in Pokemon SV
Pokemon SV Magneton has 1 Tera Raids. The Magneton Tera Raid will be a Lv.45 4-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
4 Magneton RaidLv. 45
|
Exp. Candy M
2x
Exp. Candy L
1x
Magnemite Screw
4x
Genius Feather
2x
Current Type Tera Shard
1x
Current Type Tera Shard
2x
Exp. Candy M
1x
15%
Exp. Candy L
2x
4.71%
Genius Feather
1x
12.35%
Wiki Berry
1x
9.86%
Lum Berry
1x
10.94%
Hondew Berry
3x
17.54%
Star Piece
1x
31.91%
Nugget
1x
15.63%
|
Discharge
Flash Cannon
Metal Sound
Thunder Wave
Other Moves
Electric Terrain
|
Pokemon SV Magneton Weakness
Magneton is a Fighting, Fire, Ground type moves, and Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, , Steel type moves.
Type pokemon. This will cause Magneton to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+400% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
A |
+200% | |
A |
+200% | |
B |
+400% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-75% | |
S |
-75% | |
S |
-75% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Magneton in Scarlet and Violet
Magneton Best Moves to use when choosing a Moveset, includes leveling moves such as Flash Cannon and TM Moves like Flash Cannon, and Iron Head.
Unlock | Move | Description |
---|---|---|
Egg |
Explosion
|
Tier: S Tier Power: 250Acc: 100PP: 5 Physical
Effect: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Lv. 64 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5 Special
Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
List of Magneton Moves in
Magneton can learn 17 Moves from Leveling Up and 29 TM Moves. Moves like Tri Attack which, Magneton will learn by reaching level Evolution. You can also learn TM tutor moves such as Flash Cannon, Iron Head and Thunderbolt.
Magneton Level Up Moves
List of the 17 Moves Magneton can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Lv.1 |
Supersonic
|
Tier: F Tier Power: 0Acc: 55PP: 20 Status
Effect: The user generates odd sound waves from its body that confuse the target. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.1 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30 Special
Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.1 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.12 |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10 Special
Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Lv.16 |
Gyro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 5 Physical
Effect: The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
Lv.20 |
Spark
|
Tier: D Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Lv.24 |
Screech
|
Tier: F Tier Power: 0Acc: 85PP: 40 Status
Effect: An earsplitting screech harshly lowers the target's Defense stat. |
Lv.28 |
Magnet Rise
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user levitates using electrically generated magnetism for five turns. |
Lv.34 |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Lv.40 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.46 |
Metal Sound
|
Tier: F Tier Power: 0Acc: 85PP: 40 Status
Effect: A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Lv.52 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.58 |
Lock-On
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
Lv.64 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5 Special
Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Lv.Evolution |
Tri Attack
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Magneton TM Moves
List of the 29 Moves Magneton can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10 Special
Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10 Special
Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20 Special
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15 Physical
Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Magneton Egg Moves
List of the 2 Moves Magneton can learn from being hatched from an egg.
Move | Description |
---|---|
Explosion
|
Tier: S Tier Power: 250Acc: 100PP: 5 Physical
Effect: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Electroweb
|
Tier: D Tier Power: 55Acc: 95PP: 15 Special
Effect: The user captures opposing Pokemon in an electric net to inflict damage. This also lowers their Speed stats. |
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