Pokemon Sword and Shield Ho-Oh is a Fire and Type Rainbow Pokémon, which makes it weak against Water, Electric, Rock type moves. You can find and catch Ho-Oh using our guide below on How To Obtain this pokemon. The Max IV Stats of Ho-Oh are 106 HP, 130 Attack, 110 SP Attack, 90 Defense, 154 SP Defense, and 90 Speed.


List of Ho-Oh Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 106 | |
Attack | 130 | |
Defense | 90 | |
Special Attack | 110 | |
Special Defense | 154 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Ho-Oh to have is Gentle, this will increase it's Sp. Def and decrease it's Defense stats.
Ho-Oh Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Regenerator | Hidden |
Pokemon Sword and Shield Ho-Oh Evolutions
How do i evolve Ho-Oh in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Ho-Oh does not have an evolution form in Generation 8.
Ho-Oh Locations in Pokemon Sword and Shield
Where do i find and how to get Ho-Oh?
Ho-Oh does not normally spawn in the wild, you will need to find this pokemon using a different method.
Ho-Oh is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Pokemon Sword and Shield Ho-Oh Raids
Where do i find Ho-Oh Raids?
Ho-Oh Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Ho-Oh Weakness
Ho-Oh is a Fire and Type pokemon. This will cause it to take More Damage from Water, Electric, Rock Type Moves and will take Less Damage from Steel, Fire, Fairy, Fighting, Ground, Bug, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() ![]() |
Immune to Damage | ![]() |
What pokemon is Ho-Oh Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Ho-Oh Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Ho-Oh Moves List
What moves can Ho-Oh learn from TMs, TRs, and Leveling?
Ho-Oh can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire and Flying type +50% STAB damage.
Ho-Oh Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Gust | ||||||
1 | [] Whirlwind | ||||||
1 | [] Weather Ball | ||||||
1 | [] Ancient Power | ||||||
9 | [] Life Dew | ||||||
18 | [] Safeguard | ||||||
27 | [] Calm Mind | ||||||
36 | [] Extrasensory | ||||||
45 | [] Recover | ||||||
54 | [] Sacred Fire | ||||||
63 | [] Sunny Day | ||||||
72 | [] Fire Blast | ||||||
81 | [] Future Sight | ||||||
90 | [] Sky Attack | ||||||
99 | [] Burn Up |
TM Moves Ho-Oh can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM92 | Mystical Fire | ![]() | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
TM95 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Ho-Oh TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR15 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 120 | 100 | 10 | Damage occurs 2 turns later. |
TR36 | Heat Wave | ![]() | Special | 142.5 | 90 | 10 | May burn opponent. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR43 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR55 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR66 | Brave Bird | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
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