Pokemon Sword and Shield Happiny is a Normal Type Playhouse Pokémon, which makes it weak against Fighting type moves. You can find and catch Happiny in Fields of Honor with a 2% chance to appear during Normal Weather weather. The Max IV Stats of Happiny are 100 HP, 5 Attack, 15 SP Attack, 5 Defense, 65 SP Defense, and 30 Speed.
Click/Tap the buttons to navigate the Happiny Guide.
List of Happiny Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Happiny to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Pokemon Sword and Shield Happiny Evolutions
How do i get Happiny's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Happiny evolves into Chansey with a hold Oval Stone, Daytime. Chansey then evolves into its final evolution Blissey with a high Friendship.
Happiny Locations in Pokemon Sword and Shield
Where do i find and how to get Happiny?
Happiny does not spawn in the wild. Instead you can catch Chansey and evolve it into Happiny. A popular spawn location you can find Chansey is in the Fields of Honor area with a 2% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Happiny Raids
Where do i find Happiny Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Happiny Weakness
Happiny is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
|Immune to Damage|
What pokemon is Happiny Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Happiny Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Happiny Moves List
What moves can Happiny learn from TMs, TRs, and Leveling?
Happiny can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Happiny Level Up Moves
|4|| Defense Curl||—|
|8|| Sweet Kiss||—|
|12|| Disarming Voice||—|
TM Moves Happiny can learn
|TM11||Solar Beam||Special||120||100||10||Charges on first turn, attacks on second.|
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM19||Safeguard||Status||—||—||25||The user's party is protected from status conditions.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM35||Hail||Status||—||—||10||Non-Ice types are damaged for 5 turns.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM63||Drain Punch||Physical||75||100||10||User recovers half the HP inflicted on opponent.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
Happiny TR Moves
|TR14||Metronome||Status||—||—||10||User performs almost any move in the game at random.|
|TR15||Fire Blast||Special||110||85||5||May burn opponent.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR35||Uproar||Special||135||100||10||User attacks for 3 turns and prevents sleep.|
|TR69||Zen Headbutt||Physical||80||90||15||May cause flinching.|
|TR77||Grass Knot||Special||—||100||20||The heavier the opponent, the stronger the attack.|
|TR82||Stored Power||Special||20||100||10||Power increases when user's stats have been raised.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|