Pokemon Sword and Shield Lunala is a Psychic and Ghost Type Moone Pokémon, which makes it weak against Ghost, Dark type moves. You can find and catch Lunala using our guide below on How To Obtain this pokemon. The Max IV Stats of Lunala are 137 HP, 113 Attack, 137 SP Attack, 89 Defense, 107 SP Defense, and 97 Speed.
List of Lunala Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 137 | |
Attack | 113 | |
Defense | 89 | |
Special Attack | 137 | |
Special Defense | 107 | |
Speed | 97 |
Based on this pokemon's stats we consider the best nature for Lunala to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Lunala Abilities
Ability | Type | Effect |
---|---|---|
Shadow Shield | Normal |
Pokemon Sword and Shield Lunala Evolutions
How do i get Lunala's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Cosmog evolves into Cosmoem when you reach Level 43. Cosmoem then evolves into its final evolution Solgaleo when you reach Level 53. This pokemon also has 1 alternative evolutions.
Lunala Locations in Pokemon Sword and Shield
Where do i find and how to get Lunala?
Lunala does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Lunala Raids
Where do i find Lunala Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Lunala Weakness
Lunala is a Psychic and Ghost Type pokemon. This will cause it to take More Damage from Ghost, Dark Type Moves and will take Less Damage from Psychic, Poison, Fighting, Normal type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | Psychic Poison |
0.25x Damage | |
Immune to Damage | Fighting Normal |
What pokemon is Lunala Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Lunala Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lunala Moves List
What moves can Lunala learn from TMs, TRs, and Leveling?
Lunala can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Ghost type +50% STAB damage.
Lunala Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Moongeist Beam | ||||||
01 | [] Cosmic Power | ||||||
01 | [] Teleport | ||||||
01 | [] Confusion | ||||||
01 | [] Hypnosis | ||||||
07 | [] Night Shade | ||||||
14 | [] Confuse Ray | ||||||
21 | [] Air Slash | ||||||
28 | [] Shadow Ball | ||||||
35 | [] Moonlight | ||||||
42 | [] Night Daze | ||||||
49 | [] Magic Coat | ||||||
56 | [] Moonblast | ||||||
63 | [] Phantom Force | ||||||
70 | [] Dream Eater | ||||||
77 | [] Wide Guard | ||||||
84 | [] Hyper Beam |
TM Moves Lunala can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM65 | Shadow Claw | Physical | 105 | 100 | 15 | High critical hit ratio. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM86 | Phantom Force | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
TM95 | Air Slash | Special | 75 | 95 | 20 | May cause flinching. |
Lunala TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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