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Pokemon Sword and Shield Pinsir

Pokemon Sword and Shield Pinsir is a Bug Type Stag Beetle Pokémon, which makes it weak against Flying, Rock, Fire type moves. You can find and catch Pinsir in Training Lowlands with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Pinsir are 65 HP, 125 Attack, 55 SP Attack, 100 Defense, 70 SP Defense, and 85 Speed.

Pokemon Sword and Shield Pinsir
Regular
Shiny
Pinsir Galar Pokedex ID: ?

List of Pinsir Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total500
HP65
Attack125
Defense100
Special Attack55
Special Defense70
Speed85

Based on this pokemon's stats we consider the best nature for Pinsir to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pinsir Abilities

Ability Type Effect
Hyper CutterNormal
Mold BreakerNormal
MoxieHidden

Pokemon Sword and Shield Pinsir Evolutions

How do i evolve Pinsir in Pokemon Sword and Shield?

Currently Pokemon Sword and Shield Pinsir does not have an evolution form in Generation 8.

Pinsir Locations in Pokemon Sword and Shield

Where do i find and how to get Pinsir?

A popular spawn location you can find Pinsir is in the Training Lowlands area with a 5% chance to spawn during Normal weather.

Overworld Spawns (Visible in-game)

Pokemon Location Weather Spawn Lvl
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
Training Lowlands
5%13 - 18
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Pokemon Sword and Shield Pinsir Raids

Where do i find Pinsir Raids?

You can find Pinsir raids in the following locations: Fields of Honor, Forest of Focus, Training Lowlands, Workout Sea.

You can Click/Tap the links below to view where to find Pinsir Raid Spawn Locations in Pokemon Sw and Sh.

Pokemon Sword and Shield Pinsir Weakness

Pinsir is a Bug Type pokemon. This will cause it to take More Damage from Flying, Rock, Fire Type Moves and will take Less Damage from Fighting, Ground, Grass type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Flying
Rock
Fire
0.5x
Damage
Fighting
Ground
Grass
0.25x
Damage
Immune to Damage

What pokemon is Pinsir Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Pinsir Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Pinsir Moves List

What moves can Pinsir learn from TMs, TRs, and Leveling?

Pinsir can learn the fighting type move Superpower at level 52. This Physical move Lowers user's Attack and Defense. Bolded Pow numbers are adjusted for this pokemon's Bug type +50% STAB damage.

Pinsir Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
1Vise GripPhysical5510030
1HardenStatus30Raises user's Defense.
4Focus EnergyStatus30Increases critical hit ratio.
8BindPhysical158520Traps opponent, damaging them for 4-5 turns.
12Seismic TossPhysical10020Inflicts damage equal to user's level.
16Bug BitePhysical9010020Receives the effect from the opponent's held berry.
20Storm ThrowPhysical6010010Always results in a critical hit.
24Double HitPhysical359010Hits twice in one turn.
28Vital ThrowPhysical7010User attacks last, but ignores Accuracy and Evasiveness.
32X-ScissorPhysical12010015
36StrengthPhysical8010015
40Swords DanceStatus20Sharply raises user's Attack.
44SubmissionPhysical808020User receives recoil damage.
48GuillotinePhysical5One-Hit-KO, if it hits.
52SuperpowerPhysical1201005Lowers user's Attack and Defense.

TM Moves Pinsir can learn

TM Move Type Class Pow Acc PP Effect
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM15DigPhysical8010010Digs underground on first turn, attacks on second. Can also escape from caves.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM22Rock SlidePhysical759010May cause flinching.
TM23ThiefPhysical6010025Also steals opponent's held item.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM34Sunny DayStatus5Makes it sunny for 5 turns.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM42RevengePhysical6010010Power increases if user was hit first.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM48Rock TombPhysical609515Lowers opponent's Speed.
TM59FlingPhysical10010Power depends on held item.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM81BulldozePhysical6010020Lowers opponent's Speed.
TM94False SwipePhysical4010040Always leaves opponent with at least 1 HP.
TM97Brutal SwingPhysical6010020The user swings its body around violently to inflict damage on everything in its vicinity.

Pinsir TR Moves

TR Move Type Class Pow Acc PP Effect
TR00Swords DanceStatus20Sharply raises user's Attack.
TR01Body SlamPhysical8510015May paralyze opponent.
TR10EarthquakePhysical10010010Power is doubled if opponent is underground from using Dig.
TR13Focus EnergyStatus30Increases critical hit ratio.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR21ReversalPhysical10015The lower the user's HP, the higher the power.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR39SuperpowerPhysical1201005Lowers user's Attack and Defense.
TR46Iron DefenseStatus15Sharply raises user's Defense.
TR48Bulk UpStatus20Raises user's Attack and Defense.
TR53Close CombatPhysical1201005Lowers user's Defense and Special Defense.
TR60X-ScissorPhysical12010015
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR75Stone EdgePhysical100805High critical hit ratio.
TR76Stealth RockStatus20Damages opponent switching into battle.
TR94High HorsepowerPhysical959510The user fiercely attacks the target using its entire body.
TR95Throat ChopPhysical8010015Prevents use of sound moves for two turns.

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