Pokemon Sword and Shield Heatran is a Fire and Steel Type Lava Dome Pokémon, which makes it weak against Water, Fighting, Ground type moves. You can find and catch Heatran using our guide below on How To Obtain this pokemon. The Max IV Stats of Heatran are 91 HP, 90 Attack, 130 SP Attack, 106 Defense, 106 SP Defense, and 77 Speed.
List of Heatran Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 91 | |
Attack | 90 | |
Defense | 106 | |
Special Attack | 130 | |
Special Defense | 106 | |
Speed | 77 |
Based on this pokemon's stats we consider the best nature for Heatran to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Heatran Abilities
Ability | Type | Effect |
---|---|---|
Flash Fire | Normal | |
Flame Body | Hidden |
Pokemon Sword and Shield Heatran Evolutions
How do i evolve Heatran in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Heatran does not have an evolution form in Generation 8.
Heatran Locations in Pokemon Sword and Shield
Where do i find and how to get Heatran?
Heatran does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Heatran Raids
Where do i find Heatran Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Heatran Weakness
Heatran is a Fire and Steel Type pokemon. This will cause it to take More Damage from Water, Fighting, Ground Type Moves and will take Less Damage from Normal, , Psychic, Dragon, Poison, Bug, Steel, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water Fighting |
0.5x Damage | Normal Flying Psychic Dragon |
0.25x Damage | Bug Steel Grass Ice Fairy |
Immune to Damage | Poison |
What pokemon is Heatran Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Heatran Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Heatran Moves List
What moves can Heatran learn from TMs, TRs, and Leveling?
Heatran can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire and Steel type +50% STAB damage.
Heatran Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Fire Spin | ||||||
1 | [] Leer | ||||||
6 | [] Metal Claw | ||||||
12 | [] Ancient Power | ||||||
18 | [] Fire Fang | ||||||
24 | [] Scary Face | ||||||
30 | [] Iron Head | ||||||
36 | [] Crunch | ||||||
42 | [] Lava Plume | ||||||
48 | [] Metal Sound | ||||||
54 | [] Earth Power | ||||||
60 | [] Heat Wave | ||||||
66 | [] Stone Edge | ||||||
72 | [] Magma Storm |
TM Moves Heatran can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM68 | Fire Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Heatran TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR88 | Heat Crash | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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