Pokemon Sword and Shield Kyurem is a Dragon and Ice Type Boundary Pokémon, which makes it weak against Dragon, Fairy, Fighting, Rock, Steel type moves. You can find and catch Kyurem using our guide below on How To Obtain this pokemon. The Max IV Stats of Kyurem are 125 HP, 130 Attack, 130 SP Attack, 90 Defense, 90 SP Defense, and 95 Speed.
List of Kyurem Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 660 | |
HP | 125 | |
Attack | 130 | |
Defense | 90 | |
Special Attack | 130 | |
Special Defense | 90 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Kyurem to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Kyurem Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal |
Pokemon Sword and Shield Kyurem Evolutions
How do i evolve Kyurem in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Kyurem does not have an evolution form in Generation 8.
Kyurem Locations in Pokemon Sword and Shield
Where do i find and how to get Kyurem?
Kyurem does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Kyurem Raids
Where do i find Kyurem Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Kyurem Weakness
Kyurem is a Dragon and Ice Type pokemon. This will cause it to take More Damage from Dragon, Fairy, Fighting, Rock, Steel Type Moves and will take Less Damage from Water, Grass, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Dragon Fairy Fighting Rock Steel |
0.5x Damage | Water Grass Electric |
0.25x Damage | |
Immune to Damage |
What pokemon is Kyurem Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Kyurem Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Kyurem Moves List
What moves can Kyurem learn from TMs, TRs, and Leveling?
Kyurem can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Ice type +50% STAB damage.
Kyurem Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Dragon Breath | ||||||
01 | [] Noble Roar | ||||||
01 | [] Ancient Power | ||||||
01 | [] Freeze-Dry | ||||||
08 | [] Slash | ||||||
16 | [] Endeavor | ||||||
24 | [] Dragon Pulse | ||||||
32 | [] Ice Beam | ||||||
40 | [] Hyper Voice | ||||||
48 | [] Scary Face | ||||||
56 | [] Blizzard | ||||||
64 | [] Imprison | ||||||
72 | [] Outrage | ||||||
80 | [] Glaciate | ||||||
88 | [] Sheer Cold |
TM Moves Kyurem can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM51 | Icicle Spear | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Kyurem TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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