Moves List

Pokemon Legends Arceus All Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Moves in general for dealing damage.

Pokemon LA Moves List

You can quickly navigate each Pokemon Legends Arceus Moves List based on Type using the links below.

Best Moves To Use in PLA

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
Moveslist Type Moves List
TIER Move Type Class Power Acc PP Effect
S
Self-Destruct
NORMAL-Type Physical 200 100 5 User faints.
S
Giga Impact
NORMAL-Type Physical 150 90 5 User must recharge next turn.
S
Head Smash
ROCK-Type Physical 150 80 5 User receives recoil damage.
S
Hyper Beam
NORMAL-Type Special 150 90 5 User must recharge next turn.
S
Roar of Time
DRAGON-Type Special 150 90 5 User must recharge next turn.
S
Draco Meteor
DRAGON-Type Special 130 90 5 Sharply lowers user's Special Attack.
S
Leaf Storm
GRASS-Type Special 130 90 5 Sharply lowers user's Special Attack.
S
Overheat
FIRE-Type Special 130 90 5 Sharply lowers user's Special Attack.
S
Steel Beam
STEEL-Type Special 140 95 5 User loses 50% of its HP.
A
Blizzard
ICE-Type Special 110 70 5 May freeze opponent.
A
Brave Bird
FLYING-Type Physical 120 100 15 User receives recoil damage.
A
Chloroblast
GRASS-Type Special 120 95 5 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed.
A
Close Combat
FIGHTING-Type Physical 120 100 5 Lowers user's Defense and Special Defense.
A
Double-Edge
NORMAL-Type Physical 120 100 15 User receives recoil damage.
A
Fire Blast
FIRE-Type Special 110 85 5 May burn opponent.
A
Flare Blitz
FIRE-Type Physical 120 100 15 User receives recoil damage. May burn opponent.
A
Hurricane
FLYING-Type Special 110 70 10 May confuse opponent.
A
Hydro Pump
WATER-Type Special 110 80 5 The target is blasted by a huge volume of water launched under great pressure.
A
Megahorn
BUG-Type Physical 120 85 10 Using its tough and impressive horn, the user rams into the target to inflict damage.
A
Outrage
DRAGON-Type Physical 120 100 10 User attacks for 2-3 turns but then becomes confused.
A
Petal Dance
GRASS-Type Special 120 100 10 User attacks for 2-3 turns but then becomes confused.
A
Seed Flare
GRASS-Type Special 120 85 5 May lower opponent's Special Defense.
A
Shadow Force
GHOST-Type Physical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
A
Thunder
ELECTRIC-Type Special 110 70 10 May paralyze opponent.
A
Volt Tackle
ELECTRIC-Type Physical 120 100 15 User receives recoil damage. May paralyze opponent.
A
Wood Hammer
GRASS-Type Physical 120 100 15 User receives recoil damage.
B
Aqua Tail
WATER-Type Physical 90 90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
B
Bleakwind Storm
FLYING-Type Special 95 80 5 The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
B
Bug Buzz
BUG-Type Special 90 100 10 May lower opponent's Special Defense.
B
Earth Power
GROUND-Type Special 90 100 10 May lower opponent's Special Defense.
B
Energy Ball
GRASS-Type Special 90 100 10 May lower opponent's Special Defense.
B
Flamethrower
FIRE-Type Special 90 100 15 May burn opponent.
B
Headlong Rush
GROUND-Type Physical 100 100 5 The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
B
High Horsepower
GROUND-Type Physical 95 95 10 The user fiercely attacks the target using its entire body.
B
Ice Beam
ICE-Type Special 90 100 10 May freeze opponent.
B
Iron Tail
STEEL-Type Physical 100 75 15 May lower opponent's Defense.
B
Judgment
NORMAL-Type Special 100 100 10 Type depends on the Arceus Plate being held.
B
Leaf Blade
GRASS-Type Physical 90 100 15 High critical hit ratio.
B
Magma Storm
FIRE-Type Special 100 75 5 Traps opponent, damaging them for 4-5 turns.
B
Moonblast
FAIRY-Type Special 95 100 15 May lower opponent's Special Attack.
B
Mountain Gale
ICE-Type Physical 100 85 5 The user hurls giant chunks of ice at the target to inflict damage.
B
Play Rough
FAIRY-Type Physical 90 90 10 May lower opponent's Attack.
B
Psychic
PSYCHIC-Type Special 90 100 10 May lower opponent's Special Defense.
B
Raging Fury
FIRE-Type Physical 90 85 10 The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
B
Sandsear Storm
GROUND-Type Special 95 80 5 The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
B
Sludge Bomb
POISON-Type Special 90 100 10 May poison opponent.
B
Spacial Rend
DRAGON-Type Special 100 95 5 High critical hit ratio.
B
Springtide Storm
FAIRY-Type Special 95 80 5 The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.
B
Stone Edge
ROCK-Type Physical 100 80 5 High critical hit ratio.
B
Thunderbolt
ELECTRIC-Type Special 90 100 15 May paralyze opponent.
B
Wild Charge
ELECTRIC-Type Physical 90 100 15 User receives recoil damage.
B
Wildbolt Storm
ELECTRIC-Type Special 95 80 5 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
C
Air Slash
FLYING-Type Special 75 95 20 May cause flinching.
C
Aura Sphere
FIGHTING-Type Special 80 20 Ignores Accuracy and Evasiveness.
C
Cross Poison
POISON-Type Physical 70 100 20 High critical hit ratio. May poison opponent.
C
Crunch
DARK-Type Physical 80 100 15 May lower opponent's Defense.
C
Dark Pulse
DARK-Type Special 80 100 15 May cause flinching.
C
Dazzling Gleam
FAIRY-Type Special 80 100 10 Hits all adjacent opponents.
C
Dragon Claw
DRAGON-Type Physical 80 100 15 The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
C
Dragon Pulse
DRAGON-Type Special 85 100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
C
Drain Punch
FIGHTING-Type Physical 75 100 10 User recovers half the HP inflicted on opponent.
C
Esper Wing
PSYCHIC-Type Special 75 90 10 The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit.
C
Extrasensory
PSYCHIC-Type Special 80 100 20 May cause flinching.
C
Fire Punch
FIRE-Type Physical 75 100 15 May burn opponent.
C
Flash Cannon
STEEL-Type Special 80 100 10 May lower opponent's Special Defense.
C
Ice Punch
ICE-Type Physical 75 100 15 May freeze opponent.
C
Icicle Crash
ICE-Type Physical 85 90 10 May cause flinching.
C
Iron Head
STEEL-Type Physical 80 100 15 May cause flinching.
C
Leech Life
BUG-Type Physical 80 100 10 User recovers half the HP inflicted on opponent.
C
Liquidation
WATER-Type Physical 85 100 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
C
Mystical Fire
FIRE-Type Special 75 100 10 Lowers opponent's Special Attack.
C
Mystical Power
PSYCHIC-Type Special 70 90 10 The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
C
Night Slash
DARK-Type Physical 70 100 15 High critical hit ratio.
C
Poison Jab
POISON-Type Physical 80 100 20 May poison the opponent.
C
Power Gem
ROCK-Type Special 80 100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
C
Psycho Cut
PSYCHIC-Type Physical 70 100 20 High critical hit ratio.
C
Psyshield Bash
PSYCHIC-Type Physical 70 90 10 Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
C
Rock Slide
ROCK-Type Physical 75 90 10 May cause flinching.
C
Shadow Ball
GHOST-Type Special 80 100 15 May lower opponent's Special Defense.
C
Shadow Claw
GHOST-Type Physical 70 100 15 High critical hit ratio.
C
Slash
NORMAL-Type Physical 70 100 20 High critical hit ratio.
C
Thunder Punch
ELECTRIC-Type Physical 75 100 15 May paralyze opponent.
C
Tri Attack
NORMAL-Type Special 80 100 10 May paralyze, burn or freeze opponent.
C
Wave Crash
WATER-Type Physical 75 100 10 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
C
X-Scissor
BUG-Type Physical 80 100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
C
Zen Headbutt
PSYCHIC-Type Physical 80 90 15 May cause flinching.
D
Aerial Ace
FLYING-Type Physical 60 20 Ignores Accuracy and Evasiveness.
D
Air Cutter
FLYING-Type Special 60 95 25 High critical hit ratio.
D
Ancient Power
ROCK-Type Special 60 100 5 May raise all user's stats at once.
D
Barb Barrage
POISON-Type Physical 60 100 15 The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.
D
Bite
DARK-Type Physical 60 100 25 May cause flinching.
D
Bitter Malice
GHOST-Type Special 60 100 15 The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition.
D
Bulldoze
GROUND-Type Physical 60 100 20 Lowers opponent's Speed.
D
Ceaseless Edge
DARK-Type Physical 65 90 15 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
D
Charge Beam
ELECTRIC-Type Special 50 90 10 May raise user's Special Attack.
D
Confusion
PSYCHIC-Type Special 50 100 25 May confuse opponent.
D
Dire Claw
POISON-Type Physical 60 100 15 Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
D
Draining Kiss
FAIRY-Type Special 50 100 10 User recovers most the HP inflicted on opponent.
D
Fire Fang
FIRE-Type Physical 65 95 15 May cause flinching and/or burn opponent.
D
Flame Wheel
FIRE-Type Physical 60 100 25 May burn opponent.
D
Hex
GHOST-Type Special 65 100 10 Inflicts more damage if the target has a status condition.
D
Hidden Power
NORMAL-Type Special 60 100 15 Type and power depends on user's IVs.
D
Ice Fang
ICE-Type Physical 65 95 15 May cause flinching and/or freeze opponent.
D
Icy Wind
ICE-Type Special 55 95 15 Lowers opponent's Speed.
D
Infernal Parade
GHOST-Type Special 60 100 15 The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.
D
Magical Leaf
GRASS-Type Special 60 20 Ignores Accuracy and Evasiveness.
D
Mud Bomb
GROUND-Type Special 65 85 10 May lower opponent's Accuracy.
D
Octazooka
WATER-Type Special 65 85 10 May lower opponent's Accuracy.
D
Ominous Wind
GHOST-Type Special 60 100 5 May raise all user's stats at once.
D
Silver Wind
BUG-Type Special 60 100 5 May raise all stats of user at once.
D
Snarl
DARK-Type Special 55 95 15 Lowers opponent's Special Attack.
D
Spark
ELECTRIC-Type Physical 65 100 20 May paralyze opponent.
D
Stone Axe
ROCK-Type Physical 65 90 15 The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
D
Struggle Bug
BUG-Type Special 50 100 20 Lowers opponent's Special Attack.
D
Swift
NORMAL-Type Special 60 20 Ignores Accuracy and Evasiveness.
D
Thunder Fang
ELECTRIC-Type Physical 65 95 15 May cause flinching and/or paralyze opponent.
D
Triple Arrows
FIGHTING-Type Physical 50 100 15 The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target’s defensive stats.
D
Venoshock
POISON-Type Special 65 100 10 Inflicts double damage if the target is poisoned.
D
Water Pulse
WATER-Type Special 60 100 20 May confuse opponent.
E
Acid Spray
POISON-Type Special 40 100 20 Sharply lowers opponent's Special Defense.
E
Aqua Jet
WATER-Type Physical 40 100 20 User attacks first.
E
Astonish
GHOST-Type Physical 30 100 15 May cause flinching.
E
Bubble
WATER-Type Special 40 100 30 May lower opponent's Speed.
E
Bullet Punch
STEEL-Type Physical 40 100 30 User attacks first.
E
Double Hit
NORMAL-Type Physical 35 90 10 Hits twice in one turn.
E
Ember
FIRE-Type Special 40 100 25 May burn opponent.
E
Fairy Wind
FAIRY-Type Special 40 100 30 The user stirs up a fairy wind and strikes the target with it.
E
False Swipe
NORMAL-Type Physical 40 100 40 Always leaves opponent with at least 1 HP.
E
Gust
FLYING-Type Special 40 100 35 Hits Pokémon using Fly/Bounce with double power.
E
Ice Ball
ICE-Type Physical 30 90 20 Doubles in power each turn for 5 turns.
E
Ice Shard
ICE-Type Physical 40 100 30 User attacks first.
E
Leafage
GRASS-Type Physical 40 100 40 Strikes opponent with leaves.
E
Mach Punch
FIGHTING-Type Physical 40 100 30 User attacks first.
E
Powder Snow
ICE-Type Special 40 100 25 May freeze opponent.
E
Quick Attack
NORMAL-Type Physical 40 100 30 User attacks first.
E
Rock Smash
FIGHTING-Type Physical 40 100 15 May lower opponent's Defense.
E
Rollout
ROCK-Type Physical 30 90 20 Doubles in power each turn for 5 turns.
E
Shadow Sneak
GHOST-Type Physical 40 100 30 User attacks first.
E
Tackle
NORMAL-Type Physical 40 100 35 A physical attack in which the user charges and slams into the target with its whole body.
E
Thunder Shock
ELECTRIC-Type Special 40 100 30 May paralyze opponent.
E
Twister
DRAGON-Type Special 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power.
F
Absorb
GRASS-Type Special 20 100 25 User recovers half the HP inflicted on opponent.
F
Mud-Slap
GROUND-Type Special 20 100 10 Lowers opponent's Accuracy.
F
Pin Missile
BUG-Type Physical 25 95 20 Hits 2-5 times in one turn.
F
Poison Sting
POISON-Type Physical 15 100 35 May poison the opponent.
F
Acid Armor
POISON-Type Status 20 Sharply raises user's Defense.
F
Baby-Doll Eyes
FAIRY-Type Status 100 30 Always goes first. Lowers the target's attack.
F
Bulk Up
FIGHTING-Type Status 20 Raises user's Attack and Defense.
F
Calm Mind
PSYCHIC-Type Status 20 Raises user's Special Attack and Special Defense.
F
Crush Grip
NORMAL-Type Physical 100 5 More powerful when opponent has higher HP.
F
Dark Void
DARK-Type Status 50 10 Puts all adjacent opponents to sleep.
F
Focus Energy
NORMAL-Type Status 30 Increases critical hit ratio.
F
Hypnosis
PSYCHIC-Type Status 60 20 Puts opponent to sleep.
F
Iron Defense
STEEL-Type Status 15 Sharply raises user's Defense.
F
Lunar Blessing
PSYCHIC-Type Status 0 100 10 The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
F
Mimic
NORMAL-Type Status 10 Copies the opponent's last move.
F
Nasty Plot
DARK-Type Status 20 Sharply raises user's Special Attack.
F
Poison Gas
POISON-Type Status 90 40 Poisons opponent.
F
Poison Powder
POISON-Type Status 75 35 Poisons opponent.
F
Power Shift
NORMAL-Type Status - 100 10 The user swaps its offensive and defensive stats.
F
Recover
NORMAL-Type Status 10 User recovers half its max HP.
F
Rest
PSYCHIC-Type Status 10 User sleeps for 2 turns, but user is fully healed.
F
Roost
FLYING-Type Status 10 User recovers half of its max HP and loses the Flying type temporarily.
F
Shelter
STEEL-Type Status - 100 10 The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
F
Sleep Powder
GRASS-Type Status 75 15 Puts opponent to sleep.
F
Soft-Boiled
NORMAL-Type Status 10 User recovers half its max HP.
F
Spikes
GROUND-Type Status 20 Hurts opponents when they switch into battle.
F
Splash
NORMAL-Type Status 40 Doesn't do ANYTHING.
F
Spore
GRASS-Type Status 100 15 Puts opponent to sleep.
F
Stealth Rock
ROCK-Type Status 20 Damages opponent switching into battle.
F
Stun Spore
GRASS-Type Status 75 30 Paralyzes opponent.
F
Swords Dance
NORMAL-Type Status 20 Sharply raises user's Attack.
F
Take Heart
PSYCHIC-Type Status 0 100 10 The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
F
Teleport
PSYCHIC-Type Status 20 Allows user to flee wild battles; also warps player to last PokéCenter.
F
Thunder Wave
ELECTRIC-Type Status 90 20 Paralyzes opponent.
F
Victory Dance
FIGHTING-Type Status - 100 10 The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
List of Pokemon based on Type