
Slow |
Exp Group |
---|
Undiscovered |
Egg Group |
---|
120 |
Hatch Cycle |
---|
List of Zekrom Max IV Stats in Pokemon S&S.
Total | 680 | |
Attack | 150 | |
Special Attack | 120 | |
Defense | 120 | |
Special Defense | 100 | |
HP | 100 | |
Speed | 90 |
Overview Summary
Pokemon Sword and Shield Zekrom is a Dragon and Electric Type Deep Black Pokémon. Which makes it weak against Ice, Dragon, Fairy, Ground Type pokemon. You can find and catch Zekrom within these locations and has 100 HP, 150 Attack, 120 SP Attack, 120 Defense, 100 SP Defense and 90 Speed Max IV Stats.
Pokemon Sword and Shield Zekrom Evolutions
What level does Zekrom Evolve at in Pokemon Sword and Shield.
Currently Zekrom does not have an Evolution Chain.
Pokemon | Stage | Type | Requirement | Total | Attack | SpAtk | Defense | SpDef | HP | Speed |
---|
Zekrom Locations in Pokemon Sword and Shield
Zekrom Spawn Locations where to find and How To Catch based on weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn |
---|
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon | Location | Weather | Spawn |
---|
Pokemon Sword and Shield Zekrom Raids
Where to find Zekrom Raids and Item Drop Rates.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Zekrom Weakness
Weak Against |
---|
Ice 2x |
Dragon 2x |
Fairy 2x |
Ground 2x |
Strong Against |
---|
Fire 1/2 |
Water 1/2 |
Grass 1/2 |
Flying 1/2 |
Steel 1/2 |
Electric 1/4 |
What is Zekrom Weak Against?
Pokemon | Type 1 | Type 2 |
---|---|---|
![]() | ![]() | ![]() |
![]() | ![]() | |
![]() | ![]() | ![]() |
![]() | ![]() | |
![]() | ![]() |
What is Zekrom Strong Against?
Pokemon S&S Zekrom Moves List
What moves Zekrom learns from Leveling, TMs, TRs and Best Movesets.
Zekrom Abilities
Ability | Type | Effect |
---|---|---|
Teravolt | Normal | Moves can be used on the target regardless of its Abilities. |
Zekrom Level Up Moves
Lvl | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
01 | Dragon Breath | ![]() | 60 | 100 | 20 | May paralyze opponent. |
01 | Noble Roar | ![]() | — | 100 | 30 | Lowers opponent's Attack and Special Attack. |
01 | Ancient Power | ![]() | 60 | 100 | 5 | May raise all user's stats at once. |
01 | Thunder Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
08 | Slash | ![]() | 70 | 100 | 20 | High critical hit ratio. |
16 | Crunch | ![]() | 80 | 100 | 15 | May lower opponent's Defense. |
24 | Zen Headbutt | ![]() | 80 | 90 | 15 | May cause flinching. |
32 | Dragon Claw | ![]() | 80 | 100 | 15 | |
40 | Thunderbolt | ![]() | 90 | 100 | 15 | May paralyze opponent. |
48 | Fusion Bolt | ![]() | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. |
56 | Hyper Voice | ![]() | 90 | 100 | 10 | |
64 | Thunder | ![]() | 110 | 70 | 10 | May paralyze opponent. |
72 | Imprison | ![]() | — | — | 10 | Opponent is unable to use moves that the user also knows. |
80 | Outrage | ![]() | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
88 | Bolt Strike | ![]() | 130 | 85 | 5 | May paralyze opponent. |
TM Moves Zekrom can learn
TM | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TM05 | Thunder Punch | ![]() | 75 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM30 | Steel Wing | ![]() | 70 | 90 | 25 | May raise user's Defense. |
TM33 | Rain Dance | ![]() | — | — | 5 | Makes it rain for 5 turns. |
TM39 | Facade | ![]() | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | 60 | - | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM46 | Weather Ball | ![]() | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM48 | Rock Tomb | ![]() | 60 | 95 | 15 | Lowers opponent's Speed. |
TM57 | Payback | ![]() | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | — | 100 | 10 | Power depends on held item. |
TM65 | Shadow Claw | ![]() | 70 | 100 | 15 | High critical hit ratio. |
TM66 | Thunder Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM76 | Round | ![]() | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM80 | Volt Switch | ![]() | 70 | 100 | 20 | User must switch out after attacking. |
TM97 | Brutal Swing | ![]() | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM99 | Breaking Swipe | ![]() | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Zekrom TR Moves
TR | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TR08 | Thunderbolt | ![]() | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | 110 | 70 | 10 | May paralyze opponent. |
TR11 | Psychic | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | — | — | 10 | User performs one of its own moves while sleeping. |
TR32 | Crunch | ![]() | 80 | 100 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR42 | Hyper Voice | ![]() | 90 | 100 | 10 | |
TR47 | Dragon Claw | ![]() | 80 | 100 | 15 | |
TR51 | Dragon Dance | ![]() | — | — | 20 | Raises user's Attack and Speed. |
TR62 | Dragon Pulse | ![]() | 85 | 100 | 10 | |
TR64 | Focus Blast | ![]() | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | 80 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | 100 | 80 | 5 | High critical hit ratio. |
TR80 | Electro Ball | ![]() | — | 100 | 10 | The faster the user, the stronger the attack. |
TR86 | Wild Charge | ![]() | 90 | 100 | 15 | User receives recoil damage. |
TR99 | Body Press | ![]() | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
You can view more guides here