Pokemon Sword and Shield Palkia is a Water and Dragon Type Spatial Pokémon, which makes it weak against Dragon, Fairy type moves. You can find and catch Palkia using our guide below on How To Obtain this pokemon. The Max IV Stats of Palkia are 90 HP, 120 Attack, 150 SP Attack, 100 Defense, 120 SP Defense, and 100 Speed.
List of Palkia Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 90 | |
Attack | 120 | |
Defense | 100 | |
Special Attack | 150 | |
Special Defense | 120 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Palkia to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Palkia Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Telepathy | Normal |
Pokemon Sword and Shield Palkia Evolutions
How do i evolve Palkia in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Palkia does not have an evolution form in Generation 8.
Palkia Locations in Pokemon Sword and Shield
Where do i find and how to get Palkia?
Palkia does not normally spawn in the wild, you will need to find this pokemon using a different method.
Palkia is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Pokemon Sword and Shield Palkia Raids
Where do i find Palkia Raids?
Palkia Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Palkia Weakness
Palkia is a Water and Dragon Type pokemon. This will cause it to take More Damage from Dragon, Fairy Type Moves and will take Less Damage from Steel, Fire, Water type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Dragon Fairy |
0.5x Damage | Steel |
0.25x Damage | Fire Water |
Immune to Damage |
What pokemon is Palkia Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Palkia Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Palkia Moves List
What moves can Palkia learn from TMs, TRs, and Leveling?
Palkia can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Dragon type +50% STAB damage.
Palkia Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Scary Face | ||||||
1 | [] Water Pulse | ||||||
8 | [] Dragon Breath | ||||||
16 | [] Ancient Power | ||||||
24 | [] Slash | ||||||
32 | [] Aqua Ring | ||||||
40 | [] Dragon Claw | ||||||
48 | [] Aura Sphere | ||||||
56 | [] Power Gem | ||||||
64 | [] Aqua Tail | ||||||
72 | [] Earth Power | ||||||
80 | [] Spacial Rend | ||||||
88 | [] Hydro Pump |
TM Moves Palkia can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM55 | Brine | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Palkia TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR56 | Aura Sphere | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR63 | Power Gem | Special | 80 | 100 | 20 | ||
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR98 | Liquidation | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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