The Vibration Pokemon. Seismitoad has Swift Swim for rain sweeping and Water Absorb for healing. Water/Ground with only one weakness, and Stealth Rock adds utility.
Ability 1Swift SwimAbility 1Doubles Speed during rain.Ability 2Poison TouchAbility 2Has a 30% chance of poisoning target Pokémon upon contact.
509HP105Attack95Defense75Speed74Sp.Def75Sp.Atk85
Tympole
Palpitoad
Seismitoad
Weak to
Immune to
Physical
Balanced
74Speed · Below Avg

Seismitoad Best Moveset

AbilitySwift Swim doubles 74 Speed to 148 in rain, and Water/Ground TermStab at 95 Attack plus 85 Sp. Atk gives the moveset options from both sides. AbilityWater Absorb from the hidden slot provides Water immunity for non-rain builds. B-tier because the typing with only Grass weakness and rain speed make it a consistent pick.

Evolution family tier history
SABCDEFCBCBBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASPEAKSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
●Gen V — Black & White / B2W2C

Water/Ground with Swift Swim in Gen V (Black & White). Stealth Rock setter that swept in Rain. Immune to Electric. A mini-Swampert that fit Rain teams perfectly.

Hidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM55
Scald
Water80COMMONSTAB
TM17
Protect
Normal—COMMONPriority
Egg
Refresh
Normal—COMMONUtility
Tutor
Stealth Rock
Rock—RAREUtility
TM26
Earthquake
Ground100RARESTAB
TM6
Toxic
Poison—RAREUtility
Egg
Earth Power
Ground90RARESTAB
Experimental
Hazard Setter
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Seismitoad
Bold+DEF
EVs

Hazard Setter Moveset

  • ScaldSTAB
  • ProtectFAST +4
  • RefreshUtility
  • Stealth Rock
★Gen VI — X & Y / ORASB

Dropped in Gen VI (X & Y). Rain nerfed to five turns. Without permanent Rain, Swift Swim was inconsistent, and Seismitoad fell back on Stealth Rock utility alone.

Attack raised from 85 to 95Fairy type added to the gameMega Evolution became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM55
Scald
Water80COMMONSTAB
Tutor
Stealth Rock
Rock—COMMONUtility
Egg
Earth Power
Ground90COMMONSTAB
TM34
Sludge Wave
Poison95COMMONCoverage
TM6
Toxic
Poison—RAREUtility
TM17
Protect
Normal—RAREPriority

Best Build

Experimental
Special Sweeper
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Seismitoad
Modest+SPA

Seismitoad best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ScaldSTAB
  • Stealth Rock
  • Earth PowerSTAB
  • Sludge Wave
↓Gen VII — Sun & Moon / USUMC

Rose slightly in Gen VII (Sun & Moon). Water Absorb gave a Rain-independent niche absorbing Water attacks. Stealth Rock plus Toxic kept it functional across two gens.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Stealth Rock
Rock—COMMONUtility
TM55
Scald
Water80COMMONSTAB
TM26
Earthquake
Ground100COMMONSTAB
TM6
Toxic
Poison—COMMONUtility
Egg
Refresh
Normal—RAREUtility
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Seismitoad
EVs

Wall Moveset

  • Stealth Rock
  • ScaldSTAB
  • EarthquakeSTAB
  • ToxicUtility
↑Gen VIII — Sword & Shield / BDSPB

Consistent utility in Gen VIII (Sword & Shield). Water/Ground with only one weakness (Grass) and Stealth Rock. Never flashy, but always useful. Four gens of stability.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR67
Earth Power
Ground90COMMONSTAB
TM46
Weather Ball
Normal50COMMONCoverage
TR64
Focus Blast
Fighting120RARECoverage
TR76
Stealth Rock
Rock—RAREUtility
TR84
Scald
Water80RARESTAB
TM27
Icy Wind
Ice55RARECoverage
TR10
Earthquake
Ground100RARESTAB
Egg
Toxic
Poison—RAREUtility
Experimental
Special Sweeper
Ability
Swift Swim
Item
Life OrbPOWER
Best Nature for Seismitoad
Modest+SPA
EVs

Special Sweeper Moveset

  • Earth PowerSTAB
  • Weather Ball
  • Focus Blast
  • Stealth Rock

Seismitoad Weakness

Grass moves hit Seismitoad for super-effective damage. Grass hits land at 4x, so they're the biggest threat. The upside? Electric-type moves can't touch it at all. It resists 4 types, giving it decent defensive coverage. Water Absorb grants an additional Water immunity, reshaping the matchup chart. With 105 HP and balanced defenses, Seismitoad can afford to eat a neutral hit or two.

Seismitoad Weakness and Resistance Chart
DamageTypes
4x (Critical)Grass
0.5x (Resist)Fire, Poison, Rock, Steel
0x (Immune)Electric

What is Seismitoad Weak Against

Good
1Weak
4Resist
2Immune
Score+3
4xCritical
2xWeak
None
¼xResist
None

What is Seismitoad Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Seismitoad

A
B
B
B
B

Evolution

Seismitoad is the final form in a three-stage chain from Tympole through Palpitoad. Breeding this form produces Tympole eggs (average hatch time). Evolving from Tympole gave Seismitoad the biggest boost in HP (+55), bringing the total to 509 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Tympole
Water
Palpitoad
WaterGround
Seismitoad
WaterGround
HP
50
75+25
105+30
ATK
50
65+15
95+30
DEF
40
55+15
75+20
SP.ATK
50
65+15
85+20
SP.DEF
40
55+15
75+20
SPE
64
69+5
74+5
BST
294D-Tier
384D-Tier+90
509C-Tier+125
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Mixed

Breeding

Very Easy

Breed with Seismitoad to get Tympole eggs easily using 114 partners from the Water 1 egg group.

Egg Groups
Water 1
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

Shiny Seismitoad

Seismitoad goes teal-green instead of blue, and the bumpy toad finally looks like something you'd find in a swamp instead of a swimming pool. The warmer green tones suit the bulky, gritty design better than the cool blue ever did. It took three stages, but this line finally delivered a visible shiny.

Normal vs Shiny
Normal SeismitoadNormal
Shiny Seismitoad Shiny
Color ShiftBluetoGreen
Shiny TierB Tier Shiny

Shiny Seismitoad Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Shiny Seismitoad Odds & Hunting Methods

7 of 7 Verified
GameBest MethodOddsDifficulty
More dots = harder hunt1/200 Green = best verified rate
How do we research these odds?

We check every game where a shiny is possible, then rank each one by the best method available in that game, so the row at the top is the fastest route overall.

Odds marked verified are cross-checked against multiple independent sources before we publish them. Where a rate is not yet confirmed we mark the row pending rather than guess a number.

Read our full methodology

How to Get Seismitoad

All 8 games

Seismitoad appears at high spawn rates across 12 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Seismitoad in SwSh

Tympole is your first catch on the way to Seismitoad. You'll find walking encounters from Lv. 7-58 across 96 total spots in the chain.

  1. Tympole
    Step 1Catch Tympole
    West Lake Axewell
    Lv.8-14Overworld
    Rate 60%
    Normal Weather
    Dappled Grove
    Lv.13-15Overworld
    Rate 60%
    Raining
    Dappled Grove
    Lv.13-15Overworld
    Rate 60%
    Thunderstorm
    South Lake Miloch
    Lv.14-16Overworld
    Rate 45%
    Raining
    Dappled Grove
    Lv.11-15Grass
    Rate 40%
    Raining
    South Lake Miloch
    Lv.11-13Grass
    Rate 40%
    Raining
    North Lake Miloch
    Lv.14-16Grass
    Rate 40%
    Raining
    West Lake Axewell
    Lv.7-11Cave
    Rate 30%
    Raining
    West Lake Axewell
    Lv.7-11Cave
    Rate 30%
    Thunderstorm
    Watchtower Ruins
    Lv.11-14Floor
    Rate 30%
    Raining
    South Lake Miloch
    Lv.14-16Overworld
    Rate 28%
    Thunderstorm
    West Lake Axewell
    Lv.8-14Overworld
    Rate 25%
    Overcast
    West Lake Axewell
    Lv.8-14Overworld
    Rate 25%
    Heavy Fog
    West Lake Axewell
    Lv.8-14Overworld
    Rate 25%
    Snowing
    South Lake Miloch
    Lv.11-13Grass
    Rate 20%
    Normal Weather
    West Lake Axewell
    Lv.8-14Overworld
    Rate 10%
    Snowstorm
    South Lake Miloch
    Lv.11-13Grass
    Rate 10%
    Sandstorm
    West Lake Axewell
    Lv.8-14Overworld
    Rate 5%
    Raining
    West Lake Axewell
    Lv.8-14Overworld
    Rate 5%
    Thunderstorm
  2. Palpitoad
    Step 2Catch or Evolve Palpitoad
    North Lake Miloch
    Lv.26-28Overworld
    Rate 60%
    Thunderstorm
    North Lake Miloch
    Lv.26-28Overworld
    Rate 50%
    Raining
    Hammerlocke Hills
    Lv.29-31Overworld
    Rate 45%
    Raining
    Giant's Cap
    Lv.26-28Grass
    Rate 40%
    Raining
    Giant's Mirror
    Lv.28-30Overworld
    Rate 35%
    Raining
    Bridge Field
    Lv.26-28Grass
    Rate 20%
    Raining
    Bridge Field
    Lv.26-28Grass
    Rate 20%
    Thunderstorm
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Snowstorm
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Normal Weather
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Overcast
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Heavy Fog
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Sandstorm
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Snowing
    Bridge Field
    Lv.26-28Grass
    Rate 10%
    Intense Sun
    Dusty Bowl
    Lv.42-47Overworld
    Rate 35%
    Raining
    Dusty Bowl
    Lv.42-47Overworld
    Rate 15%
    Thunderstorm
    Giant's Seat
    Lv.33-38Overworld
    Rate 12%
    Thunderstorm
    or evolve from Tympole (Step 1)
  3. Seismitoad
    Step 3Seismitoad ✓
    Route 7
    Lv.28-40Grass
    Rate 10%
    Snowstorm
    Axew's Eye
    Lv.36-40Overworld
    Rate 60%
    Thunderstorm
    Route 7
    Lv.36-40Grass
    Rate 10%
    Overcast
    Route 7
    Lv.36-40Grass
    Rate 10%
    Heavy Fog
    Route 7
    Lv.36-40Grass
    Rate 10%
    Raining
    Route 7
    Lv.36-40Grass
    Rate 10%
    Sandstorm
    Route 7
    Lv.36-40Grass
    Rate 10%
    Snowing
    Route 7
    Lv.36-40Grass
    Rate 10%
    Intense Sun
    Route 7
    Lv.36-40Grass
    Rate 10%
    Thunderstorm
    Axew's Eye
    Lv.36-40Overworld
    Rate 5%
    Raining
    Route 7
    Lv.36-40Grass
    Rate 5%
    Normal Weather
    Lake of Outrage
    Lv.55-58Overworld
    Rate 30%
    Raining
    or evolve from Palpitoad (Step 2)

Not landing the catch? Calculate Seismitoad catch rates for Sword & Shield by ball, status, and HP.

Base Stats

Seismitoad's spread is anchored by HP, with balanced defenses backing it up. Speed is the clear weak point. Worth 3 HP EVs per KO, and the 1.06M XP medium-slow curve keeps leveling painless.

Base Stats
High
HP105
B
Attack95
B
Defense75
C
Sp. Atk85
C
Sp. Def75
C
Speed74
C
Total509
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.5 m
Weight62.0 kg
Base XP229
Abilities
Swift Swim
Doubles Speed during rain.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Water AbsorbHidden Ability
Absorbs water moves, healing for 1/4 max HP.
Water Absorb grants Water immunity
EV Yield
HP+3AtkDefSpASpDSpe
Strong HP training target
Pokedex Entry

This Pokémon is popular among the elderly, who say the vibrations of its lumps are great for massages.

Pokemon Shield

Seismitoad Guide

  • Seismitoad's hidden ability is Water Absorb. Absorbs water moves, healing for 1/4 max HP. Better than the standard options for competitive play.

  • Use Seismitoad as a balanced. Physical side carries the damage. Speed is middling, Earthquake is the primary attack.

  • Build your team around Lucario Mega, Dragonite, and Slowking Galar. These have the highest co-usage rates with Seismitoad in competitive formats. They cover each other's weaknesses.

  • Run Adamant on Seismitoad. +Attack is what matters, and the -Sp. Atk cut doesn't hurt this set. Fits the balanced role.

Game Availability

Introduced in Black & White, Seismitoad has appeared in 7 games across 5 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback