Pokemon Sword and Shield Magnezone is a Electric and Steel Type Magnet Area Pokémon, which makes it weak against Fighting, Fire, Ground type moves. You can find and catch Magnezone in Challenge Beach with a 36% chance to appear during Normal Weather weather. The Max IV Stats of Magnezone are 70 HP, 70 Attack, 130 SP Attack, 115 Defense, 90 SP Defense, and 60 Speed.
List of Magnezone Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 535 | |
HP | 70 | |
Attack | 70 | |
Defense | 115 | |
Special Attack | 130 | |
Special Defense | 90 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Magnezone to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Magnezone Abilities
Ability | Type | Effect |
---|---|---|
Magnet Pull | Normal | |
Sturdy | Normal | |
Analytic | Hidden |
Pokemon Sword and Shield Magnezone Evolutions
How do i get Magnezone's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Magnemite evolves into Magneton when you reach Level 30. Magneton then evolves into its final evolution Magnezone with a use Thunder Stone.
Magnezone Locations in Pokemon Sword and Shield
Where do i find and how to get Magnezone?
Magnezone does not spawn in the wild. Instead you can catch Magnemite and evolve it into Magnezone. A popular spawn location you can find Magnemite is in the Challenge Beach area with a 36% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Magnezone Raids
Where do i find Magnezone Raids?
You can find Magnezone raids in the following locations: Fields of Honor, Forest of Focus, Challenge Beach, Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea, Honeycalm Sea.
Pokemon Sword and Shield Magnezone Weakness
Magnezone is a Electric and Steel Type pokemon. This will cause it to take More Damage from Fighting, Fire, Ground Type Moves and will take Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, , Steel type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Fire |
0.5x Damage | Electric Normal Rock Bug Grass Psychic Ice Dragon Fairy |
0.25x Damage | Flying Steel |
Immune to Damage | Poison |
What pokemon is Magnezone Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Magnezone Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Magnezone Moves List
What moves can Magnezone learn from TMs, TRs, and Leveling?
Magnezone can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric and Steel type +50% STAB damage.
Magnezone Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tri Attack | ||||||
1 | [] Electric Terrain | ||||||
1 | [] Magnetic Flux | ||||||
1 | [] Mirror Coat | ||||||
1 | [] Thunder Shock | ||||||
1 | [] Tackle | ||||||
1 | [] Supersonic | ||||||
1 | [] Thunder Wave | ||||||
12 | [] Electro Ball | ||||||
16 | [] Gyro Ball | ||||||
20 | [] Spark | ||||||
24 | [] Screech | ||||||
28 | [] Magnet Rise | ||||||
34 | [] Flash Cannon | ||||||
40 | [] Discharge | ||||||
46 | [] Metal Sound | ||||||
52 | [] Light Screen | ||||||
58 | [] Lock-On | ||||||
64 | [] Zap Cannon |
TM Moves Magnezone can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM80 | Volt Switch | Special | 105 | 100 | 20 | User must switch out after attacking. | |
TM82 | Electroweb | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM90 | Electric Terrain | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
Magnezone TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 135 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 165 | 70 | 10 | May paralyze opponent. | |
TR19 | Tri Attack | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR80 | Electro Ball | Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR86 | Wild Charge | Physical | 135 | 100 | 15 | User receives recoil damage. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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