The Cyberpunk 2077 Dazed Perk is found within the Street Brawler Skill Tree and is improved by leveling your Body Stat. The Dazed Perk Attacks have a 15% / 30% chance to apply stun. We rank this as a S-Tier choice and recommend using Gorilla Arms and Monowire weapons with this perk.
Dazed
Skill Type: Street Brawler
Requires: Level 4 Body
Effect: Attacks have a 15% / 30% chance to apply stun
Perks like Dazed in Cyberpunk 2077
List of Street Brawler Perks that are similar to Dazed.
Rank | Lvl | Perk | Effect |
---|---|---|---|
A
![]() ![]() | 1 |
![]() | Increases damage from strong attacks by 30% / 40% / 50% |
S
![]() ![]() | 4 |
![]() | Attacks have a 15% / 30% chance to apply stun |
A
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
B
![]() ![]() | 4 |
![]() | Increases armor while blocking by 50% |
A
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
S
![]() ![]() | 8 |
![]() | Increases damage against enemies affected by stun by 50% |
B
![]() ![]() | 8 |
![]() | Reduces stamina cost of blocking attacks by 50% |
A
![]() ![]() | 10 |
![]() | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A
![]() ![]() | 10 |
![]() | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B
![]() ![]() | 12 |
![]() | Increases stamina restored while blocking by 50% / 100% |
A
![]() ![]() | 12 |
![]() | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S
![]() ![]() | 15 |
![]() | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
A
![]() ![]() | 18 |
![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A
![]() ![]() | 18 |
![]() | Blocking attacks restores 5%/ 10% % / 15% health |
S
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

Best weapons to use with Dazed Perk in Cyberpunk 2077
We consider Gorilla Arms and Monowire weapons to be the best to use with the Dazed perk.
Gorilla Arms and Monowire | Stats |
---|---|
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Dazed Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Monowire build with the Dazed Perk, together with Strike From The Shadows and Cold Blood will improve the overall build.
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Microvibration Generator
Uncommon
Skeleton Cyberware | 7,500 |
Increases base damage of melee weapons by 5%
|
Microvibration Generator
Rare
Skeleton Cyberware | 15,000 |
Increases base damage of melee weapons by 10%
Ref 12 |
Monowire
Rare
Arms Cyberware | 15,450 |
126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy.
SC 20 |
Monowire
Epic
Arms Cyberware | 25,450 |
150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Monowire
Legendary
Arms Cyberware | 100,450 |
163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Threat Detector
Rare | Kiroshi Optics Fragment |
Enemies that detect you are automatically highlighted. |
Weakspot Detection
Uncommon | Kiroshi Optics Fragment |
Crit Chance +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 12 |
![]() | Deal 15% more damage to moving targets |
![]() ![]() | 4 |
![]() | Attacks have a 15% / 30% chance to apply stun |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 8 |
![]() | Increases damage against enemies affected by stun by 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 18 |
![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
![]() ![]() | 7 |
![]() | Deal 15% more damage to human enemies |
![]() ![]() | 7 |
![]() | Increases your crit chance by 15% while sneaking |
![]() ![]() | 12 |
![]() | Detection time is increased by 20% / 40%. |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |

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