Pokemon Sword and Shield Dawn Wings Necrozma is a Psychic and Ghost Type, which makes it weak against Ghost, Dark type moves. You can find and catch Dawn Wings Necrozma using our guide below on How To Obtain this pokemon. The Max IV Stats of Dawn Wings Necrozma are 97 HP, 113 Attack, 157 SP Attack, 109 Defense, 127 SP Defense, and 77 Speed.


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List of Dawn Wings Necrozma Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 97 | |
Attack | 113 | |
Defense | 109 | |
Special Attack | 157 | |
Special Defense | 127 | |
Speed | 77 |
Based on this pokemon's stats we consider the best nature for Dawn Wings Necrozma to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Dawn Wings Necrozma Abilities
Ability | Type | Effect |
---|---|---|
Prism Armor | Normal |
Pokemon Sword and Shield Dawn Wings Necrozma Evolutions
How do i evolve Dawn Wings Necrozma in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Dawn Wings Necrozma does not have an evolution form in Generation 8.
Dawn Wings Necrozma Locations in Pokemon Sword and Shield
Where do i find and how to get Dawn Wings Necrozma?
Dawn Wings Necrozma does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Dawn Wings Necrozma Raids
Where do i find Dawn Wings Necrozma Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Dawn Wings Necrozma Weakness
Dawn Wings Necrozma is a Psychic and Ghost Type pokemon. This will cause it to take More Damage from Ghost, Dark Type Moves and will take Less Damage from Psychic, Poison, Fighting, Normal type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Dawn Wings Necrozma Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Dawn Wings Necrozma Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Dawn Wings Necrozma Moves List
What moves can Dawn Wings Necrozma learn from TMs, TRs, and Leveling?
Dawn Wings Necrozma can learn the psychic type move Photon Geyser at level 72. This Special move Uses Attack or Special Attack stat, whichever is higher. Bolded Pow numbers are adjusted for this pokemon's Psychic and Ghost type +50% STAB damage.
Dawn Wings Necrozma Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | Moonlight | ![]() | Status | — | — | 5 | User recovers HP. Amount varies with the weather. |
01 | Morning Sun | ![]() | Status | — | — | 5 | User recovers HP. Amount varies with the weather. |
01 | Charge Beam | ![]() | Special | 50 | 90 | 10 | May raise user's Special Attack. |
01 | Gravity | ![]() | Status | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. |
01 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | May raise user's Attack. |
01 | Confusion | ![]() | Special | 75 | 100 | 25 | May confuse opponent. |
08 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
16 | Slash | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
24 | Night Slash | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
32 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
40 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
48 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
56 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
64 | Power Gem | ![]() | Special | 80 | 100 | 20 | |
72 | Photon Geyser | ![]() | Special | 150 | 100 | 5 | Uses Attack or Special Attack stat, whichever is higher. |
60 | Autotomize | ![]() | Status | — | — | 15 | Reduces weight and sharply raises Speed. |
66 | Prismatic Laser | ![]() | Special | 240 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
TM Moves Dawn Wings Necrozma can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM65 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
TM69 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM96 | Smart Strike | ![]() | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM99 | Breaking Swipe | ![]() | Physical | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Dawn Wings Necrozma TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR44 | Cosmic Power | ![]() | Status | — | — | 20 | Raises user's Defense and Special Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR60 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | |
TR62 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | |
TR63 | Power Gem | ![]() | Special | 80 | 100 | 20 | |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR97 | Psychic Fangs | ![]() | Physical | 127.5 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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