Pokemon Sword and Shield Zeraora is a Electric Type, which makes it weak against Ground type moves. You can find and catch Zeraora using our guide below on How To Obtain this pokemon. The Max IV Stats of Zeraora are 88 HP, 112 Attack, 102 SP Attack, 75 Defense, 80 SP Defense, and 143 Speed.
List of Zeraora Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 88 | |
Attack | 112 | |
Defense | 75 | |
Special Attack | 102 | |
Special Defense | 80 | |
Speed | 143 |
Based on this pokemon's stats we consider the best nature for Zeraora to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Zeraora Abilities
Ability | Type | Effect |
---|---|---|
Volt Absorb | Normal |
Pokemon Sword and Shield Zeraora Evolutions
How do i evolve Zeraora in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Zeraora does not have an evolution form in Generation 8.
Zeraora Locations in Pokemon Sword and Shield
Where do i find and how to get Zeraora?
Zeraora does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Zeraora Raids
Where do i find Zeraora Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Zeraora Weakness
Zeraora is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from , Steel, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground |
0.5x Damage | Flying Steel Electric |
0.25x Damage | |
Immune to Damage |
What pokemon is Zeraora Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Zeraora Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Zeraora Moves List
What moves can Zeraora learn from TMs, TRs, and Leveling?
Zeraora can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric type +50% STAB damage.
Zeraora Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Power-Up Punch | — | |||||
01 | [] Fake Out | — | |||||
01 | [] Scratch | — | |||||
01 | [] Quick Attack | — | |||||
01 | [] Snarl | — | |||||
01 | [] Spark | — | |||||
08 | [] Fury Swipes | — | |||||
16 | [] Quick Guard | — | |||||
24 | [] Slash | — | |||||
32 | [] Volt Switch | — | |||||
40 | [] Charge | — | |||||
48 | [] Thunder Punch | — | |||||
56 | [] Hone Claws | — | |||||
64 | [] Discharge | — | |||||
72 | [] Wild Charge | — | |||||
80 | [] Agility | — | |||||
88 | [] Plasma Fists | — | |||||
96 | [] Close Combat | — |
TM Moves Zeraora can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM02 | Pay Day | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM05 | Thunder Punch | Physical | 112.5 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 60 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM75 | Low Sweep | Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM80 | Volt Switch | Special | 105 | 100 | 20 | User must switch out after attacking. | |
TM82 | Electroweb | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM85 | Snarl | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
TM90 | Electric Terrain | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Zeraora TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR08 | Thunderbolt | Special | 135 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 165 | 70 | 10 | May paralyze opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR41 | Blaze Kick | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR53 | Close Combat | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR80 | Electro Ball | Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR86 | Wild Charge | Physical | 135 | 100 | 15 | User receives recoil damage. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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