Pokemon Scarlet and Violet Origin Giratina
Pokemon Scarlet and Violet Origin Giratina is a new S Tier Type Renegade Pokémon, with a 3 HP EV Yield. Origin Giratina has a chance of having Levitate as an Ability, and based on 680 Total Base Stats; we recommend a Brave Nature for Origin Giratina in Pokemon SV.
Origin Giratina Stats
Origin Giratina highest IV stat is Attack (120) and the lowest being Speed (90).
| Rank | Value | Stat | |
|---|---|---|---|
| C | 150 | HP | |
| S | 120 | Atk | |
| C | 100 | Def | |
| S | 120 | Sp.Atk | |
| C | 100 | Sp.Def | |
| D | 90 | Speed | |
| S | 680 | Total |
Origin Giratina Abilities
| Abilities | Description |
|---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Origin Giratina Guide
Origin Giratina has a 3 HP EV Yield, which means the best nature to have with Origin Giratina is a Brave nature due to the highest IV stat being Attack.
Breeding Origin Giratina
Origin Giratina can breed with pokemon who share the Undiscovered Egg Group.
| Origin Giratina | Value |
|---|---|
| Egg Groups |
|
| Gender | Genderless |
How To Evolve Origin Giratina in Pokemon Scarlet & Violet
Origin Giratina Regular Evolution requires Griseous Core to evolve into Giratina.


Origin Giratina
- Griseous Core


Giratina
The Origin Giratina Regular Evolution biggest stat increase will be the Atk stat.
| Evolutions | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
|---|---|---|---|---|---|---|---|
|
Origin Giratina
| 680 | 150 | 120 | 100 | 120 | 100 | 90 |
|
Stat Increase | +0 | +0 | +20 | +20 | +20 | +20 | +0 |
|
Giratina
| 680 | 150 | 100 | 120 | 100 | 120 | 90 |
Where To Find Origin Giratina Locations in Pokemon SV
You can only obtain Origin Giratina through transfer of "Pokemon Home". Pokemon Home is a cloud service for Nintendo Switch and compatible mobile devices designed as a place where players can gather all of their pokemon across games series.
Pokemon SV Origin Giratina Weakness
Origin Giratina is a Type pokemon. This will cause Origin Giratina to take More Damage from Ghost, Dark, Ice, Dragon, Fairy type moves, and Less Damage from Poison, Bug, Fire, Water, Grass, Electric, Normal, Fighting type moves.
| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
S |
| |
S |
| |
S |
| |
S |
| |
S |
| |
S |
| |
S |
| |
S |
|
Best Moves for Origin Giratina in Scarlet and Violet
Origin Giratina Best Moves to use when choosing a Moveset, includes leveling moves such as Aura Sphere and TM Moves like Giga Impact, and Hyper Beam.
| Unlock | Move | Description |
|---|---|---|
| TM 169 |
Draco Meteor
|
Tier: S Tier Power: 130Acc: 90PP: 5Effect: Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM 156 |
Outrage
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: The user rampages and attacks for two to three turns. The user then becomes confused. |
| Lv. 77 |
Shadow Force
|
Tier: A Tier Power: 120Acc: 100PP: 5Effect: The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Origin Giratina Moves in
Origin Giratina can learn 14 Moves from Leveling Up and 42 TM Moves. Moves like Destiny Bond which, Origin Giratina will learn by reaching level 84. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Dragon Claw.
Origin Giratina Level Up Moves
List of the 14 Moves Origin Giratina can learn from leveling up.
| Lv | Move | Description |
|---|---|---|
| Lv.1 |
Defog
|
Tier: F Tier Power: 0Acc: 101PP: 15Effect: A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Lv.1 |
Shadow Sneak
|
Tier: E Tier Power: 40Acc: 100PP: 30Effect: The user extends its shadow and attacks the target from behind. This move always goes first. |
| Lv.7 |
Dragon Breath
|
Tier: D Tier Power: 60Acc: 100PP: 20Effect: The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Lv.14 |
Ancient Power
|
Tier: E Tier Power: 60Acc: 100PP: 5Effect: The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Lv.21 |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10Effect: This relentless attack does massive damage to a target affected by status conditions. |
| Lv.28 |
Slash
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Lv.35 |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user frightens the target with a scary face to harshly lower its Speed stat. |
| Lv.42 |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Lv.49 |
Pain Split
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Lv.56 |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Lv.63 |
Dragon Claw
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user slashes the target with huge, sharp claws to inflict damage. |
| Lv.70 |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Lv.77 |
Shadow Force
|
Tier: A Tier Power: 120Acc: 100PP: 5Effect: The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself. |
| Lv.84 |
Destiny Bond
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
Origin Giratina TM Moves
List of the 42 Moves Origin Giratina can learn from Technical Machines (TMs).
| TM | Move | Description |
|---|---|---|
| TM 001 |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM 006 |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM 007 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM 017 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The target is exposed to a sinister ray that causes confusion. |
| TM 025 |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM 028 |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM 029 |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10Effect: This relentless attack does massive damage to a target affected by status conditions. |
| TM 032 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
| TM 034 |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. |
| TM 044 |
Dragon Tail
|
Tier: D Tier Power: 60Acc: 90PP: 10Effect: The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. |
| TM 047 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM 049 |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM 050 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM 061 |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| TM 066 |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM 070 |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM 078 |
Dragon Claw
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user slashes the target with huge, sharp claws to inflict damage. |
| TM 082 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20Effect: The user launches a weak jolt of electricity that paralyzes the target. |
| TM 085 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM 094 |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| TM 097 |
Fly
|
Tier: D Tier Power: 90Acc: 95PP: 15Effect: The user flies up into the sky on the first turn, then attacks on the next turn. |
| TM 099 |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM 103 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM 107 |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15Effect: The user shoots a sinister flame at the target to inflict a burn. |
| TM 112 |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| TM 114 |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM 115 |
Dragon Pulse
|
Tier: C Tier Power: 85Acc: 100PP: 10Effect: The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM 117 |
Hyper Voice
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user attacks by letting loose a horribly loud, resounding cry. |
| TM 119 |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM 120 |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM 126 |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM 129 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM 133 |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| TM 149 |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10Effect: The user sets off an earthquake that strikes every Pokemon around it. |
| TM 150 |
Stone Edge
|
Tier: D Tier Power: 100Acc: 80PP: 5Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| TM 151 |
Phantom Force
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 156 |
Outrage
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: The user rampages and attacks for two to three turns. The user then becomes confused. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM 166 |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM 169 |
Draco Meteor
|
Tier: S Tier Power: 130Acc: 90PP: 5Effect: Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM 171 |
Tera Blast
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. |
Origin Giratina Egg Moves
List of the 5 Moves Origin Giratina can learn from being hatched from an egg.
| Move | Description |
|---|---|
|
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Stomp
|
Tier: E Tier Power: 65Acc: 100PP: 20Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
|
Weather Ball
|
Tier: E Tier Power: 50Acc: 100PP: 10Effect: This move's type and power change depending on the weather at the time the move is used. |
|
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
|
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10Effect: A seed is planted on the target. It steals some HP from the target every turn. |
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