Magnemite Stats

Magnemite highest IV stat is Special Attack (95) and the lowest being Attack (35).

Rank Value Stat
F
25
HP
F
35
Atk
E
70
Def
B
95
Sp.Atk
F
55
Sp.Def
F
45
Speed
F
325
Total

Magnemite Guide

Magnemite has a 1 Special Attack EV Yield, which means the best nature to have with Magnemite is a Modest nature due to the highest IV stat being Special Attack.

Magnemite Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Modest
+10% Special Attack
-10% Attack
Weak To
2x
2x
4x
Resistance To
1/2
1/2
1/2
1/2
1/2
1/2
1/2
1/2
1/2
0
1/4
1/4
Catch Rate190 (24.8% with PokéBall, full HP)
EV Yield1 Special Attack

How To Evolve Magnemite in Pokemon Scarlet & Violet

Magnemite Regular Evolution requires Level 30 to evolve into Magnet and Thunder Stone to evolve into Magnezone.

    Magnemite Regular Evolution
  1. #209
    Magnemite
  2. Evolves at level 30
  3. Thunder Stone
  4. #211
    Magnezone

's most significant stat increase will be its stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Magnemite
325
25
35
70
95
55
45
Stat Increase
+
+
+
+
+
+
+
Magnet
Stat Increase
+
+
+
+
+
+
+
Magnezone
535
70
70
115
130
90
60
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Where To Find Magnemite Locations in Pokemon SV

Magnemite has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Magneton appearing at level 30 - 60, within the Glaseado Mountain 1, Glaseado Mountain 2 location.

Magnemite Locations

Location How To Catch Pokemon Spawns
Very Common
50%
Grass (50%) Biome
Town (50%) Biome
Magnemite
Lv. 16 - 34
Common
30%
Snow (3%) Biome
Mountain (3%) Biome
Magneton
Lv. 30 - 60

Pokemon SV Magnemite Weakness

Magnemite is a Electric Steel Type pokemon. This will cause Magnemite to take More Damage from Fighting, Fire, Ground type moves, and Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, Flying, Steel type moves.

Magnemite Type Weakness Chart
Damage Taken Types
+400%
Damage From
Ground
4x
+200%
Damage From
Fighting
2x
Fire
2x
-50%
Less Damage From
Electric
1/2
Normal
1/2
Rock
1/2
Bug
1/2
Grass
1/2
Psychic
1/2
Ice
1/2
Dragon
1/2
Fairy
1/2
-75%
Less Damage From
Flying
1/4
Steel
1/4
Immune
to Damage From
Poison
0

What pokemon is Magnemite Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+400%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%
A
+200%
B
+400%

What pokemon is Magnemite Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-75%
S
-75%
S
-75%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Magnemite in Scarlet and Violet

Magnemite Best Moves to use when choosing a Moveset, includes leveling moves such as Flash Cannon and TM Moves like Iron Head, and Thunderbolt.

Unlock Move Description
Egg
Explosion
Normal
Tier:
S Tier
Power:
250
Acc:
100
PP:
5
Physical
Effect:
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Lv. 52
Zap Cannon
Electric
Tier:
A Tier
Power:
120
Acc:
50
PP:
5
Special
Effect:
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Thunder
Electric
Tier:
B Tier
Power:
110
Acc:
70
PP:
10
Special
Effect:
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Flash Cannon
Steel
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Iron Head
Steel
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Physical
Effect:
The user slams the target with its steel-hard head. This may also make the target flinch.

List of Magnemite Moves in

Magnemite can learn 15 Moves from Leveling Up and 28 TM Moves. Moves like Lock-On which, Magnemite will learn by reaching level 48. You can also learn TM tutor moves such as Iron Head, Thunderbolt and Wild Charge.

Magnemite Level Up Moves

List of the 15 Moves Magnemite can learn from leveling up.

Lv Move Description
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.1
Thunder Shock
Electric
Tier:
E Tier
Power:
40
Acc:
100
PP:
30
Special
Effect:
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv.4
Supersonic
Normal
Tier:
F Tier
Power:
0
Acc:
55
PP:
20
Status
Effect:
The user generates odd sound waves from its body that confuse the target.
Lv.8
Thunder Wave
Electric
Tier:
? Tier
Power:
0
Acc:
90
PP:
20
Status
Effect:
The user launches a weak jolt of electricity that paralyzes the target.
Lv.12
Electro Ball
Electric
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Special
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Lv.16
Gyro Ball
Steel
Tier:
F Tier
Power:
1
Acc:
100
PP:
5
Physical
Effect:
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Lv.20
Spark
Electric
Tier:
D Tier
Power:
65
Acc:
100
PP:
20
Physical
Effect:
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lv.24
Screech
Normal
Tier:
F Tier
Power:
0
Acc:
85
PP:
40
Status
Effect:
An earsplitting screech harshly lowers the target's Defense stat.
Lv.28
Magnet Rise
Electric
Tier:
? Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user levitates using electrically generated magnetism for five turns.
Lv.32
Flash Cannon
Steel
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Lv.36
Discharge
Electric
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Special
Effect:
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lv.40
Metal Sound
Steel
Tier:
? Tier
Power:
0
Acc:
85
PP:
40
Status
Effect:
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Lv.44
Light Screen
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lv.48
Lock-On
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Lv.52
Zap Cannon
Electric
Tier:
A Tier
Power:
120
Acc:
50
PP:
5
Special
Effect:
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.