Ground Type Weakness
Ground type weakness: Water, Grass and Ice moves deal 2× damage to the Ground type, and it takes no damage from Electric attacks. On Garchomp (Dragon/Ground) and on Gliscor and Landorus (both Ground/Flying), Ice is a 4× weakness rather than 2×.
What is Ground type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Ground
The best counters to Ground. These Pokémon win both ways: they take half damage or less from Ground attacks, and their own type hits Ground for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Aqua TailPHYSICAL90 PWR90 ACC
WaterfallPHYSICAL80 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
SurfSPECIAL90 PWR100 ACC
Hydro PumpSPECIAL110 PWR80 ACC
- Total
- 540
- HP
- 95
- Atk
- 125
- Def
- 79
- SpA
- 60
- SpD
- 100
- Spe
- 81
- 2USES
Wood HammerPHYSICAL120 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Drum BeatingPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
- Total
- 530
- HP
- 100
- Atk
- 125
- Def
- 90
- SpA
- 60
- SpD
- 70
- Spe
- 85
- 3USES
Petal DanceSPECIAL120 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
Petal BlizzardPHYSICAL90 PWR100 ACC
- Total
- 510
- HP
- 78
- Atk
- 69
- Def
- 90
- SpA
- 125
- SpD
- 109
- Spe
- 39
- 4USES
Ice BeamSPECIAL90 PWR100 ACC
BlizzardSPECIAL110 PWR70 ACC
Freeze-DrySPECIAL70 PWR100 ACC
Ice SpinnerPHYSICAL80 PWR100 ACC
- Total
- 515
- HP
- 80
- Atk
- 50
- Def
- 50
- SpA
- 95
- SpD
- 135
- Spe
- 105
- 5USES
Energy BallSPECIAL90 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Giga DrainSPECIAL75 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
Hydro PumpSPECIAL110 PWR80 ACC
- Total
- 540
- HP
- 106
- Atk
- 80
- Def
- 110
- SpA
- 120
- SpD
- 80
- Spe
- 44
- 6USES
Wood HammerPHYSICAL120 PWR100 ACC
Leaf BladePHYSICAL90 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
- Total
- 525
- HP
- 95
- Atk
- 109
- Def
- 105
- SpA
- 75
- SpD
- 85
- Spe
- 56
- 7USES
Wood HammerPHYSICAL120 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Grass PledgeSPECIAL80 PWR100 ACC
- Total
- 530
- HP
- 88
- Atk
- 107
- Def
- 122
- SpA
- 74
- SpD
- 75
- Spe
- 64
- 8USES
Energy BallSPECIAL90 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Wood HammerPHYSICAL120 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
- Total
- 530
- HP
- 95
- Atk
- 95
- Def
- 85
- SpA
- 125
- SpD
- 75
- Spe
- 55
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Leaf BladePHYSICAL90 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
- Total
- 590
- HP
- 90
- Atk
- 130
- Def
- 88
- SpA
- 70
- SpD
- 108
- Spe
- 104
- 2USES
Petal BlizzardPHYSICAL90 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
Seed BombPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
- Total
- 600
- HP
- 105
- Atk
- 120
- Def
- 105
- SpA
- 70
- SpD
- 95
- Spe
- 105
- 3USES
Wood HammerPHYSICAL120 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Horn LeechPHYSICAL75 PWR100 ACC
Energy BallSPECIAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
- Total
- 570
- HP
- 70
- Atk
- 130
- Def
- 115
- SpA
- 85
- SpD
- 95
- Spe
- 75
- 4USES
Ice BeamSPECIAL90 PWR100 ACC
Ice SpinnerPHYSICAL80 PWR100 ACC
BlizzardSPECIAL110 PWR70 ACC
Freeze-DrySPECIAL70 PWR100 ACC
- Total
- 580
- HP
- 90
- Atk
- 85
- Def
- 100
- SpA
- 95
- SpD
- 125
- Spe
- 85
Abilities and items that change Ground matchups
Some abilities and held items change how much damage Ground deals or takes, on top of the chart.
Abilities that resist or block Ground attacks
- LevitateNO DAMAGEGround moves miss it, except Thousand Arrows; Gravity, Iron Ball, Smack Down and Ingrain take that away.
- Earth EaterNO DAMAGEGround moves deal no damage and restore 1/4 of the holder's max HP instead.
Abilities that cover Ground’s weaknesses
Carried by Ground Pokémon themselves.
- Water AbsorbNO DAMAGEVSWater moves deal no damage and restore 1/4 of the holder's max HP instead.
WATER - Storm DrainNO DAMAGEVSWater moves deal no damage and raise its Sp. Atk one stage; it also pulls in Water moves aimed at others.
WATER - DroughtWEATHERVSSets harsh sunlight, which halves Water move damage (Hydro Steam is the exception and gets stronger).
WATER - Thick FatLESS DAMAGEVSHalves the attacker's attacking stat for Ice moves, so Ice hits deal about half damage.
ICE - Solid RockLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
Resist berries
- Halves one super effective Ground hit on the holder, then is used up.
Shuca BerryVS
GROUND - Halves one super effective Water hit on a Ground Pokémon, then is used up.
Passho BerryVS
WATER - Halves one super effective Grass hit on a Ground Pokémon, then is used up.
Rindo BerryVS
GRASS - Halves one super effective Ice hit on a Ground Pokémon, then is used up.
Yache BerryVS
ICE
Super effective moves against Ground
Moves that deal 2× damage to Ground, from every type it is weak to.
Up to 10 moves of each type that hit Ground for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 316 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 290 | |
| SPECIAL | 110 | ACC 70% | PP 5 | LEARNED BY 264 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 248 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 233 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 226 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 204 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 188 | |
| SPECIAL | 110 | ACC 80% | PP 5 | LEARNED BY 184 | |
| PHYSICAL | 85 | ACC 100% | PP 10 | LEARNED BY 153 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 153 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 150 | |
| PHYSICAL | 90 | ACC 90% | PP 10 | LEARNED BY 143 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 141 | |
| SPECIAL | 130 | ACC 90% | PP 5 | LEARNED BY 106 | |
| SPECIAL | 90 | ACC 85% | PP 10 | LEARNED BY 104 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 68 | |
| PHYSICAL | 120 | ACC 85% | PP 10 | LEARNED BY 42 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| PHYSICAL | 85 | ACC 90% | PP 10 | LEARNED BY 32 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 28 | |
| PHYSICAL | 75 | ACC 95% | PP 10 | LEARNED BY 19 |
Ground type rules beyond the chart
Battle effects tied to the Ground type, and what was different in older games.
Beyond the chart
- Thunder Wave failsThunder Wave can’t paralyze a Ground type. A held Ring Target removes the Electric immunity.
- Sandstorm-proofGround types take no sandstorm damage.
- Stealth Rock: 6.25% on switch-inGround resists Rock, so Stealth Rock takes half the usual 12.5% of max HP.
How Ground changed across generations
- GEN4Diamond & PearlSince Gen 4, each Ground move is physical or special based on the move itself. Before that, every Ground move was physical.
