Pokemon Sword and Shield Dusk Mane Necrozma is a Psychic and Steel Type, which makes it weak against Ghost, Dark, Ground, Fire type moves. You can find and catch Dusk Mane Necrozma using our guide below on How To Obtain this pokemon. The Max IV Stats of Dusk Mane Necrozma are 97 HP, 157 Attack, 113 SP Attack, 127 Defense, 109 SP Defense, and 77 Speed.
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List of Dusk Mane Necrozma Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 97 | |
Attack | 157 | |
Defense | 127 | |
Special Attack | 113 | |
Special Defense | 109 | |
Speed | 77 |
Based on this pokemon's stats we consider the best nature for Dusk Mane Necrozma to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Dusk Mane Necrozma Abilities
Ability | Type | Effect |
---|---|---|
Prism Armor | Normal |
Pokemon Sword and Shield Dusk Mane Necrozma Evolutions
How do i evolve Dusk Mane Necrozma in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Dusk Mane Necrozma does not have an evolution form in Generation 8.
Dusk Mane Necrozma Locations in Pokemon Sword and Shield
Where do i find and how to get Dusk Mane Necrozma?
Dusk Mane Necrozma does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Dusk Mane Necrozma Raids
Where do i find Dusk Mane Necrozma Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Dusk Mane Necrozma Weakness
Dusk Mane Necrozma is a Psychic and Steel Type pokemon. This will cause it to take More Damage from Ghost, Dark, Ground, Fire Type Moves and will take Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Dark Ground Fire |
0.5x Damage | Normal Flying Rock Steel Grass Ice Dragon Fairy |
0.25x Damage | Psychic |
Immune to Damage | Poison |
What pokemon is Dusk Mane Necrozma Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Dusk Mane Necrozma Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Dusk Mane Necrozma Moves List
What moves can Dusk Mane Necrozma learn from TMs, TRs, and Leveling?
Dusk Mane Necrozma can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Steel type +50% STAB damage.
Dusk Mane Necrozma Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Moonlight | ||||||
01 | [] Morning Sun | ||||||
01 | [] Charge Beam | ||||||
01 | [] Gravity | ||||||
01 | [] Metal Claw | ||||||
01 | [] Confusion | ||||||
08 | [] Stealth Rock | ||||||
16 | [] Slash | ||||||
24 | [] Night Slash | ||||||
32 | [] Psycho Cut | ||||||
40 | [] Stored Power | ||||||
48 | [] Rock Blast | ||||||
56 | [] Iron Defense | ||||||
64 | [] Power Gem | ||||||
72 | [] Photon Geyser | ||||||
80 | [] Autotomize | ||||||
88 | [] Prismatic Laser |
TM Moves Dusk Mane Necrozma can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM96 | Smart Strike | Physical | 105 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM99 | Breaking Swipe | Physical | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Dusk Mane Necrozma TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR63 | Power Gem | Special | 80 | 100 | 20 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR97 | Psychic Fangs | Physical | 127.5 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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