Pokemon Sword and Shield Garchomp is a Dragon and Ground Type Mach Pokémon, which makes it weak against Dragon, Fairy, Ice type moves. You can find and catch Garchomp using our guide below on How To Obtain this pokemon. The Max IV Stats of Garchomp are 108 HP, 170 Attack, 120 SP Attack, 115 Defense, 95 SP Defense, and 92 Speed.
List of Garchomp Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 700 | |
HP | 108 | |
Attack | 170 | |
Defense | 115 | |
Special Attack | 120 | |
Special Defense | 95 | |
Speed | 92 |
Based on this pokemon's stats we consider the best nature for Garchomp to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Garchomp Abilities
Ability | Type | Effect |
---|---|---|
Sand Veil | Normal | |
Rough Skin | Hidden |
Pokemon Sword and Shield Garchomp Evolutions
How do i get Garchomp's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Gible evolves into Gabite when you reach Level 24. Gabite then evolves into its final evolution Garchomp when you reach Level 48.
Garchomp Locations in Pokemon Sword and Shield
Where do i find and how to get Garchomp?
Garchomp does not normally spawn in the wild, you will need to find this pokemon using a different method.
Garchomp is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Pokemon Sword and Shield Garchomp Raids
Where do i find Garchomp Raids?
Garchomp Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Garchomp Weakness
Garchomp is a Dragon and Ground Type pokemon. This will cause it to take More Damage from Dragon, Fairy, Ice Type Moves and will take Less Damage from Fire, Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Dragon Fairy |
0.5x Damage | Fire Poison Rock |
0.25x Damage | |
Immune to Damage | Electric |
What pokemon is Garchomp Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Garchomp Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Garchomp Moves List
What moves can Garchomp learn from TMs, TRs, and Leveling?
Garchomp can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Ground type +50% STAB damage.
Garchomp Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
Evolve | [] Crunch | ||||||
1 | [] Dual Chop | ||||||
1 | [] Sand Tomb | ||||||
1 | [] Tackle | ||||||
1 | [] Sand Attack | ||||||
1 | [] Dragon Breath | ||||||
18 | [] Bulldoze | ||||||
27 | [] Bite | ||||||
34 | [] Slash | ||||||
42 | [] Dragon Claw | ||||||
52 | [] Dig | ||||||
62 | [] Sandstorm | ||||||
72 | [] Take Down | ||||||
82 | [] Dragon Rush |
TM Moves Garchomp can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Garchomp TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. |
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