Pokemon Sword and Shield Chansey is a Normal Type Egg Pokémon, which makes it weak against Fighting type moves. You can find and catch Chansey in Fields of Honor with a 2% chance to appear during Normal Weather weather. The Max IV Stats of Chansey are 250 HP, 5 Attack, 35 SP Attack, 5 Defense, 105 SP Defense, and 50 Speed.


List of Chansey Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 450 | |
HP | 250 | |
Attack | 5 | |
Defense | 5 | |
Special Attack | 35 | |
Special Defense | 105 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Chansey to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Chansey Abilities
Ability | Type | Effect |
---|---|---|
Natural Cure | Normal | |
Serence Grace | Normal | |
Healer | Hidden |
Pokemon Sword and Shield Chansey Evolutions
How do i get Chansey's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Happiny evolves into Chansey with a hold Oval Stone, Daytime. Chansey then evolves into its final evolution Blissey with a high Friendship.
Chansey Locations in Pokemon Sword and Shield
Where do i find and how to get Chansey?
A popular spawn location you can find Chansey is in the Fields of Honor area with a 2% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Chansey Raids
Where do i find Chansey Raids?
You can find Chansey raids in the following locations: Fields of Honor, Soothing Wetlands, Forest of Focus, Challenge Beach, Brawlers' Cave, Challenge Road, Courageous Cavern, Loop Lagoon, Training Lowlands, Potbottom Desert, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island.
Pokemon Sword and Shield Chansey Weakness
Chansey is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Chansey Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Chansey Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Chansey Moves List
What moves can Chansey learn from TMs, TRs, and Leveling?
Chansey can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Chansey Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Sweet Kiss | — | |||||
1 | [] Disarming Voice | — | |||||
1 | [] Covet | — | |||||
1 | [] Charm | — | |||||
1 | [] Minimize | — | |||||
1 | [] Pound | — | |||||
1 | [] Copycat | — | |||||
1 | [] Defense Curl | — | |||||
4 | [] Tail Whip | — | |||||
8 | [] Echoed Voice | — | |||||
12 | [] Life Dew | — | |||||
16 | [] Sing | — | |||||
20 | [] Fling | — | |||||
24 | [] Take Down | — | |||||
28 | [] Heal Pulse | — | |||||
32 | [] Helping Hand | — | |||||
36 | [] Light Screen | — | |||||
40 | [] Double-Edge | — | |||||
44 | [] Soft-Boiled | — | |||||
48 | [] Last Resort | — | |||||
52 | [] Healing Wish | — |
TM Moves Chansey can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 120 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 180 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM08 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM39 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM76 | Round | ![]() | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Chansey TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 127.5 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR14 | Metronome | ![]() | Status | — | — | 10 | User performs almost any move in the game at random. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR19 | Tri Attack | ![]() | Special | 120 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR35 | Uproar | ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR42 | Hyper Voice | ![]() | Special | 135 | 100 | 10 | |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR82 | Stored Power | ![]() | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR86 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | User receives recoil damage. |
TR92 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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