Special
Attacker
95Speed · Above Avg

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.4 m
Weight35.0 kg
Base XP175
Abilities
Early BirdRare
Makes sleep pass twice as quickly.
Flash FireTop Pick
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHA
Prevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Water, Fighting, Ground, and Rock moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Houndoom Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Fighting, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Ghost, Dark, Steel
0x (Immune)Psychic
Type ChartGood
4Weak
6Resist
2Immune
Score+1
4xCritical
None
¼xResist
None
0xImmune
How to Beat Houndoom (Best Counters)

Chandelure's Flamethrower hits Houndoom for 49-58%. Slowbro deals 72-85% with Scald.

Chandelure
ChandelureImmune to Fire via Flash Fire, resists Fire
GhostFire
A
Recommended Build
AbilityFlashfire
ItemChoice Specs
NatureTimid
Moves
  • Shadow Ball
  • Energy Ball
  • FlamethrowerSTAB
  • TrickUtility
Damage vs Houndoom
Shadow Ball
44-52%
Energy Ball
33-38%
Flamethrower
49-58%
View Chandelure builds →

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Very Easy

Breed with Houndoom to get Houndour eggs easily using 278 partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

the remaining moves is what separates a good sweep from a wasted boost. After Nasty Plot, Houndoom threatens a wide range with max Sp. Atk and Speed EVs and Heavy-Duty Boots backing every hit.

Best Build

All 17 games
Situational pick
Ability
Flash Fire
Item
Heavy Duty Boots
Best Nature for Houndoom
Timid+SPE

Houndoom best EVs are Sp. Atk and Speed

EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Nasty PlotSTAB
  • FlamethrowerSTAB
  • Sludge Bomb

Recommended Teammates

Moves

All 17 games

Level-up moves are just the starting point for Houndoom. TMs unlock coverage across 8 types and turn a straightforward STAB kit around Overheat and Flare Blitz into something with actual range.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Howl
C40Normal
Lv 1
Leer
D10030Normal
Lv 1
Nasty Plot
S20Dark
Lv 1
Smog
307020Poison
Lv 1
Thunder Fang
D659515Electric
Lv 13
Roar-6
C20Normal
Lv 16
Bite
C6010025Dark
Lv 20
Incinerate
C6010015Fire
Lv 26
Beat Up
A10010Dark
Lv 30
Fire Fang
C659515Fire
Lv 35
Torment
D10015Dark
Lv 41
Comeuppance
A10010Dark
Lv 45
Foul Play
B9510015Dark
Lv 50
Flamethrower
S9010015Fire
Lv 56
Crunch
C8010015Dark
Lv 62
Inferno
100505Fire

TM Moves

TM
TM66
Body Slam
C8510015Normal
TM195
Burning Jealousy
B701005Fire
TM108
Crunch
C8010015Dark
TM94
Dark Pulse
S8010015Dark
TM204
Double-Edge
C12010015Normal
TM205
Endeavor
D1005Normal
TM47
Endure+4
C10Normal
TM25
Facade
C7010020Normal
TM141
Fire Blast
S110855Fire
TM08
Fire Fang
C659515Fire
TM24
Fire Spin
D358515Fire
TM38
Flame Charge
A5010020Fire
TM125
Flamethrower
S9010015Fire
TM165
Flare Blitz
B12010015Fire
TM62
Foul Play
B9510015Dark
TM152
Giga Impact
B150905Normal
TM118
Heat Wave
S959010Fire
TM130
Helping Hand+5
A20Normal
TM163
Hyper Beam
B150905Normal
TM117
Hyper Voice
C9010010Normal
TM199
Lash Out
C751005Dark
TM35
Mud Shot
A559515Ground
TM05
Mud-Slap
D2010010Ground
TM140
Nasty Plot
S20Dark
TM157
Overheat
B130905Fire
TM202
Pain Split
C20Normal
TM07
Protect+4
B10Normal
TM63
Psychic Fangs
C8510010Psychic
TM50
Rain Dance
C5Water
TM85
Rest
C5Psychic
TM134
Reversal
D10015Fighting
TM172
Roar-6
C20Normal
TM06
Scary Face
C10010Normal
TM114
Shadow Ball
A8010015Ghost
TM70
Sleep Talk
C10Normal
TM148
Sludge Bomb
S9010010Poison
TM30
Snarl
S559515Dark
TM168
Solar Beam
B12010010Grass
TM177
Spite
10010Ghost
TM103
Substitute
B10Normal
TM49
Sunny Day
C5Fire
TM183
Super Fang
D9010Normal
TM01
Take Down
C908520Normal
TM87
Taunt
A10020Dark
TM207
Temper Flare
C7510010Fire
TM171
Tera Blast
B8010010Normal
TM18
Thief
C6010025Dark
TM221
Throat Chop
C8010015Dark
TM09
Thunder Fang
D659515Electric
TM175
Toxic
B9010Poison
TM20
Trailblaze
D5010020Grass
TM107
Will-O-Wisp
A8515Fire

Egg Moves

Houndoom doesn't have any Egg moves

Tutor Moves

Houndoom can't learn any Tutor moves
All 17 games

Houndoom appears at moderate rates across 4 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Houndoom in Scarlet & Violet

Houndour is your first catch on the way to Houndoom. You'll find walking encounters from Lv. 2-60 across 12 total spots in the chain.

  1. Houndour
    Step 1Catch Houndour
    South Province (Area Four) - Rocky
    VioletOverworld Lv.2-20 Route
    36%Early
    South Province (Area Four) - Rocky
    ScarletOverworld Lv.2-20 Route
    36%Early
    South Province (Area One) - Cave
    VioletOverworld Lv.2-20 Route
    36%Early
    South Province (Area One) - Cave
    ScarletOverworld Lv.2-20 Route
    36%Early
    North Province (Area Two) - Cave
    ScarletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Cave
    VioletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Rocky
    ScarletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Rocky
    VioletOverworld Lv.24-60 Route
    8%Mid
  2. Houndoom
    Step 2Houndoom
    North Province (Area Two) - Cave
    ScarletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Cave
    VioletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Rocky
    ScarletOverworld Lv.24-60 Route
    8%Mid
    North Province (Area Two) - Rocky
    VioletOverworld Lv.24-60 Route
    8%Mid
    or evolve from Houndour (Step 1)
  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked B-Tier as an attacker.

  • Houndoom can Mega Evolve into Mega Houndoom. That's 600 BST, up from 500. The stat redistribution often changes its best role. Mega Stone required, one per battle.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable. Faster than some, slower than many. On offense, Houndoom is a special attacker with base 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.

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