Moves List
Pokemon Legends Arceus All Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Moves in general for dealing damage.
Pokemon LA Moves List
You can quickly navigate each Pokemon Legends Arceus Moves List based on Type using the links below.
Fire Moves
Water Moves
Grass Moves
Electric Moves
Rock Moves
Poison Moves
Psychic Moves
Normal Moves
Ground Moves
Flying Moves
Fighting Moves
Dragon Moves
Ice Moves
Fairy Moves
Steel Moves
Dark Moves
Bug Moves
Ghost Moves
Best Moves To Use in PLA
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
S |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
S |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
S |
Head Smash
| Physical | 150 | 80 | 5 | User receives recoil damage. | |
S |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
S |
Roar of Time
| Special | 150 | 90 | 5 | User must recharge next turn. | |
S |
Draco Meteor
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Leaf Storm
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Overheat
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Steel Beam
| Special | 140 | 95 | 5 | User loses 50% of its HP. | |
A |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
A |
Brave Bird
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Chloroblast
| Special | 120 | 95 | 5 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed. | |
A |
Close Combat
| Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
A |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
A |
Flare Blitz
| Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
A |
Hurricane
| Special | 110 | 70 | 10 | May confuse opponent. | |
A |
Hydro Pump
| Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
A |
Megahorn
| Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. | |
A |
Outrage
| Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
A |
Petal Dance
| Special | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
A |
Seed Flare
| Special | 120 | 85 | 5 | May lower opponent's Special Defense. | |
A |
Shadow Force
| Physical | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
A |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
A |
Volt Tackle
| Physical | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. | |
A |
Wood Hammer
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
B |
Aqua Tail
| Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
B |
Bleakwind Storm
| Special | 95 | 80 | 5 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | |
B |
Bug Buzz
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Earth Power
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Energy Ball
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Flamethrower
| Special | 90 | 100 | 15 | May burn opponent. | |
B |
Headlong Rush
| Physical | 100 | 100 | 5 | The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats. | |
B |
High Horsepower
| Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
B |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. | |
B |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
B |
Judgment
| Special | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | |
B |
Leaf Blade
| Physical | 90 | 100 | 15 | High critical hit ratio. | |
B |
Magma Storm
| Special | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | |
B |
Moonblast
| Special | 95 | 100 | 15 | May lower opponent's Special Attack. | |
B |
Mountain Gale
| Physical | 100 | 85 | 5 | The user hurls giant chunks of ice at the target to inflict damage. | |
B |
Play Rough
| Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
B |
Psychic
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Raging Fury
| Physical | 90 | 85 | 10 | The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move. | |
B |
Sandsear Storm
| Special | 95 | 80 | 5 | The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | |
B |
Sludge Bomb
| Special | 90 | 100 | 10 | May poison opponent. | |
B |
Spacial Rend
| Special | 100 | 95 | 5 | High critical hit ratio. | |
B |
Springtide Storm
| Special | 95 | 80 | 5 | The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form. | |
B |
Stone Edge
| Physical | 100 | 80 | 5 | High critical hit ratio. | |
B |
Thunderbolt
| Special | 90 | 100 | 15 | May paralyze opponent. | |
B |
Wild Charge
| Physical | 90 | 100 | 15 | User receives recoil damage. | |
B |
Wildbolt Storm
| Special | 95 | 80 | 5 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | |
C |
Air Slash
| Special | 75 | 95 | 20 | May cause flinching. | |
C |
Aura Sphere
| Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
C |
Cross Poison
| Physical | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | |
C |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
C |
Dark Pulse
| Special | 80 | 100 | 15 | May cause flinching. | |
C |
Dazzling Gleam
| Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
C |
Dragon Claw
| Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. | |
C |
Dragon Pulse
| Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. | |
C |
Drain Punch
| Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Esper Wing
| Special | 75 | 90 | 10 | The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit. | |
C |
Extrasensory
| Special | 80 | 100 | 20 | May cause flinching. | |
C |
Fire Punch
| Physical | 75 | 100 | 15 | May burn opponent. | |
C |
Flash Cannon
| Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
C |
Ice Punch
| Physical | 75 | 100 | 15 | May freeze opponent. | |
C |
Icicle Crash
| Physical | 85 | 90 | 10 | May cause flinching. | |
C |
Iron Head
| Physical | 80 | 100 | 15 | May cause flinching. | |
C |
Leech Life
| Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Liquidation
| Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
C |
Mystical Fire
| Special | 75 | 100 | 10 | Lowers opponent's Special Attack. | |
C |
Mystical Power
| Special | 70 | 90 | 10 | The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | |
C |
Night Slash
| Physical | 70 | 100 | 15 | High critical hit ratio. | |
C |
Poison Jab
| Physical | 80 | 100 | 20 | May poison the opponent. | |
C |
Power Gem
| Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
C |
Psycho Cut
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Psyshield Bash
| Physical | 70 | 90 | 10 | Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats. | |
C |
Rock Slide
| Physical | 75 | 90 | 10 | May cause flinching. | |
C |
Shadow Ball
| Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
C |
Shadow Claw
| Physical | 70 | 100 | 15 | High critical hit ratio. | |
C |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Thunder Punch
| Physical | 75 | 100 | 15 | May paralyze opponent. | |
C |
Tri Attack
| Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
C |
Wave Crash
| Physical | 75 | 100 | 10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed. | |
C |
X-Scissor
| Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | |
C |
Zen Headbutt
| Physical | 80 | 90 | 15 | May cause flinching. | |
D |
Aerial Ace
| Physical | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Air Cutter
| Special | 60 | 95 | 25 | High critical hit ratio. | |
D |
Ancient Power
| Special | 60 | 100 | 5 | May raise all user's stats at once. | |
D |
Barb Barrage
| Physical | 60 | 100 | 15 | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition. | |
D |
Bite
| Physical | 60 | 100 | 25 | May cause flinching. | |
D |
Bitter Malice
| Special | 60 | 100 | 15 | The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition. | |
D |
Bulldoze
| Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
D |
Ceaseless Edge
| Physical | 65 | 90 | 15 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | |
D |
Charge Beam
| Special | 50 | 90 | 10 | May raise user's Special Attack. | |
D |
Confusion
| Special | 50 | 100 | 25 | May confuse opponent. | |
D |
Dire Claw
| Physical | 60 | 100 | 15 | Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats. | |
D |
Draining Kiss
| Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
D |
Fire Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
D |
Flame Wheel
| Physical | 60 | 100 | 25 | May burn opponent. | |
D |
Hex
| Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
D |
Hidden Power
| Special | 60 | 100 | 15 | Type and power depends on user's IVs. | |
D |
Ice Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
D |
Icy Wind
| Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
D |
Infernal Parade
| Special | 60 | 100 | 15 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition. | |
D |
Magical Leaf
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Mud Bomb
| Special | 65 | 85 | 10 | May lower opponent's Accuracy. | |
D |
Octazooka
| Special | 65 | 85 | 10 | May lower opponent's Accuracy. | |
D |
Ominous Wind
| Special | 60 | 100 | 5 | May raise all user's stats at once. | |
D |
Silver Wind
| Special | 60 | 100 | 5 | May raise all stats of user at once. | |
D |
Snarl
| Special | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
D |
Spark
| Physical | 65 | 100 | 20 | May paralyze opponent. | |
D |
Stone Axe
| Physical | 65 | 90 | 15 | The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | |
D |
Struggle Bug
| Special | 50 | 100 | 20 | Lowers opponent's Special Attack. | |
D |
Swift
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Thunder Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
D |
Triple Arrows
| Physical | 50 | 100 | 15 | The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target’s defensive stats. | |
D |
Venoshock
| Special | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
D |
Water Pulse
| Special | 60 | 100 | 20 | May confuse opponent. | |
E |
Acid Spray
| Special | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | |
E |
Aqua Jet
| Physical | 40 | 100 | 20 | User attacks first. | |
E |
Astonish
| Physical | 30 | 100 | 15 | May cause flinching. | |
E |
Bubble
| Special | 40 | 100 | 30 | May lower opponent's Speed. | |
E |
Bullet Punch
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Double Hit
| Physical | 35 | 90 | 10 | Hits twice in one turn. | |
E |
Ember
| Special | 40 | 100 | 25 | May burn opponent. | |
E |
Fairy Wind
| Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. | |
E |
False Swipe
| Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
E |
Gust
| Special | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | |
E |
Ice Ball
| Physical | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | |
E |
Ice Shard
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Leafage
| Physical | 40 | 100 | 40 | Strikes opponent with leaves. | |
E |
Mach Punch
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Powder Snow
| Special | 40 | 100 | 25 | May freeze opponent. | |
E |
Quick Attack
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Rock Smash
| Physical | 40 | 100 | 15 | May lower opponent's Defense. | |
E |
Rollout
| Physical | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | |
E |
Shadow Sneak
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Tackle
| Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
E |
Thunder Shock
| Special | 40 | 100 | 30 | May paralyze opponent. | |
E |
Twister
| Special | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | |
F |
Absorb
| Special | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | |
F |
Mud-Slap
| Special | 20 | 100 | 10 | Lowers opponent's Accuracy. | |
F |
Pin Missile
| Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
F |
Poison Sting
| Physical | 15 | 100 | 35 | May poison the opponent. | |
F |
Acid Armor
| Status | — | — | 20 | Sharply raises user's Defense. | |
F |
Baby-Doll Eyes
| Status | — | 100 | 30 | Always goes first. Lowers the target's attack. | |
F |
Bulk Up
| Status | — | — | 20 | Raises user's Attack and Defense. | |
F |
Calm Mind
| Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
F |
Crush Grip
| Physical | — | 100 | 5 | More powerful when opponent has higher HP. | |
F |
Dark Void
| Status | — | 50 | 10 | Puts all adjacent opponents to sleep. | |
F |
Focus Energy
| Status | — | — | 30 | Increases critical hit ratio. | |
F |
Hypnosis
| Status | — | 60 | 20 | Puts opponent to sleep. | |
F |
Iron Defense
| Status | — | — | 15 | Sharply raises user's Defense. | |
F |
Lunar Blessing
| Status | 0 | 100 | 10 | The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | |
F |
Mimic
| Status | — | — | 10 | Copies the opponent's last move. | |
F |
Nasty Plot
| Status | — | — | 20 | Sharply raises user's Special Attack. | |
F |
Poison Gas
| Status | — | 90 | 40 | Poisons opponent. | |
F |
Poison Powder
| Status | — | 75 | 35 | Poisons opponent. | |
F |
Power Shift
| Status | - | 100 | 10 | The user swaps its offensive and defensive stats. | |
F |
Recover
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Rest
| Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
F |
Roost
| Status | — | — | 10 | User recovers half of its max HP and loses the Flying type temporarily. | |
F |
Shelter
| Status | - | 100 | 10 | The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | |
F |
Sleep Powder
| Status | — | 75 | 15 | Puts opponent to sleep. | |
F |
Soft-Boiled
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Spikes
| Status | — | — | 20 | Hurts opponents when they switch into battle. | |
F |
Splash
| Status | — | — | 40 | Doesn't do ANYTHING. | |
F |
Spore
| Status | — | 100 | 15 | Puts opponent to sleep. | |
F |
Stealth Rock
| Status | — | — | 20 | Damages opponent switching into battle. | |
F |
Stun Spore
| Status | — | 75 | 30 | Paralyzes opponent. | |
F |
Swords Dance
| Status | — | — | 20 | Sharply raises user's Attack. | |
F |
Take Heart
| Status | 0 | 100 | 10 | The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | |
F |
Teleport
| Status | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | |
F |
Thunder Wave
| Status | — | 90 | 20 | Paralyzes opponent. | |
F |
Victory Dance
| Status | - | 100 | 10 | The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent. |
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