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Pokemon Sword and Shield Zeraora

Pokemon Sword and Shield Zeraora is a Electric Type, which makes it weak against Ground type moves. You can find and catch Zeraora using our guide below on How To Obtain this pokemon. The Max IV Stats of Zeraora are 88 HP, 112 Attack, 102 SP Attack, 75 Defense, 80 SP Defense, and 143 Speed.

Pokemon Sword and Shield Zeraora
Regular
Shiny
Zeraora Galar Pokedex ID: Foreign

List of Zeraora Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total600
HP88
Attack112
Defense75
Special Attack102
Special Defense80
Speed143

Based on this pokemon's stats we consider the best nature for Zeraora to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Zeraora Abilities

Ability Type Effect
Volt AbsorbNormal

Pokemon Sword and Shield Zeraora Evolutions

How do i evolve Zeraora in Pokemon Sword and Shield?

Currently Pokemon Sword and Shield Zeraora does not have an evolution form in Generation 8.

Zeraora Locations in Pokemon Sword and Shield

Where do i find and how to get Zeraora?

Zeraora does not normally spawn in the wild, you will need to find this pokemon using a different method.

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Pokemon Sword and Shield Zeraora Raids

Where do i find Zeraora Raids?

This pokemon does not spawn as a raid.

Pokemon Sword and Shield Zeraora Weakness

Zeraora is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from Flying, Steel, Electric type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Ground
0.5x
Damage
Flying
Steel
Electric
0.25x
Damage
Immune to Damage

What pokemon is Zeraora Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Zeraora Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Zeraora Moves List

What moves can Zeraora learn from TMs, TRs, and Leveling?

Zeraora can learn the fighting type move Close Combat at level 96. This Physical move Lowers user's Defense and Special Defense. Bolded Pow numbers are adjusted for this pokemon's Electric type +50% STAB damage.

Zeraora Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01Power-Up PunchPhysical4010010Raises Attack.
01Fake OutPhysical4010010User attacks first, foe flinches. Only usable on first turn.
01ScratchPhysical4010035
01Quick AttackPhysical4010030User attacks first.
01SnarlSpecial559515Lowers opponent's Special Attack.
01SparkPhysical97.510020May paralyze opponent.
08Fury SwipesPhysical188015Hits 2-5 times in one turn.
16Quick GuardStatus15Protects the user's team from high-priority moves.
24SlashPhysical7010020High critical hit ratio.
32Volt SwitchSpecial10510020User must switch out after attacking.
40ChargeStatus20Raises user's Special Defense and next Electric move's power increases.
48Thunder PunchPhysical112.510015May paralyze opponent.
56Hone ClawsStatus15Raises user's Attack and Accuracy.
64DischargeSpecial12010015May paralyze opponent.
72Wild ChargePhysical13510015User receives recoil damage.
80AgilityStatus30Sharply raises user's Speed.
88Plasma FistsPhysical15010015Changes Normal-type moves to Electric-type moves.
96Close CombatPhysical1201005Lowers user's Defense and Special Defense.

TM Moves Zeraora can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM02Pay DayPhysical4010020A small amount of money is gained after the battle resolves.
TM03Fire PunchPhysical7510015May burn opponent.
TM05Thunder PunchPhysical112.510015May paralyze opponent.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM14Thunder WaveStatus9020Paralyzes opponent.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM26Scary FaceStatus10010Sharply lowers opponent's Speed.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM40SwiftSpecial6020Ignores Accuracy and Evasiveness.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM42RevengePhysical6010010Power increases if user was hit first.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM52BouncePhysical85855Springs up on first turn, attacks on second. May paralyze opponent.
TM58AssurancePhysical6010010Power doubles if opponent already took damage in the same turn.
TM59FlingPhysical10010Power depends on held item.
TM63Drain PunchPhysical7510010User recovers half the HP inflicted on opponent.
TM75Low SweepPhysical6510020Lowers opponent's Speed.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM78AcrobaticsPhysical5510015Stronger when the user does not have a held item.
TM80Volt SwitchSpecial10510020User must switch out after attacking.
TM82ElectrowebSpecial82.59515Lowers opponent's Speed.
TM85SnarlSpecial559515Lowers opponent's Special Attack.
TM90Electric TerrainStatus10Prevents all Pokémon from falling asleep for 5 turns.
TM94False SwipePhysical4010040Always leaves opponent with at least 1 HP.
TM97Brutal SwingPhysical6010020The user swings its body around violently to inflict damage on everything in its vicinity.

Zeraora TR Moves

TR Move Type Class Pow Acc PP Effect
TR07Low KickPhysical10020The heavier the opponent, the stronger the attack.
TR08ThunderboltSpecial13510015May paralyze opponent.
TR09ThunderSpecial1657010May paralyze opponent.
TR12AgilityStatus30Sharply raises user's Speed.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR21ReversalPhysical10015The lower the user's HP, the higher the power.
TR24OutragePhysical12010010User attacks for 2-3 turns but then becomes confused.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR31Iron TailPhysical1007515May lower opponent's Defense.
TR37TauntStatus10020Opponent can only use moves that attack.
TR39SuperpowerPhysical1201005Lowers user's Attack and Defense.
TR41Blaze KickPhysical859010High critical hit ratio. May burn opponent.
TR48Bulk UpStatus20Raises user's Attack and Defense.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR53Close CombatPhysical1201005Lowers user's Defense and Special Defense.
TR56Aura SphereSpecial8020Ignores Accuracy and Evasiveness.
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR80Electro BallSpecial10010The faster the user, the stronger the attack.
TR85Work UpStatus30Raises user's Attack and Special Attack.
TR86Wild ChargePhysical13510015User receives recoil damage.
TR90Play RoughPhysical909010May lower opponent's Attack.
TR95Throat ChopPhysical8010015Prevents use of sound moves for two turns.

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