Pokemon Sword and Shield Mewtwo is a Psychic Type Genetic Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Mewtwo using our guide below on How To Obtain this pokemon. The Max IV Stats of Mewtwo are 106 HP, 110 Attack, 154 SP Attack, 90 Defense, 90 SP Defense, and 130 Speed.


List of Mewtwo Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 106 | |
Attack | 110 | |
Defense | 90 | |
Special Attack | 154 | |
Special Defense | 90 | |
Speed | 130 |
Based on this pokemon's stats we consider the best nature for Mewtwo to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Mewtwo Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Unnerve | Hidden |
Pokemon Sword and Shield Mewtwo Evolutions
How do i evolve Mewtwo in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Mewtwo does not have an evolution form in Generation 8.
Mewtwo Locations in Pokemon Sword and Shield
Where do i find and how to get Mewtwo?
Mewtwo does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Mewtwo Raids
Where do i find Mewtwo Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Mewtwo Weakness
Mewtwo is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Mewtwo Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Mewtwo Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Mewtwo Moves List
What moves can Mewtwo learn from TMs, TRs, and Leveling?
Mewtwo can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Mewtwo Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Life Dew | — | |||||
01 | [] Laser Focus | — | |||||
01 | [] Disable | — | |||||
01 | [] Confusion | — | |||||
01 | [] Swift | — | |||||
08 | [] Ancient Power | — | |||||
16 | [] Psycho Cut | — | |||||
24 | [] Safeguard | — | |||||
32 | [] Amnesia | — | |||||
40 | [] Aura Sphere | — | |||||
48 | [] Psychic | — | |||||
56 | [] Power Swap | — | |||||
56 | [] Guard Swap | — | |||||
64 | [] Mist | — | |||||
72 | [] Psystrike | — | |||||
80 | [] Recover | — | |||||
88 | [] Future Sight | — |
TM Moves Mewtwo can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM02 | Pay Day | ![]() | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM45 | Dive | ![]() | Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM60 | Power Swap | ![]() | Status | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM62 | Speed Swap | ![]() | Status | — | — | 10 | The user exchanges Speed stats with the target. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM64 | Avalanche | ![]() | Physical | 60 | 100 | 10 | Power doubles if user took damage first. |
TM69 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM91 | Psychic Terrain | ![]() | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Mewtwo TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR14 | Metronome | ![]() | Status | — | — | 10 | User performs almost any move in the game at random. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR19 | Tri Attack | ![]() | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR80 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
TR81 | Foul Play | ![]() | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR89 | Hurricane | ![]() | Special | 110 | 70 | 10 | May confuse opponent. |
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