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Pokemon Sword and Shield Marshadow

Pokemon Sword and Shield Marshadow is a Fighting and Ghost Type Gloomdweller Pokémon, which makes it weak against Flying, Psychic, Fairy, Ghost type moves. You can find and catch Marshadow using our guide below on How To Obtain this pokemon. The Max IV Stats of Marshadow are 90 HP, 125 Attack, 90 SP Attack, 80 Defense, 90 SP Defense, and 125 Speed.

Pokemon Sword and Shield Marshadow
Regular
Shiny
Marshadow Galar Pokedex ID: Foreign

List of Marshadow Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total600
HP90
Attack125
Defense80
Special Attack90
Special Defense90
Speed125

Based on this pokemon's stats we consider the best nature for Marshadow to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Marshadow Abilities

Ability Type Effect
TechnicianNormal

Pokemon Sword and Shield Marshadow Evolutions

How do i evolve Marshadow in Pokemon Sword and Shield?

Currently Pokemon Sword and Shield Marshadow does not have an evolution form in Generation 8.

Marshadow Locations in Pokemon Sword and Shield

Where do i find and how to get Marshadow?

Marshadow does not normally spawn in the wild, you will need to find this pokemon using a different method.

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Pokemon Sword and Shield Marshadow Raids

Where do i find Marshadow Raids?

This pokemon does not spawn as a raid.

Pokemon Sword and Shield Marshadow Weakness

Marshadow is a Fighting and Ghost Type pokemon. This will cause it to take More Damage from Flying, Psychic, Fairy, Ghost Type Moves and will take Less Damage from Rock, Poison, Normal, Fighting, Bug type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Flying
Psychic
Fairy
Ghost
0.5x
Damage
Rock
Poison
0.25x
Damage
Bug
Immune to Damage
Normal
Fighting

What pokemon is Marshadow Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Marshadow Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Marshadow Moves List

What moves can Marshadow learn from TMs, TRs, and Leveling?

Marshadow can learn the fighting type move Close Combat at level 99. This Physical move Lowers user's Defense and Special Defense. Bolded Pow numbers are adjusted for this pokemon's Fighting and Ghost type +50% STAB damage.

Marshadow Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01Thunder PunchPhysical7510015May paralyze opponent.
01Drain PunchPhysical112.510010User recovers half the HP inflicted on opponent.
01Fire PunchPhysical7510015May burn opponent.
01Ice PunchPhysical7510015May freeze opponent.
01CopycatStatus20Copies opponent's last move.
01Shadow SneakPhysical6010030User attacks first.
01FeintPhysical3010010Only hits if opponent uses Protect or Detect in the same turn.
01CounterPhysical10020When hit by a Physical Attack, user strikes back with 2x power.
09Role PlayStatus15User copies the opponent's Ability.
18Shadow PunchPhysical9020Ignores Accuracy and Evasiveness.
27Force PalmPhysical9010010May paralyze opponent.
36AssurancePhysical6010010Power doubles if opponent already took damage in the same turn.
45Sucker PunchPhysical701005User attacks first, but only works if opponent is readying an attack.
63Psych UpStatus10Copies the opponent's stat changes.
72Spectral ThiefPhysical13510010The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
81Laser FocusStatus30User's next attack is guaranteed to result in a critical hit.
90EndeavorPhysical1005Reduces opponent's HP to same as user's.
99Close CombatPhysical1801005Lowers user's Defense and Special Defense.

TM Moves Marshadow can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM03Fire PunchPhysical7510015May burn opponent.
TM04Ice PunchPhysical7510015May freeze opponent.
TM05Thunder PunchPhysical7510015May paralyze opponent.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM22Rock SlidePhysical759010May cause flinching.
TM23ThiefPhysical6010025Also steals opponent's held item.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM38Will-O-WispStatus8515Burns opponent.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM40SwiftSpecial6020Ignores Accuracy and Evasiveness.
TM42RevengePhysical9010010Power increases if user was hit first.
TM43Brick BreakPhysical112.510015Breaks through Reflect and Light Screen barriers.
TM48Rock TombPhysical609515Lowers opponent's Speed.
TM52BouncePhysical85855Springs up on first turn, attacks on second. May paralyze opponent.
TM57PaybackPhysical5010010Power doubles if the user was attacked first.
TM58AssurancePhysical6010010Power doubles if opponent already took damage in the same turn.
TM59FlingPhysical10010Power depends on held item.
TM63Drain PunchPhysical112.510010User recovers half the HP inflicted on opponent.
TM65Shadow ClawPhysical10510015High critical hit ratio.
TM75Low SweepPhysical97.510020Lowers opponent's Speed.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM77HexSpecial97.510010Inflicts more damage if the target has a status condition.
TM78AcrobaticsPhysical5510015Stronger when the user does not have a held item.
TM86Phantom ForcePhysical13510010Disappears on first turn, attacks on second. Can strike through Protect/Detect.
TM94False SwipePhysical4010040Always leaves opponent with at least 1 HP.

Marshadow TR Moves

TR Move Type Class Pow Acc PP Effect
TR07Low KickPhysical10020The heavier the opponent, the stronger the attack.
TR12AgilityStatus30Sharply raises user's Speed.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR21ReversalPhysical10015The lower the user's HP, the higher the power.
TR24OutragePhysical12010010User attacks for 2-3 turns but then becomes confused.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR33Shadow BallSpecial12010015May lower opponent's Special Defense.
TR39SuperpowerPhysical1801005Lowers user's Attack and Defense.
TR41Blaze KickPhysical859010High critical hit ratio. May burn opponent.
TR48Bulk UpStatus20Raises user's Attack and Defense.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR53Close CombatPhysical1801005Lowers user's Defense and Special Defense.
TR56Aura SphereSpecial12020Ignores Accuracy and Evasiveness.
TR57Poison JabPhysical8010020May poison the opponent.
TR64Focus BlastSpecial180705May lower opponent's Special Defense.
TR69Zen HeadbuttPhysical809015May cause flinching.
TR74Iron HeadPhysical8010015May cause flinching.
TR75Stone EdgePhysical100805High critical hit ratio.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR81Foul PlayPhysical9510015Uses the opponent's Attack stat.
TR85Work UpStatus30Raises user's Attack and Special Attack.
TR95Throat ChopPhysical8010015Prevents use of sound moves for two turns.

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