Pokemon Sword and Shield Zekrom is a Dragon and Electric Type Deep Black Pokémon, which makes it weak against Ice, Dragon, Fairy, Ground type moves. You can find and catch Zekrom using our guide below on How To Obtain this pokemon. The Max IV Stats of Zekrom are 100 HP, 150 Attack, 120 SP Attack, 120 Defense, 100 SP Defense, and 90 Speed.


List of Zekrom Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 100 | |
Attack | 150 | |
Defense | 120 | |
Special Attack | 120 | |
Special Defense | 100 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Zekrom to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Zekrom Abilities
Ability | Type | Effect |
---|---|---|
Teravolt | Normal |
Pokemon Sword and Shield Zekrom Evolutions
How do i evolve Zekrom in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Zekrom does not have an evolution form in Generation 8.
Zekrom Locations in Pokemon Sword and Shield
Where do i find and how to get Zekrom?
Zekrom does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Zekrom Raids
Where do i find Zekrom Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Zekrom Weakness
Zekrom is a Dragon and Electric Type pokemon. This will cause it to take More Damage from Ice, Dragon, Fairy, Ground Type Moves and will take Less Damage from Fire, Water, Grass, , Steel, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage |
What pokemon is Zekrom Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Zekrom Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Zekrom Moves List
What moves can Zekrom learn from TMs, TRs, and Leveling?
Zekrom can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Electric type +50% STAB damage.
Zekrom Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Dragon Breath | ||||||
01 | [] Noble Roar | ||||||
01 | [] Ancient Power | ||||||
01 | [] Thunder Fang | ||||||
08 | [] Slash | ||||||
16 | [] Crunch | ||||||
24 | [] Zen Headbutt | ||||||
32 | [] Dragon Claw | ||||||
40 | [] Thunderbolt | ||||||
48 | [] Fusion Bolt | ||||||
56 | [] Hyper Voice | ||||||
64 | [] Thunder | ||||||
72 | [] Imprison | ||||||
80 | [] Outrage | ||||||
88 | [] Bolt Strike |
TM Moves Zekrom can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM05 | Thunder Punch | ![]() | Physical | 112.5 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM66 | Thunder Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM80 | Volt Switch | ![]() | Special | 105 | 100 | 20 | User must switch out after attacking. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM99 | Breaking Swipe | ![]() | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Zekrom TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR47 | Dragon Claw | ![]() | Physical | 120 | 100 | 15 | |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR62 | Dragon Pulse | ![]() | Special | 127.5 | 100 | 10 | |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR80 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
TR86 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
More guides