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Cyberpunk 2077 Dazed

The Cyberpunk 2077 Dazed Perk is found within the Street Brawler Skill Tree and is improved by leveling your Body Stat. The Dazed Perk Attacks have a 15% / 30% chance to apply stun. We rank this as a S-Tier choice and recommend using Gorilla Arms and Monowire weapons with this perk.

Dazed

Skill Type: Street Brawler

Requires: Level 4 Body

Effect: Attacks have a 15% / 30% chance to apply stun

Quickly navigate this Dazed guide using the links above.

Perks like Dazed in Cyberpunk 2077

List of Street Brawler Perks that are similar to Dazed.

Rank Lvl Perk Effect
A
1 Crushing BlowsIncreases damage from strong attacks by 30% / 40% / 50%
S
4 DazedAttacks have a 15% / 30% chance to apply stun
A
1 FlurryIncreases damage from combo attacks by 30% / 40% / 50%
B
4 JuggernautIncreases armor while blocking by 50%
A
6 RushSucessful atacks recover 3% / 5% health over 2 second(s)
A
6 Efficient BlowsReduces stamina cost for all attacks by 25% / 50%
S
8 Opportune StrikeIncreases damage against enemies affected by stun by 50%
B
8 Human FortressReduces stamina cost of blocking attacks by 50%
A
10 ReinvigorateDefeating an enemy with a strong attack restores 10% / 20% / 30% stamina
A
10 PaybackIncreases damage by 1% fo revery 1% / 2% / 3% of mising health
B
12 Breathing SpaceIncreases stamina restored while blocking by 50% / 100%
A
12 RelentlessSuccessful attacks against enemies affected by stun restore 20% / 30% stamina
S
15 ThrashStrong attacks reduce the target's armor by 30% for 10 second(s)
S
15 FrenzyDefeating an enemy increases damage by 100% for 10 seconds
A
18 UnshakableSuccessful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina
A
18 Biding TimeBlocking attacks restores 5%/ 10% % / 15% health
S
20 GuerrillaIncreases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level.
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Best weapons to use with Dazed Perk in Cyberpunk 2077

We consider Gorilla Arms and Monowire weapons to be the best to use with the Dazed perk.

Gorilla Arms and Monowire Stats
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blade
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
Electric Baton Gamma
Stats

252 Damage
2 Attacks Per Seconds
+
197-241 Electrical Damage
+
50% Crit Damage
+
20% Shock Damage
DPS

High
Mod Slots

Melee Mod Slot
Effects

Reduced damage, but strong attacks have a chance to stun the target.
Blade
Katana
Stats

150 Damage
5 Attacks Per Seconds
+
96-118 Electrical Damage
+
10 Electrical Resistance
+
5% Crit Chance
+
10% Crit Damage
+
20% Shock Chance
Mod Slots

Melee Mod Slot
Effects

Deals electrical damage with a chance to apply Shock. Also increases electrical resistance.
Blade
Knife
Stats

145 Damage
5 Attacks Per Second
+
92-113 Chemical Damage
+
92-113 Electrical Damage
+
92-113 Physical Damage
+
92-113 Thermal Damage
Mod Slots

Melee Mod Slot
Effects

Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding.
Blunt
Electric Baton Gamma
Stats

163 Damage
2.48 Attacks Per Second
+
34-42 Electrical Damage
+
34-42 Chemical Damage
-4.50 Stamina Cost Reduction while Attacking
+
10% Crit Damage
+
25% Poison Chance
-10% Shock Chance
DPS

High
Mod Slots

Melee Mod Slot
Effects

Deals electrical and chemical damage. Small chance to apply Poison and/or Shock.
Blade
Katana
Stats

63 Damage
2.99 Attacks Per Second
+
40-49 Physical Damage
+
18% Crit Damage
+
10% Bleeding Chance
Mod Slots

Melee Mod Slot
Effects

High base damage.
Blunt
Baseball Bat
Stats

178 Damage
5 Attacks Per Second
+
101-123 Physical Damage
+
50% Bleeding Chance
DPS

High
Mod Slots

Melee Mod Slot
Effects

High chance to apply Bleeding, low chance to stun targets.
Blade
Katana
Stats

111 Damage
4.80 Attacks Per Second
Mod Slots

2x Melee Mod Slots
Effects

Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you.
Blade
Katana
Stats

57 Damage
3.85 Attacks Per Second
Mod Slots

Melee Mod Slot
Effects

Reduced base damage but very high Crit Damage multiplier
Blunt
Electric Baton Gamma
Stats

244 Damage
2 Attacks Per Second
DPS

High
Mod Slots

Melee Mod Slot
Effects

High Damage.
Blade
Knife
Stats

183 Damage
6.67 Attacks Per Second
+
69-84 Physical Damage
Effects

Deals additional chemical damage with a moderate chance to apply Poison.
Blunt
Two-Handed Hammer
Stats

515 Damage
2.50 Attacks Per Second
+
191-234 Physical Damage
-13 Stamina Cost Reduction while Attacking
+
52% Crit Damage
+
20% Bleeding Chance
DPS

High
Mod Slots

3x Melee Mod Slots
Effects

High damage.

Best Dazed Build, Weapons, and Cyberware in Cyberpunk 2077

We recommend using this Monowire build with the Dazed Perk, together with Strike From The Shadows and Cold Blood will improve the overall build.

B-Tier
Monowire Build
20
Body
3
Reflexes
20
Cool
15
Intelligence
3
Technical Ability

Looking for a weapon to use with this build? Visit our Best Weapons Guide.

The Best Cyberware we recommend for this build
Name Price Effect
Visual cortex support
Common
Frontal Cortex
3,000
Increases Crit Damage by 15%
Int 6
Visual cortex support
Uncommon
Frontal Cortex
4,500
Increases Crit Damage by 16%
Int 8
Visual cortex support
Epic
Frontal Cortex
15,000
Increases Crit Damage by 30%
Int 12
Visual cortex support
Legendary
Frontal Cortex
21,000
Increases Crit Damage by 45%
Int 16
Microvibration Generator
Uncommon
Skeleton Cyberware
7,500
Increases base damage of melee weapons by 5%
Microvibration Generator
Rare
Skeleton Cyberware
15,000
Increases base damage of melee weapons by 10%
Ref 12
Monowire
Rare
Arms Cyberware
15,450
126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy.
SC 20
Monowire
Epic
Arms Cyberware
25,450
150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25
Monowire
Legendary
Arms Cyberware
100,450
163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots.
SC 45

The Best Mods we recommend for this build
Name Type Effect
Threat Detector
Rare
Kiroshi Optics Fragment
Enemies that detect you are automatically highlighted.
Weakspot Detection
Uncommon
Kiroshi Optics Fragment
Crit Chance +5%.

Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.

The Best Quickhacks to use with this build
Name Price Specs Effect
Ping
Uncommon
60
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0
Reveals enemies and devices connected to the local network.
Ping
Legendary
280
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0
Highlighted targets can be scanned and quickhacked through solid obstacles.

Monowire Best Perks You Should Use
Skill Lvl Perks Effects
5 InvincibleIncreases max health by 10% / 20% / 30%
9 Steel And ChromeIncreases melee damage by 10% / 20%
7 Dead CenterIncreases damage to torso by 10% / 20%
11 Momentum ShiftDefeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds
12 Skeet ShooterDeal 15% more damage to moving targets
4 DazedAttacks have a 15% / 30% chance to apply stun
1 FlurryIncreases damage from combo attacks by 30% / 40% / 50%
6 Efficient BlowsReduces stamina cost for all attacks by 25% / 50%
8 Opportune StrikeIncreases damage against enemies affected by stun by 50%
15 FrenzyDefeating an enemy increases damage by 100% for 10 seconds
18 UnshakableSuccessful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina
1 Crouching TigerIncreases movement speed while sneaking by 20%
7 AssassinDeal 15% more damage to human enemies
7 Strike From The ShadowsIncreases your crit chance by 15% while sneaking
12 GhostDetection time is increased by 20% / 40%.
1 Cold BloodAfter defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times
7 Critical ConditionIncreases duration of Cold Blood by 5/10 seconds
11 Coldest BloodIncreases max stack amount for Cold Blood by 1
12 Blood BrawlWhen Cold Blood is active, increases damage with melee weapons by 5% / 10%
12 PredatorIncreases attack speed by 1% / 3% per stack of Cold Blood
14 Cold And CalculatingLanding a crit hit has 25% chance of applying a stack of Cold Blood
16 UnbreakableIncreases max stack amount for Cold Blood by 1
16 CoolagulantStacks of Cold Blood are removed one by one, not all at once
20 MercilessWhile Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level.

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