Pokemon Sword and Shield Reshiram is a Dragon and Fire Type Vast White Pokémon, which makes it weak against Dragon, Ground, Rock type moves. You can find and catch Reshiram using our guide below on How To Obtain this pokemon. The Max IV Stats of Reshiram are 100 HP, 120 Attack, 150 SP Attack, 100 Defense, 120 SP Defense, and 90 Speed.
List of Reshiram Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 100 | |
Attack | 120 | |
Defense | 100 | |
Special Attack | 150 | |
Special Defense | 120 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Reshiram to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Reshiram Abilities
Ability | Type | Effect |
---|---|---|
Turboblaze | Normal |
Pokemon Sword and Shield Reshiram Evolutions
How do i evolve Reshiram in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Reshiram does not have an evolution form in Generation 8.
Reshiram Locations in Pokemon Sword and Shield
Where do i find and how to get Reshiram?
Reshiram does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Reshiram Raids
Where do i find Reshiram Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Reshiram Weakness
Reshiram is a Dragon and Fire Type pokemon. This will cause it to take More Damage from Dragon, Ground, Rock Type Moves and will take Less Damage from Electric, Bug, Steel, Fire, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Dragon Ground Rock |
0.5x Damage | Electric Bug Steel |
0.25x Damage | Fire Grass |
Immune to Damage |
What pokemon is Reshiram Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Reshiram Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Reshiram Moves List
What moves can Reshiram learn from TMs, TRs, and Leveling?
Reshiram can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Fire type +50% STAB damage.
Reshiram Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Dragon Breath | ||||||
01 | [] Noble Roar | ||||||
01 | [] Ancient Power | ||||||
01 | [] Fire Fang | ||||||
08 | [] Slash | ||||||
16 | [] Crunch | ||||||
24 | [] Extrasensory | ||||||
32 | [] Dragon Pulse | ||||||
40 | [] Flamethrower | ||||||
48 | [] Fusion Flare | ||||||
56 | [] Hyper Voice | ||||||
64 | [] Fire Blast | ||||||
72 | [] Imprison | ||||||
80 | [] Outrage | ||||||
88 | [] Blue Flare |
TM Moves Reshiram can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM68 | Fire Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM92 | Mystical Fire | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Reshiram TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR88 | Heat Crash | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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