Pokemon Sword and Shield Lugia is a Psychic and Type Diving Pokémon, which makes it weak against Ghost, Dark, Rock, Electric, Ice type moves. You can find and catch Lugia using our guide below on How To Obtain this pokemon. The Max IV Stats of Lugia are 106 HP, 90 Attack, 90 SP Attack, 130 Defense, 154 SP Defense, and 110 Speed.
List of Lugia Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 106 | |
Attack | 90 | |
Defense | 130 | |
Special Attack | 90 | |
Special Defense | 154 | |
Speed | 110 |
Based on this pokemon's stats we consider the best nature for Lugia to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Lugia Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Multiscale | Hidden |
Pokemon Sword and Shield Lugia Evolutions
How do i evolve Lugia in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Lugia does not have an evolution form in Generation 8.
Lugia Locations in Pokemon Sword and Shield
Where do i find and how to get Lugia?
Lugia does not normally spawn in the wild, you will need to find this pokemon using a different method.
Lugia is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Pokemon Sword and Shield Lugia Raids
Where do i find Lugia Raids?
Lugia Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Lugia Weakness
Lugia is a Psychic and Type pokemon. This will cause it to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves and will take Less Damage from Psychic, Grass, Ground, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Dark Rock Electric Ice |
0.5x Damage | Psychic Grass |
0.25x Damage | Fighting |
Immune to Damage | Ground |
What pokemon is Lugia Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Lugia Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lugia Moves List
What moves can Lugia learn from TMs, TRs, and Leveling?
Lugia can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Flying type +50% STAB damage.
Lugia Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Dragon Rush | ||||||
1 | [] Gust | ||||||
1 | [] Whirlwind | ||||||
1 | [] Weather Ball | ||||||
1 | [] Ancient Power | ||||||
9 | [] Mist | ||||||
18 | [] Safeguard | ||||||
27 | [] Calm Mind | ||||||
36 | [] Extrasensory | ||||||
45 | [] Recover | ||||||
54 | [] Aeroblast | ||||||
63 | [] Rain Dance | ||||||
72 | [] Hydro Pump | ||||||
81 | [] Future Sight | ||||||
90 | [] Sky Attack |
TM Moves Lugia can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM28 | Giga Drain | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM45 | Dive | Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM55 | Brine | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. |
Lugia TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR03 | Hydro Pump | Special | 110 | 80 | 5 | ||
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR16 | Waterfall | Physical | 80 | 100 | 15 | May cause flinching. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. |
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