Pokemon Sword and Shield Marshadow is a Fighting and Ghost Type Gloomdweller Pokémon, which makes it weak against , Psychic, Fairy, Ghost type moves. You can find and catch Marshadow using our guide below on How To Obtain this pokemon. The Max IV Stats of Marshadow are 90 HP, 125 Attack, 90 SP Attack, 80 Defense, 90 SP Defense, and 125 Speed.


List of Marshadow Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 90 | |
Attack | 125 | |
Defense | 80 | |
Special Attack | 90 | |
Special Defense | 90 | |
Speed | 125 |
Based on this pokemon's stats we consider the best nature for Marshadow to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Marshadow Abilities
Ability | Type | Effect |
---|---|---|
Technician | Normal |
Pokemon Sword and Shield Marshadow Evolutions
How do i evolve Marshadow in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Marshadow does not have an evolution form in Generation 8.
Marshadow Locations in Pokemon Sword and Shield
Where do i find and how to get Marshadow?
Marshadow does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Marshadow Raids
Where do i find Marshadow Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Marshadow Weakness
Marshadow is a Fighting and Ghost Type pokemon. This will cause it to take More Damage from , Psychic, Fairy, Ghost Type Moves and will take Less Damage from Rock, Poison, Normal, Fighting, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() ![]() |
What pokemon is Marshadow Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Marshadow Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Marshadow Moves List
What moves can Marshadow learn from TMs, TRs, and Leveling?
Marshadow can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting and Ghost type +50% STAB damage.
Marshadow Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Thunder Punch | ||||||
01 | [] Drain Punch | ||||||
01 | [] Fire Punch | ||||||
01 | [] Ice Punch | ||||||
01 | [] Copycat | ||||||
01 | [] Shadow Sneak | ||||||
01 | [] Feint | ||||||
01 | [] Counter | ||||||
09 | [] Role Play | ||||||
18 | [] Shadow Punch | ||||||
27 | [] Force Palm | ||||||
36 | [] Assurance | ||||||
45 | [] Sucker Punch | ||||||
63 | [] Psych Up | ||||||
72 | [] Spectral Thief | ||||||
81 | [] Laser Focus | ||||||
90 | [] Endeavor | ||||||
99 | [] Close Combat |
TM Moves Marshadow can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM42 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM65 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
TM75 | Low Sweep | ![]() | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM78 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Marshadow TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR39 | Superpower | ![]() | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. |
TR41 | Blaze Kick | ![]() | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR53 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR64 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR81 | Foul Play | ![]() | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
More guides