
Pincurchin Best Moveset
101 Attack and 95 Defense on Electric with AbilityElectric Surge setting Electric Terrain on entry (boosting Electric moves 30%, blocking sleep). 15 Speed means going dead last against everything. AbilityLightning Rod redirects Electric attacks instead. The moveset sets terrain and hits physically at rock-bottom pace. The terrain support is the value, not the damage.
Electric Surge set Electric Terrain on switch-in in Gen VIII (Sword & Shield). 91 Attack and 90 Defense from 15 Speed. The slowest terrain setter.
Best Moves
Best Build
Pincurchin best EVs are HP and Defense
Hazard Setter Moveset
- Rising Voltage
- Scald
- Spikes
- Protect
Recommended Teammates
Same Electric Surge in Gen IX (Scarlet & Violet). 15 Speed. Terrain support for teammates who ran Rising Voltage. Pincurchin set the field, not the pace.
Wall Moveset
- Spikes
- Memento
- Thunder Wave
- Scald
Recommended Teammates
Pincurchin Weakness
Pincurchin's Electric typing leaves it vulnerable to Ground. Few weaknesses and 3 resistances make the typing clean. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 48 HP and balanced defenses, Pincurchin can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
What is Pincurchin Weak Against
GoodBest Pokemon Against Pincurchin
A | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureRelaxed Moves
Damage vs Pincurchin View Alomomola builds →Flip Turn9-10% Scald11-13% | ||
B | ||
Recommended Build AbilityPressure ItemRocky Helmet NatureImpish Moves
Damage vs Pincurchin View Corviknight builds →U Turn11-13% | ||
B | ||
Recommended Build AbilityFlame Body ItemHeavy-Duty Boots NatureBold Moves
Damage vs Pincurchin View Moltres builds →Flamethrower30-35% U Turn11-14% | ||
C | ||
Recommended Build AbilityDrizzle ItemDamprock NatureRelaxed Moves
Damage vs Pincurchin View Pelipper builds →Hurricane14-17% U Turn7-9% | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureTimid Moves View Tornadus-Therian builds →
| ||
Evolution
No evolution chain to worry about here. Pincurchin is a standalone Pokemon with plenty of partners for breeding through two egg groups. Eggs come out average hatch time. View every chain in the Evolution Chart.
How to Evolve
Pincurchin Locations
low spawn rates is the best you'll get on Pincurchin in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Best Locations to Catch Pincurchin in Scarlet & Violet
Before you go hunting for Pincurchin, check which of the 10 spots belong to your version. Scarlet and Violet each have different walking encounters at Lv. 20-50.
44 encounter spots for Pincurchin at decent spawn rates starting from early-game routes. Two different catch methods are in play here. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Best Locations to Catch Pincurchin in Sword & Shield
Which version you're playing matters for Pincurchin. 22 walking and surfing spots at Lv. 13-65 spread across Sword and Shield, and some routes only appear in one cartridge. Check the version badges below.
Base Stats
Attack leads and Speed gets almost nothing. That's Pincurchin's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Attack EVs.
This Pokémon is so timid that even brushing against seaweed will make it discharge electricity in surprise. Its lips do not conduct electricity.
Pincurchin Guide
Watch for Rhydon (Ground) when using Pincurchin. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 15 Speed, Pincurchin won't outrun any of these threats so switching to a resist is usually the safer play.
It depends on your team. Pincurchin at 435 BST isn't a powerhouse, but the Electric coverage might be exactly what you're missing.
Lightning Rod changes the entire equation for Pincurchin. The 435 BST doesn't tell the full story. Ranked B-Tier as an attacker.
Lightning Rod is what you want on Pincurchin. Every competitive set worth running is built with that ability in mind. The alternatives (Electric Surge) work on paper but Lightning Rod is what makes Pincurchin worth using.
Base 15 Speed is low. Priority moves or Trick Room are the way to go. On offense, Pincurchin is a mixed attacker with base 101 Attack and 91 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Game Availability
Pincurchin joined the series in Sword & Shield and has been available in 2 titles so far. With 3 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwShDebut

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves